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VVVVVV/tools/editors/Warp Zone Map Editor/maps/warp/x53y51.txt

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case rn(53,51):
tmap = new Array();
tmap.push("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push("244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244");
tmap.push("0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0");
tmap.push("164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164");
tmap.push("83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83");
tmap.push("83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83");
tmap.push("244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244");
tmap.push("0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0");
tmap.push("0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0");
tmap.push("0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0");
tmap.push("0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0");
tmap.push("0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0");
tmap.push("0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0");
tmap.push("0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0");
tmap.push("0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0");
tmap.push("164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164");
tmap.push("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83");
tmap.push("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83");
tmap.push("244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244");
tmap.push("164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164");
tmap.push("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
obj.createentity(game, 152, 112, 9, 0, 0+coin); // (shiny trinket)
rcol=1;
break;