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d496bca168
server
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src
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Tissevert
019909ba61
Use new LogIn server message, make sure the user is logged in after sending them the welcome message (so that they don't see themselves in the room) and broadcast the new LogIn message (to everyone including the newcomer)
2019-12-08 23:00:29 +01:00
..
App.hs
Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
2019-11-20 18:27:41 +01:00
Automaton.hs
Use new LogIn server message, make sure the user is logged in after sending them the welcome message (so that they don't see themselves in the room) and broadcast the new LogIn message (to everyone including the newcomer)
2019-12-08 23:00:29 +01:00
Config.hs
First draft, basic session handling
2018-04-11 13:26:41 +02:00
Game.hs
Completely replace App.server by App.get, a function applying a projector to the server
2019-11-18 17:09:00 +01:00
Keys.hs
Adapt code to new PublicGame data structure, output messages in the new format and break everything doing so
2019-10-18 19:01:46 +02:00
Main.hs
Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
2019-11-20 18:27:41 +01:00
Messaging.hs
Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
2019-11-20 18:27:41 +01:00
Player.hs
Separate PlayerIDs from SessionIDs and simplify protocol accordingly
2019-11-12 23:25:00 +01:00
RW.hs
Rename poorly named module Data to RW
2019-10-13 21:55:15 +02:00
Server.hs
Separate PlayerIDs from SessionIDs and simplify protocol accordingly
2019-11-12 23:25:00 +01:00
Session.hs
Use the newest requirements in lib to define an ID prefix for the Session type
2019-11-20 18:26:23 +01:00