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APILanguag
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17 changed files with 91 additions and 133 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -1,3 +1 @@
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/dist*
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cabal.project.local
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.ghc*
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/dist/*
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@ -1,10 +1,5 @@
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# Revision history for hanafudapi
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## 0.2.3.0 -- 2019-08-24
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* Huge refactoring to use the new APILanguage that basically vampirized Game module which become more of a toolbox for the Automaton
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* Fix a couple race conditions in JS client and server encountered when developping and testing Hannah the bot soon to come
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## 0.2.2.0 -- 2019-08-12
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* Handle the end of games
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@ -2,14 +2,14 @@
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-- documentation, see http://haskell.org/cabal/users-guide/
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name: hanafuda-webapp
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version: 0.2.3.0
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version: 0.2.2.0
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synopsis: A webapp for the Haskell hanafuda library
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-- description:
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homepage: https://git.marvid.fr/hanafuda
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homepage: https://framagit.org/hanafuda
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license: BSD3
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license-file: LICENSE
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author: Tissevert
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maintainer: tissevert+devel@marvid.fr
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author: Sasha
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maintainer: sasha+frama@marvid.fr
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-- copyright:
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category: Web
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build-type: Simple
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@ -17,7 +17,7 @@ extra-source-files: ChangeLog.md
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cabal-version: >=1.10
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source-repository head
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type: git
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location: https://git.marvid.fr/hanafuda/webapp
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location: https://framagit.org/hanafuda/api
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executable hanafudapi
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main-is: Main.hs
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@ -26,7 +26,7 @@ executable hanafudapi
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, Config
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, Messaging
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, Game
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, RW
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, Data
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, Server
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, Session
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-- other-extensions:
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@ -34,8 +34,8 @@ executable hanafudapi
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, bytestring
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, containers >= 0.5.9
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, unordered-containers
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, hanafuda >= 0.3.3
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, hanafuda-APILanguage >= 0.1.0
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, hanafuda >= 0.3.0
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, hanafuda-APILanguage
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, http-types
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, aeson
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, mtl
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|
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@ -12,13 +12,13 @@ module App (
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, update_
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) where
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import Data.Map ((!))
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import Control.Concurrent (MVar, modifyMVar, putMVar, readMVar, takeMVar)
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import Control.Monad.Reader (ReaderT(..), ask, asks, lift)
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import Data.Map ((!))
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import Hanafuda.KoiKoi (PlayerID)
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import Network.WebSockets (Connection)
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import qualified Server (T(..))
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import Hanafuda.KoiKoi (PlayerID)
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import qualified Session (T(..))
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import qualified Server (T(..))
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data Context = Context {
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mServer :: MVar Server.T
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|
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@ -3,20 +3,20 @@ module Automaton (
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start
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) where
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import qualified App (Context(..), T, current, debug, get, server, try, update_)
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import Control.Monad.Reader (asks)
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import qualified Data (RW(..))
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import Data.Map (Map, (!?))
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import qualified Game (new, play)
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import qualified Hanafuda.KoiKoi as KoiKoi (
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Game, GameBlueprint(..), GameID, Step(..)
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)
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import qualified Session (Status(..), T(..), Update)
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import qualified Server (endGame, get, logIn, logOut, update, room)
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import qualified App (Context(..), T, current, debug, get, server, try, update_)
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import qualified Hanafuda.Message as Message (FromClient(..), T(..))
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import qualified Messaging (
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broadcast, get, notifyPlayers, relay, send, sendTo, update
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)
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import qualified RW (RW(..))
