mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
40 lines
4.1 KiB
Text
40 lines
4.1 KiB
Text
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case rn(49,52):
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tmap = new Array();
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,448,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
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tmap.push("367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,366,367,367,368,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,328,286,286,286,286");
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tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push("286,286,286,286,286,286,286,408,67,67,67,67,67,67,67,67,406,286,286,408,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push("286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,328,286,286,327,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
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obj.createentity(game, 248, 136, 10, 1, 252490); // (savepoint)
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obj.createentity(game, 16, 68, 11, 64); // (horizontal gravity line)
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obj.createentity(game, 112, 68, 11, 64); // (horizontal gravity line)
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obj.createentity(game, 64, 164, 11, 64); // (horizontal gravity line)
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obj.createentity(game, 160, 164, 11, 64); // (horizontal gravity line)
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rcol=2;
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break;
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