mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-18 08:59:42 +01:00
42 lines
3.9 KiB
Text
42 lines
3.9 KiB
Text
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case rn(54,49):
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tmap = new Array();
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92");
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tmap.push("253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,212,92,92,92");
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tmap.push("9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,174,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253,253,254,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,843,844,844,844,844,844,844,844,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,214,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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obj.createentity(game, 0, 104, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 64, 104, 2, 9, 4); //Threadmill, <<<
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obj.createentity(game, 0, 112, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 64, 112, 2, 8, 4); //Threadmill, >>>
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obj.createentity(game, 136, 104, 2, 0, 5, 136, 88, 200, 152); // Platform, bounded
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obj.createentity(game, 168, 104, 2, 0, 5, 136, 88, 200, 152); // Platform, bounded
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obj.createentity(game, 80, 112, 2, 8, 4); //Threadmill, >>>
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obj.createentity(game, 80, 104, 2, 9, 4); //Threadmill, <<<
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break;
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