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VVVVVV/tools/editors/Space Station 2 Editor/maps/spacestation2/x51y49.txt

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case rn(51,49):
tmap = new Array();
tmap.push("244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,85,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("164,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,8");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164");
tmap.push("83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83");
tmap.push("83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83");
obj.createentity(game, 0, 8, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 64, 8, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 128, 8, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 128, 104, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 192, 104, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 256, 104, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 152, 88, 10, 1, 449510); // (savepoint)
obj.createentity(game, 152, 120, 10, 0, 449511); // (savepoint)
obj.createentity(game, 128, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 192, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 256, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 32, 208, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 64, 208, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 128, 208, 2, 10, 4); //Big Threadmill, >>>>>>
break;