1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-09-27 16:57:25 +02:00
No description
Find a file
Fredrik Ljungdahl 5862af4445 Add a null terminator to loaded TinyXML files (#117)
* Add a null terminator to loaded TinyXML files

The TinyXML parse() function expect a C-like string, including terminator.
When xml loading was changed, it loaded the file, but included no such thing.
Thus, we load the file, then reallocate the memory so that we can insert a
null terminator to it, before passing it to parse().

* Tweak TinyXML file loading

Instead of first loading the file content into memory, then reallocate it
to add a null pointer, add an argument to the file load function for whether
to append a null terminator or not, defaulting to false. It still returns the
length without the null pointer in case a length ptr is passed.
2020-01-24 15:35:46 -05:00
.github switch position of Legal Stuff & Changes 2020-01-16 09:48:58 -05:00
desktop_version Add a null terminator to loaded TinyXML files (#117) 2020-01-24 15:35:46 -05:00
mobile_version Merge pull request #93 from InfoTeddy/typo-fixes 2020-01-17 14:18:02 +01:00
third_party Untested Haiku port? 2020-01-13 23:31:14 -05:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Added a technicality I just realised, lol 2020-01-22 12:59:09 +01:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).