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import qualified Server (endGame, get, logIn, logOut, update, room)
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import qualified Session (Status(..), T(..), Update)
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receive :: Session.Status -> Message.FromClient -> App.T ()
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@ -36,7 +36,7 @@ receive (Session.LoggedIn True) invitation@(Message.Invitation {Message.to}) = d
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case Session.status session of
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Session.LoggedIn True -> do
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from <- asks App.playerID
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App.update_ (Server.update to (RW.set $ Session.Answering from :: Session.Update))
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App.update_ (Server.update to (Data.set $ Session.Answering from :: Session.Update))
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Messaging.broadcast $ Messaging.update {Message.paired = [from, to]}
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(Messaging.relay invitation $ Messaging.sendTo [to])
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setSessionStatus (Session.Waiting to)
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@ -58,7 +58,7 @@ receive (Session.Answering to) message@(Message.Answer {Message.accept}) = do
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else do
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Messaging.broadcast $ Messaging.update {Message.alone = [for, to]}
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return $ Session.LoggedIn True
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App.update_ $ Server.update to (RW.set newStatus :: Session.Update)
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App.update_ $ Server.update to (Data.set newStatus :: Session.Update)
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setSessionStatus newStatus
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_ -> sendError "They're not waiting for your answer"
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|
@ -77,7 +77,7 @@ receive (Session.Playing gameID) played@(Message.Play {}) = do
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Messaging.notifyPlayers newGame logs
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receive (Session.Playing gameID) Message.Quit = do
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games <- (RW.get <$> App.server :: App.T (Map KoiKoi.GameID KoiKoi.Game))
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games <- (Data.get <$> App.server :: App.T (Map KoiKoi.GameID KoiKoi.Game))
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case games !? gameID of
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Nothing -> do
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playerID <- asks App.playerID
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@ -93,7 +93,7 @@ sendError = Messaging.send . Message.Error
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setSessionStatus :: Session.Status -> App.T ()
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setSessionStatus newStatus = do
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playerID <- asks App.playerID
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App.update_ $ Server.update playerID $ (RW.set newStatus :: Session.Update)
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App.update_ $ Server.update playerID $ (Data.set newStatus :: Session.Update)
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App.debug $ show newStatus
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loop :: App.T ()
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@ -1,5 +1,5 @@
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{-# LANGUAGE MultiParamTypeClasses #-}
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module RW (
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module Data (
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RW(..)
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) where
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@ -10,12 +10,12 @@ import Control.Monad.Reader (lift)
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import Control.Monad.Writer (runWriterT)
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import Data.Map (mapWithKey)
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import qualified Hanafuda (empty)
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import Hanafuda.KoiKoi (Game, GameBlueprint(..), GameID, Mode(..), PlayerID)
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import qualified Hanafuda.KoiKoi as KoiKoi (
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Action, Move(..), play, new
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)
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import Hanafuda.Message (PublicGame)
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import Hanafuda.KoiKoi (Game, GameBlueprint(..), GameID, Mode(..), PlayerID)
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import qualified Hanafuda.Player (Player(..), Players(..))
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import Hanafuda.Message (PublicGame)
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import qualified Server (register)
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new :: (PlayerID, PlayerID) -> App.T GameID
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22
src/Main.hs
22
src/Main.hs
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@ -2,21 +2,21 @@
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{-# LANGUAGE NamedFieldPuns #-}
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module Main where
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import qualified App (Context(..), T, update_)
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import qualified Automaton (start)
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import qualified Config (listenPort)
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import Network.Wai.Handler.Warp (run)
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import Network.HTTP.Types.Status (badRequest400)
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import Network.WebSockets (ServerApp, acceptRequest, defaultConnectionOptions)
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import Network.Wai.Handler.WebSockets (websocketsOr)
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import Network.Wai (responseLBS)
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import Control.Monad.Reader (ReaderT(..), asks)
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import Control.Concurrent (newMVar, modifyMVar)
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import Control.Exception (finally)
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import Control.Monad.Reader (ReaderT(..), asks)
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import qualified Config (listenPort)
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import qualified Session (open)
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import qualified Server (disconnect, new, register)
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import qualified App (Context(..), T, update_)
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import qualified Hanafuda.Message as Message (FromClient(..))
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import Messaging (broadcast, relay)
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import Network.HTTP.Types.Status (badRequest400)
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import Network.Wai (responseLBS)
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import Network.Wai.Handler.Warp (run)
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import Network.Wai.Handler.WebSockets (websocketsOr)
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import Network.WebSockets (ServerApp, acceptRequest, defaultConnectionOptions)
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import qualified Server (disconnect, new, register)
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import qualified Session (open)
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import qualified Automaton (start)
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exit :: App.T ()
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exit = do
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|
|
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@ -13,20 +13,20 @@ module Messaging (
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, update
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) where
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import qualified App (Context(..), T, connection, debug, server)
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import Control.Monad.Reader (asks, lift)
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import Data.Aeson (eitherDecode', encode)
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import Data.ByteString.Lazy.Char8 (unpack)
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import Data.Foldable (forM_)
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import Data.List (intercalate)
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import Data.Foldable (forM_)
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import Data.Map (keys)
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import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game, GameBlueprint(..), PlayerID)
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import Hanafuda.Message (FromClient(..), T(..))
