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VVVVVV/tools/editors/Space Station 2 Editor/maps/spacestation2/x49y47.txt

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case rn(49,47):
tmap = new Array();
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253");
tmap.push("92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9");
tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173");
tmap.push("92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,214,0,0,763,764,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,93,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,172,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,92,92");
obj.createentity(game, 56, 24, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 120, 24, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 184, 24, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 88, 72, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 216, 72, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 280, 72, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 32, 10, 0, 447490); // (savepoint)
obj.createentity(game, 288, 160, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 280, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 160, 216, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 224, 216, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 248, 24, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 120, 168, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 184, 168, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 216, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 152, 72, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 224, 120, 10, 0, 447491); // (savepoint)
break;