Make sure game states are rendered sequentially to fix race condition bug caused by playing a very fast opponent (like the bot Hannah)

This commit is contained in:
Tissevert 2019-08-21 22:13:44 +02:00
parent d2b8c2ee47
commit bcaa606021
1 changed files with 15 additions and 11 deletions

View File

@ -11,16 +11,6 @@ function Game(modules) {
var selected = null;
var queue = [];
window.addEventListener('focus', runQueue);
modules.messaging.addEventListener(["Game"], function(o) {
if(document.hasFocus()) {
modules.async.run(handleGameMessage(o));
} else {
modules.statusHandler.set("♪");
queue.push(handleGameMessage(o));
}
});
function buildSets() {
var sets = {};
['river', 'you', 'them'].forEach(function(id) {
@ -39,10 +29,24 @@ function Game(modules) {
return sets;
}
window.addEventListener('focus', runQueue);
modules.messaging.addEventListener(["Game"], function(o) {
queue.push(handleGameMessage(o));
if(document.hasFocus() && queue.length == 1) {
runQueue();
} else {
modules.statusHandler.set("♪");
}
});
function runQueue() {
if(queue.length > 0) {
var length = queue.length;
modules.async.run.apply(null, queue.concat(
modules.async.apply(function() {queue = [];})
modules.async.apply(function() {
queue = queue.slice(length);
runQueue();
})
));
}
}