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import qualified Hanafuda.Message as Message (T)
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import Data.Aeson (eitherDecode', encode)
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import Network.WebSockets (receiveData, sendTextData)
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import Data.ByteString.Lazy.Char8 (unpack)
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import Control.Monad.Reader (asks, lift)
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import qualified Game (export)
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import qualified Server (T(..), get)
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import qualified Session (T(..))
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import qualified Server (T(..), get)
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import qualified App (Context(..), T, connection, debug, server)
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import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game, GameBlueprint(..), PlayerID)
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import qualified Hanafuda.Message as Message (T)
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import Hanafuda.Message (FromClient(..), T(..))
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sendTo :: [KoiKoi.PlayerID] -> Message.T -> App.T ()
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sendTo playerIDs obj = do
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|
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@ -23,7 +23,7 @@ import qualified Data.Set as Set (delete, empty, insert)
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import Data.Text (Text)
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import Hanafuda.KoiKoi (Game, GameID, PlayerID)
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import Hanafuda.Message (PlayerStatus(..), Room)
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import qualified RW (RW(..))
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import qualified Data (RW(..))
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import qualified Session (Status(..), T(..), Update)
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type Names = Set Text
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|
@ -37,19 +37,19 @@ data T = T {
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, games :: Games
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}
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instance RW.RW Names T where
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instance Data.RW Names T where
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get = names
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set names server = server {names}
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instance RW.RW Players T where
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instance Data.RW Players T where
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get = players
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set players server = server {players}
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instance RW.RW Sessions T where
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instance Data.RW Sessions T where
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get = sessions
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set sessions server = server {sessions}
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instance RW.RW Games T where
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instance Data.RW Games T where
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get = games
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set games server = server {games}
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|
@ -72,31 +72,31 @@ new = T {
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, games = Map.empty
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}
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register :: forall a b. (Enum a, Ord a, RW.RW (Map a b) T) => b -> T -> (T, a)
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register :: forall a b. (Enum a, Ord a, Data.RW (Map a b) T) => b -> T -> (T, a)
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register x server =
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let playerID = maybe (toEnum 0) (\(n, _) -> succ n) $ lookupMax $ (RW.get server :: Map a b) in
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(RW.update (insert playerID x) server, playerID)
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let playerID = maybe (toEnum 0) (\(n, _) -> succ n) $ lookupMax $ (Data.get server :: Map a b) in
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(Data.update (insert playerID x) server, playerID)
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get :: forall a b. (Ord a, RW.RW (Map a b) T) => a -> T -> b
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get playerID server = (RW.get server :: Map a b) ! playerID
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get :: forall a b. (Ord a, Data.RW (Map a b) T) => a -> T -> b
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get playerID server = (Data.get server :: Map a b) ! playerID
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update :: forall a b. (Ord a, RW.RW (Map a b) T) => a -> (b -> b) -> T -> T
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update :: forall a b. (Ord a, Data.RW (Map a b) T) => a -> (b -> b) -> T -> T
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update playerID updator =
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RW.update (adjust updator playerID :: Map a b -> Map a b)
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Data.update (adjust updator playerID :: Map a b -> Map a b)
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disconnect :: PlayerID -> T -> T
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disconnect playerID =
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RW.update (delete playerID :: Sessions -> Sessions) . logOut playerID
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Data.update (delete playerID :: Sessions -> Sessions) . logOut playerID
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endGame :: GameID -> T -> T
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endGame playerID =
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RW.update (delete playerID :: Games -> Games)
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Data.update (delete playerID :: Games -> Games)
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logIn :: Text -> PlayerID -> T -> Either String T
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logIn name playerID server =
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RW.update (Set.insert name) .
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RW.update (insert playerID name) .
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update playerID (RW.set $ Session.LoggedIn True :: Session.Update) <$>
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Data.update (Set.insert name) .
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Data.update (insert playerID name) .
