Use new PlayerKey type in lib and Message module from the separate APILanguage

This commit is contained in:
Tissevert 2019-08-17 23:08:52 +02:00
parent d54d97b84d
commit 9d15a80ff5
9 changed files with 71 additions and 81 deletions

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@ -24,7 +24,7 @@ executable hanafudapi
other-modules: App
, Automaton
, Config
, Message
, Messaging
, Game
, JSON
, Data
@ -37,6 +37,7 @@ executable hanafudapi
, containers
, unordered-containers
, hanafuda >= 0.3.0
, hanafuda-APILanguage
, http-types
, aeson
, mtl

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@ -16,13 +16,13 @@ import Data.Map ((!))
import Control.Concurrent (MVar, modifyMVar, putMVar, readMVar, takeMVar)
import Control.Monad.Reader (ReaderT(..), ask, asks, lift)
import Network.WebSockets (Connection)
import qualified Player (Key)
import Hanafuda.KoiKoi (PlayerKey)
import qualified Session (T(..))
import qualified Server (T(..))
data Context = Context {
mServer :: MVar Server.T
, key :: Player.Key
, key :: PlayerKey
}
type T a = ReaderT Context IO a
@ -30,7 +30,7 @@ type T a = ReaderT Context IO a
server :: T Server.T
server = asks mServer >>= lift . readMVar
get :: Player.Key -> T Session.T
get :: PlayerKey -> T Session.T
get key =
(! key) . Server.sessions <$> server

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@ -11,20 +11,21 @@ import Data.Map (Map, (!?))
import qualified Game (Key, T, new, play)
import qualified Hanafuda.KoiKoi as KoiKoi (Game(..), Step(..))
import qualified Session (Status(..), T(..), Update)
import qualified Server (endGame, get, logIn, logOut, update, register)
import qualified Server (endGame, get, logIn, logOut, update, register, room)
import qualified App (Context(..), T, current, debug, get, server, try, update, update_)
import qualified Message (FromClient(..), T(..), broadcast, get, notifyPlayers, relay, send, sendTo, update)
import qualified Hanafuda.Message as Message (FromClient(..), T(..))
import qualified Messaging (broadcast, get, notifyPlayers, relay, send, sendTo, update)
receive :: Session.Status -> Message.FromClient -> App.T ()
receive (Session.LoggedIn False) logIn@(Message.LogIn login) =
asks App.key >>= App.try . (Server.logIn login)
>>= maybe
(Message.relay logIn Message.broadcast >> setSessionStatus (Session.LoggedIn True))
(Messaging.relay logIn Messaging.broadcast >> setSessionStatus (Session.LoggedIn True))
sendError
receive (Session.LoggedIn True) logOut@Message.LogOut = do
Message.relay logOut Message.broadcast
Messaging.relay logOut Messaging.broadcast
asks App.key >>= App.update_ . Server.logOut
setSessionStatus (Session.LoggedIn False)
@ -34,8 +35,8 @@ receive (Session.LoggedIn True) invitation@(Message.Invitation {Message.to}) = d
Session.LoggedIn True -> do
key <- asks App.key
App.update_ (Server.update to (Data.set $ Session.Answering key :: Session.Update))
Message.broadcast $ Message.update {Message.paired = [key, to]}
(Message.relay invitation $ Message.sendTo [to])
Messaging.broadcast $ Messaging.update {Message.paired = [key, to]}
(Messaging.relay invitation $ Messaging.sendTo [to])
setSessionStatus (Session.Waiting to)
_ -> sendError "They just left"
@ -44,16 +45,16 @@ receive (Session.Answering to) message@(Message.Answer {Message.accept}) = do
key <- asks App.key
case Session.status session of
Session.Waiting for | for == key -> do
Message.relay message $ Message.sendTo [to]
Messaging.relay message $ Messaging.sendTo [to]
newStatus <-
if accept
then do
gameKey <- Server.register <$> (lift $ Game.new for to) >>= App.update
game <- Server.get gameKey <$> App.server
Message.notifyPlayers game []
Messaging.notifyPlayers game []
return $ Session.Playing gameKey
else do
Message.broadcast $ Message.update {Message.alone = [key, to]}
Messaging.broadcast $ Messaging.update {Message.alone = [key, to]}
return $ Session.LoggedIn True
App.update_ $ Server.update to (Data.set newStatus :: Session.Update)
setSessionStatus newStatus
@ -66,7 +67,7 @@ receive (Session.Playing gameKey) played@(Message.Play {}) = do
case result of
Left message -> sendError message
Right newGame -> do
Message.notifyPlayers newGame logs
Messaging.notifyPlayers newGame logs
case KoiKoi.step newGame of
KoiKoi.Over -> do
App.debug $ "Game " ++ show gameKey ++ " ended"
@ -78,14 +79,14 @@ receive (Session.Playing gameKey) Message.Quit = do
case games !? gameKey of
Nothing -> do
key <- asks App.key
Message.broadcast $ Message.update {Message.alone = [key]}
Messaging.broadcast $ Messaging.update {Message.alone = [key]}
setSessionStatus (Session.LoggedIn True)
_ -> sendError "Game is still running"
receive state _ = sendError $ "Invalid message in state " ++ show state
sendError :: String -> App.T ()
sendError = Message.send . Message.Error
sendError = Messaging.send . Message.Error
setSessionStatus :: Session.Status -> App.T ()
setSessionStatus newStatus = do
@ -95,7 +96,7 @@ setSessionStatus newStatus = do
loop :: App.T ()
loop = do
message <- Message.get
message <- Messaging.get
status <- Session.status <$> App.current
status `receive` message
loop
@ -103,5 +104,5 @@ loop = do
start :: App.T ()
start = do
App.debug "Initial state"
Message.Welcome <$> App.server <*> asks App.key >>= Message.send
Message.Welcome . Server.room <$> App.server <*> asks App.key >>= Messaging.send
loop

