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c49ae404af
The roomname background used to just be a simple SDL_Rect that was drawn using SDL_FillRect with a color of 0. Unfortunately, it seems that you cannot use transparent colors with SDL_FillRect, it just defaults to being fully opaque. However, you CAN draw surfaces with translucency, which seems like the easiest thing to do. But the first step is to convert the roomname background to an SDL_Surface. This replaces the FillRect()s with SDL_BlitSurface() in the three places roomnames are drawn: in towerrender, in gamerender, and in editorrender. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).