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update playerID (Data.set $ Session.LoggedIn True :: Session.Update) <$>
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if name `member` names server
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then Left "This name is already registered"
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else Right server
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|
@ -106,7 +106,7 @@ logOut playerID server =
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maybe
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server
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(\playerName ->
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RW.update (delete playerID :: Players -> Players) $
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update playerID (RW.set $ Session.LoggedIn False :: Session.Update) $
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RW.update (Set.delete playerName :: Names -> Names) server)
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Data.update (delete playerID :: Players -> Players) $
|
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update playerID (Data.set $ Session.LoggedIn False :: Session.Update) $
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Data.update (Set.delete playerName :: Names -> Names) server)
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(players server !? playerID)
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|
|
|
@ -7,9 +7,9 @@ module Session (
|
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, open
|
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) where
|
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|
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import Hanafuda.KoiKoi (GameID, PlayerID)
|
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import Network.WebSockets (Connection)
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import qualified RW (RW(..))
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import Hanafuda.KoiKoi (GameID, PlayerID)
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import qualified Data (RW(..))
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|
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data Status =
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LoggedIn Bool
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|
@ -24,7 +24,7 @@ data T = T {
|
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}
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type Update = T -> T
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instance RW.RW Status T where
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instance Data.RW Status T where
|
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get = status
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set status session = session {status}
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|
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|
|
47
www/game.js
47
www/game.js
|
@ -9,7 +9,6 @@ function Game(modules) {
|
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};
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var sets = buildSets();
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var selected = null;
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var turnedCard = null;
|
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var queue = [];
|
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|
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function buildSets() {
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|
@ -175,8 +174,7 @@ function Game(modules) {
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movingCards.push([sets[side].hand, dest, card]);
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} else {
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var cardSet = {};
|
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cardSet[card.name] = turnedCard || new TurnedCard(card.name);
|
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turnedCard = null;
|
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cardSet[card.name] = turnedCard(card.name);
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movingCards.push([{card: cardSet, dom: deck}, dest, card]);
|
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}
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return movingCards;
|
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|
@ -191,7 +189,7 @@ function Game(modules) {
|
|||
|
||||
function moveCard(fromSet, toSet, card) {
|
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var from, originalCard;
|
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var slot = modules.dom.make('li', {class: ['card', 'slot']});
|
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var slot = modules.dom.make('li', {class: ['card', 'slot']});
|
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if (fromSet.card[card.name] != undefined) {
|
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originalCard = fromSet.card[card.name].dom;
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delete fromSet.card[card.name];
|
||||
|
@ -302,11 +300,18 @@ function Game(modules) {
|
|||
}
|
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}
|
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|
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function turnedCard(cardName) {
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var card = new Card(cardName);
|
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card.dom.id = "turned";
|
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deck.appendChild(card.dom);
|