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@ -18,29 +18,26 @@ import Control.Monad.Except (throwError)
import Data.Text (pack)
import Data.Map (mapWithKey)
import Data.HashMap.Strict (insert)
import Data.Aeson (FromJSON(..), ToJSON(..), ToJSON1(..), ToJSONKey(..), Value(..), genericParseJSON, genericToEncoding, genericLiftToEncoding, toEncoding1, toJSON1)
import Data.Aeson (ToJSON(..), ToJSONKey(..), Value(..), defaultOptions, genericToEncoding)
import Data.Aeson.Types (toJSONKeyText)
import qualified JSON (defaultOptions, singleLCField)
import qualified Data (Key)
import qualified Player (Key)
import qualified Hanafuda (Flower(..), Card(..), Pack, cardsOfPack, empty)
import qualified Hanafuda (Flower(..), Pack, cardsOfPack, empty)
import qualified Hanafuda.KoiKoi (Game(..), Environment, Mode(..), Move(..), PlayerKey, Score, Step(..), Yaku(..), new, play)
import qualified Hanafuda.Player (Player(..), Players(..))
import qualified Hanafuda.KoiKoi (Action(..), Game(..), Environment, Mode(..), Move(..), Score, Source(..), Step(..), Yaku(..), new, play)
import Hanafuda.Message()
import GHC.Generics
deriving instance Generic Hanafuda.Flower
deriving instance Generic Hanafuda.KoiKoi.Mode
deriving instance Generic Hanafuda.KoiKoi.Yaku
deriving instance Generic Hanafuda.KoiKoi.Step
deriving instance Generic1 (Hanafuda.Player.Player Player.Key)
deriving instance Generic1 (Hanafuda.Player.Players Player.Key)
type T = Hanafuda.KoiKoi.Game Player.Key
type T = Hanafuda.KoiKoi.Game
deriving instance Generic T
instance ToJSON T where
toEncoding = genericToEncoding JSON.defaultOptions
toEncoding = genericToEncoding defaultOptions
instance ToJSON Hanafuda.Flower
@ -51,34 +48,28 @@ instance ToJSON Hanafuda.Pack where
instance ToJSON Hanafuda.KoiKoi.Mode
instance ToJSON Hanafuda.KoiKoi.Step where
toEncoding = genericToEncoding JSON.defaultOptions
toEncoding = genericToEncoding defaultOptions
instance ToJSON1 (Hanafuda.Player.Player Player.Key) where
liftToEncoding = genericLiftToEncoding JSON.defaultOptions
instance ToJSON (Hanafuda.Player.Player Player.Key Hanafuda.KoiKoi.Score) where
toJSON = toJSON1
toEncoding = toEncoding1
instance ToJSON (Hanafuda.Player.Player Hanafuda.KoiKoi.Score) where
toJSON = toJSON
toEncoding = toEncoding
instance ToJSON Hanafuda.KoiKoi.Yaku where
toEncoding = genericToEncoding JSON.defaultOptions
toEncoding = genericToEncoding defaultOptions
instance ToJSONKey Hanafuda.KoiKoi.Yaku where
toJSONKey = toJSONKeyText (pack . show)
instance ToJSON1 (Hanafuda.Player.Players Player.Key) where
liftToEncoding = genericLiftToEncoding JSON.defaultOptions
instance ToJSON (Hanafuda.Player.Players Player.Key Hanafuda.KoiKoi.Score) where
toJSON = toJSON1
toEncoding = toEncoding1
instance ToJSON (Hanafuda.Player.Players Hanafuda.KoiKoi.Score) where
toJSON = toJSON
toEncoding = toEncoding
type Key = Data.Key T
new :: Player.Key -> Player.Key -> IO T
new :: Hanafuda.KoiKoi.PlayerKey -> Hanafuda.KoiKoi.PlayerKey -> IO T
new p1 p2 = do
Hanafuda.KoiKoi.new [p1, p2] $ Hanafuda.KoiKoi.WholeYear
export :: Player.Key -> T -> Value
export :: Hanafuda.KoiKoi.PlayerKey -> T -> Value
export key game = Object $ insert "deck" (toJSON $ length $ Hanafuda.KoiKoi.deck game) $ ast
where
Hanafuda.Player.Players unfiltered = Hanafuda.KoiKoi.players game
@ -89,7 +80,7 @@ export key game = Object $ insert "deck" (toJSON $ length $ Hanafuda.KoiKoi.deck
Hanafuda.KoiKoi.players = Hanafuda.Player.Players $ mapWithKey maskOpponentsHand unfiltered
}
play :: Hanafuda.KoiKoi.Environment m => Player.Key -> Hanafuda.KoiKoi.Move -> T -> m (Hanafuda.KoiKoi.Game Player.Key)
play :: Hanafuda.KoiKoi.Environment m => Hanafuda.KoiKoi.PlayerKey -> Hanafuda.KoiKoi.Move -> T -> m T
play key move game
| Hanafuda.KoiKoi.playing game == key =
Hanafuda.KoiKoi.play move game

