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Misa 86d90a1296 Add color support to Windows console output, properly
This adds color support to the output of the console on Windows. Now if
you're using Windows 10 build 1511 or later (I think it's build 1511
anyway; they added more VT sequence support in later versions), you will
see colors by default. This isn't due to Windows helping in any way;
this commit has to specifically enable it with SetConsoleMode() because
by default, Windows won't enable color support unless we enable it. (Or
if it's enabled in the registry, but having to go through the registry
to enable basic shit like that is completely fucking stupid.)

I tested this in my Windows 10 virtual machine and it's completely
working.
2022-11-14 21:57:01 -08:00
.github Update SDL to 2.24.0 in Windows CI 2022-08-22 23:47:49 -07:00
desktop_version Add color support to Windows console output, properly 2022-11-14 21:57:01 -08:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Update FAudio to 22.09.01 2022-09-01 20:49:21 -07:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Port to FAudio 2022-03-24 16:19:29 -07:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).