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return card;
|
||||
}
|
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|
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function setTurned(cardName) {
|
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turnedCard = new TurnedCard(cardName);
|
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turnedCard(cardName);
|
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if(status.playing) {
|
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selected = turnedCard;
|
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showCandidates(modules.hanafuda.Card[cardName], true);
|
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selected = cardName;
|
||||
showCandidates(modules.hanafuda.Card[selected], true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -314,12 +319,6 @@ function Game(modules) {
|
|||
matchingInRiver(card).forEach(function(riverCard) {riverCard.setCandidate(yes);});
|
||||
}
|
||||
|
||||
function setSelected(yes) {
|
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selected = yes ? this : null;
|
||||
this.dom.classList.toggle('selected', yes);
|
||||
showCandidates(this.value, yes);
|
||||
}
|
||||
|
||||
function Card(name) {
|
||||
this.value = modules.hanafuda.Card[name];
|
||||
this.name = name;
|
||||
|
@ -344,8 +343,9 @@ function Game(modules) {
|
|||
var card = this;
|
||||
return function() {
|
||||
if(card.candidate) {
|
||||
var withCard = selected.name;
|
||||
selected.setSelected(false);
|
||||
var withCard = selected;
|
||||
selected = null;
|
||||
showCandidates(card.value, false);
|
||||
play(
|
||||
status.step == 'ToPlay' ? {capture: [withCard, card.name]} : {choose: card.name}
|
||||
);
|
||||
|
@ -358,15 +358,6 @@ function Game(modules) {
|
|||
this.dom.classList.toggle("candidate", yes);
|
||||
}
|
||||
|
||||
function TurnedCard() {
|
||||
Card.apply(this, arguments);
|
||||
this.dom.id = "turned";
|
||||
deck.appendChild(this.dom);
|
||||
}
|
||||
|
||||
TurnedCard.prototype.onClick = Card.prototype.onClick;
|
||||
TurnedCard.prototype.setSelected = setSelected;
|
||||
|
||||
function HandCard() {
|
||||
Card.apply(this, arguments);
|
||||
}
|
||||
|
@ -376,7 +367,7 @@ function Game(modules) {
|
|||
return function() {
|
||||
if(status.playing && status.step == "ToPlay") {
|
||||
if(selected != undefined) {
|
||||
selected.setSelected(false);
|
||||
sets.you.hand.card[selected].setSelected(false);
|
||||
} else {
|
||||
card.play();
|
||||
}
|
||||
|
@ -384,7 +375,11 @@ function Game(modules) {
|
|||
};
|
||||
};
|
||||
|
||||
HandCard.prototype.setSelected = setSelected;
|
||||
HandCard.prototype.setSelected = function(yes) {
|
||||
selected = yes ? this.name : null;
|
||||
this.dom.classList.toggle('selected', yes);
|
||||
showCandidates(this.value, yes);
|
||||
}
|
||||
|
||||
HandCard.prototype.play = function() {
|
||||
var matching = matchingInRiver(this.value);
|
||||
|
|
|
@ -70,6 +70,6 @@
|
|||
</div>
|
||||
<div id="dialog">
|
||||
</div>
|
||||
<p id="error"></p>
|
||||
<p id="debug"></p>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -5,7 +5,7 @@ window.addEventListener('load', function() {
|
|||
var i18n = I18n({translations: translations});
|
||||
var fun = Fun();
|
||||
var screen = Screen({dom: dom, i18n: i18n});
|
||||
var messaging = Messaging({screen: screen});
|
||||
var messaging = Messaging();
|
||||
var session = Session({messaging: messaging});
|
||||
var room = Room({dom: dom, messaging: messaging, session: session, fun: fun});
|
||||
var statusHandler = StatusHandler();
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
function Messaging(modules) {
|
||||
function Messaging(screen) {
|
||||
var ws = new WebSocket(window.location.origin.replace(/^http/, 'ws') + '/play/');
|
||||
var debug = getParameters().debug;
|
||||
var doLog = debug != undefined && debug.match(/^(?:1|t(?:rue)?|v(?:rai)?)$/i);
|
||||
|
@ -53,7 +53,7 @@ function Messaging(modules) {
|
|||
if(route != undefined && route.callbacks != undefined) {
|
||||
route.callbacks.forEach(function(f) {f(o);});
|
||||
} else {
|
||||
console.log("No route found for " + event.data);
|
||||
debug.textContent = event.data;
|
||||
}
|
||||
o.direction = 'client < server';
|
||||
log(o);
|
||||
|
@ -69,7 +69,6 @@ function Messaging(modules) {
|
|||
ws.addEventListener('message', messageListener);
|
||||
ws.addEventListener('open', ping);
|
||||
addEventListener(["Pong"], ping);
|
||||
addEventListener(["Error"], function(o) {modules.screen.error(o.error);});
|
||||
}
|
||||
|
||||
function send(o) {
|
||||
|
|
|
@ -33,22 +33,3 @@ body > div.on {
|
|||
#dialog button {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
#error {
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
top: 1em;
|
||||
right: 1em;
|
||||
max-width: 20em;
|
||||
border: 1px solid #e0afac;
|
||||
padding: 1em;
|
||||
border-radius: 0.5em;
|
||||
background: bisque;
|
||||
cursor: pointer;
|
||||
margin: 0;
|
||||
display: none;
|
||||
}
|
||||
|
||||
#error.on {
|
||||
display: block;
|
||||
}
|
||||
|
|
|
@ -1,12 +1,7 @@
|
|||
function Screen(modules) {
|
||||
var current = document.querySelector("body > div.on");
|
||||
var errorBox = document.getElementById('error');
|
||||
errorBox.addEventListener('click', function() {
|
||||
errorBox.className = "";
|
||||
});
|
||||
|
||||
return {
|
||||
error: error,
|
||||
dialog: dialog,
|
||||
select: select
|
||||
};
|
||||
|
@ -40,9 +35,4 @@ function Screen(modules) {
|
|||
layer.appendChild(dialog);
|
||||
layer.className = "on";
|
||||
}
|
||||
|
||||
function error(message) {
|
||||
errorBox.textContent = message;
|
||||
errorBox.className = "on";
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue