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a714a01e3e
There's a bit of inconsistency with how long each color lasts for during final stretch. Initially, each color lasts for 40 frames, but when you enter either of the minitowers, the color switches to lasting for 15 frames only. This is because a final_colorframe of 1 makes it go for 40 frames, but a final_colorframe of 2 makes it go for 15 frames - and final_colorframe gets set to 2 whenever you enter a minitower. This seems like an oversight because (1) final_colorframe doesn't affect anything inside the minitower, (2) final_colorframe doesn't get saved to the save file and always gets set to 1 if your save file has finalstretch set to true, so saving and reloading will set the colors back to 40 frames each, and (3) final_colorframe doesn't get set back to 1 when leaving the minitowers. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).