mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 10:49:41 +01:00
195 lines
5.2 KiB
ActionScript
195 lines
5.2 KiB
ActionScript
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package {
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import flash.display.*;
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import flash.media.*;
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import flash.events.*;
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public class musicclass extends Sprite {
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//For Music stuff
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public function play(t:int):void {
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if (currentsong !=t) {
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if (currentsong != -1) {
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//Stop the old song first
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musicchannel.stop();
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if (currentsong != 0) {
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musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic);
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}
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}
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if (t != -1) {
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musicfade = 0;
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currentsong = t;
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if (currentsong == 0 || currentsong == 7) {
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//Level Complete theme, no fade in or repeat
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musicchannel = musicchan[currentsong].play(0);
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musicchannel.soundTransform = new SoundTransform(1.0);
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}else {
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musicfadein = 90;
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musicchannel = musicchan[currentsong].play(0);
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musicchannel.soundTransform = new SoundTransform(0);
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musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic);
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}
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}else {
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currentsong = -1;
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}
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}
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}
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public function loopmusic(e:Event):void {
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musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic);
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if(currentsong>-1){
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musicchannel = musicchan[currentsong].play();
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musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic);
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}
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}
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public function stopmusic(e:Event):void {
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musicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic);
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musicchannel.stop();
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currentsong = -1;
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}
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public function haltdasmusik():void {
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musicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic);
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musicchannel.stop();
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resumesong = currentsong;
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currentsong = -1;
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}
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public function silencedasmusik():void {
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if(currentsong>-1){
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musicchannel.soundTransform = new SoundTransform(0);
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}
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}
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public function fadeout():void {
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if(currentsong>-1){
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if (musicfade == 0) {
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musicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic);
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musicfade = 61;
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}
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}
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}
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public function processmusicfade():void {
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musicfade--;
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if (musicfade > 0) {
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musicchannel.soundTransform = new SoundTransform(musicfade / 60);
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}else {
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musicchannel.stop();
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currentsong = -1;
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}
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}
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public function processmusicfadein():void {
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musicfadein--;
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if (musicfadein > 0) {
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musicchannel.soundTransform = new SoundTransform((90-musicfadein) / 90 );
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}else {
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musicchannel.soundTransform = new SoundTransform(1.0);
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}
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}
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public function processmusic():void {
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if (musicfade > 0) processmusicfade();
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if (musicfadein > 0) processmusicfadein();
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if (nicefade == 1 && currentsong==-1) {
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play(nicechange);
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nicechange = -1; nicefade = 0;
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}
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musicstopother--;
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if (musicstopother == 1) {
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musicstopother = 0;
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if (currentmusicchan == 0) musicchannel2.stop();
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if (currentmusicchan == 1) musicchannel.stop();
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}
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if (musicstopother < 0) musicstopother = 0;
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musicchancur--;
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if (musicchancur <= 0 && currentsong > -1 && musicchanlen > 0) {
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musicchancur = musicchanlen;
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if (currentmusicchan == 0) {
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musicchannel2 = musicchan[currentsong].play();
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musicstopother = 3;
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currentmusicchan = 1;
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}else {
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musicchannel = musicchan[currentsong].play();
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musicstopother = 3;
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currentmusicchan = 0;
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}
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}
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}
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public function niceplay(t:int):void {
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//important: do nothing if the correct song is playing!
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if(currentsong!=t){
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if(currentsong!=-1) fadeout();
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nicefade = 1;
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nicechange = t;
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}
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}
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public function musicroom(x:int, y:int):int {
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return x + (y * 20);
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}
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public function changemusicarea(x:int, y:int):void {
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switch(musicroom(x, y)) {
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case musicroom(11, 4):
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niceplay(2);
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break;
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case musicroom(2, 4):
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case musicroom(7, 15):
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niceplay(3);
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break;
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case musicroom(18, 1):
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case musicroom(15, 0):
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niceplay(12);
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break;
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case musicroom(0, 0):
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case musicroom(0, 16):
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case musicroom(2, 11):
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case musicroom(7, 9):
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case musicroom(8, 11):
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case musicroom(13, 2):
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case musicroom(17, 12):
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case musicroom(14, 19):
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case musicroom(17, 17):
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niceplay(4);
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break;
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default:
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niceplay(1);
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break;
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}
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}
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public var musicchan:Array = new Array();
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public var musicchannel:SoundChannel, musicchannel2:SoundChannel;
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public var currentmusicchan:int, musicchanlen:int, musicchancur:int, musicstopother:int, resumesong:int;
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public var currentsong:int, musicfade:int, musicfadein:int;
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public var nicefade:int, nicechange:int;
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//Play a sound effect! There are 16 channels, which iterate
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public function initefchannels():void {
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for (var i:int = 0; i < 16; i++) efchannel.push(new SoundChannel);
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}
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public function playef(t:int, offset:int=0):void {
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efchannel[currentefchan] = efchan[t].play(offset);
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currentefchan++;
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if (currentefchan > 15) currentefchan -= 16;
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}
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public var currentefchan:int;
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public var efchannel:Array = new Array();
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public var efchan:Array = new Array();
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public var numplays:int;
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}
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}
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