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@ -14,13 +14,14 @@ import qualified Config (listenPort)
import qualified Session (open)
import qualified Server (disconnect, new, register)
import qualified App (Context(..), T, update_)
import qualified Message (FromClient(..), broadcast, relay)
import qualified Hanafuda.Message as Message (FromClient(..))
import Messaging (broadcast, relay)
import qualified Automaton (start)
exit :: App.T ()
exit = do
asks App.key >>= App.update_ . Server.disconnect
Message.relay Message.LogOut Message.broadcast
relay Message.LogOut broadcast
serverApp :: App.T () -> App.T () -> IO ServerApp
serverApp onEnter onExit = do

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@ -1,7 +1,6 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE FlexibleContexts #-}
module Message (
module Messaging (
FromClient(..)
, T(..)
, broadcast
@ -17,20 +16,19 @@ module Message (
import Data.List (intercalate)
import Data.Foldable (forM_)
import Data.Map (keys)
import Data.Aeson (FromJSON(..), ToJSON(..), Value, eitherDecode', encode, genericParseJSON, genericToEncoding, defaultOptions)
import Data.Aeson (eitherDecode', encode)
import Network.WebSockets (receiveData, sendTextData)
import Data.ByteString.Lazy.Char8 (unpack)
import Data.Text (Text)
import Control.Monad.Reader (asks, lift)
import qualified Player (Key)
import qualified Game (T, export)
import qualified Session (T(..))
import qualified Server (T(..), get)
import qualified App (Context(..), T, connection, debug, server)
import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game(..), Move(..))
import GHC.Generics (Generic)
import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game(..), PlayerKey)
import qualified Hanafuda.Message as Message (T)
import Hanafuda.Message (FromClient(..), T(..))
sendTo :: [Player.Key] -> T -> App.T ()
sendTo :: [KoiKoi.PlayerKey] -> Message.T -> App.T ()
sendTo playerKeys obj = do
sessions <- getSessions <$> App.server
App.debug $ '(' : intercalate ", " recipients ++ ") <" ++ (unpack encoded)
@ -40,16 +38,16 @@ sendTo playerKeys obj = do
getSessions server = (\key -> Server.get key server) <$> playerKeys
recipients = show <$> playerKeys
send :: T -> App.T ()
send :: Message.T -> App.T ()
send obj = do
key <- asks App.key
sendTo [key] obj
broadcast :: T -> App.T ()
broadcast :: Message.T -> App.T ()
broadcast obj =
App.server >>= flip sendTo obj . keys . Server.sessions
relay :: FromClient -> (T -> App.T ()) -> App.T ()
relay :: FromClient -> (Message.T -> App.T ()) -> App.T ()
relay message f = do
App.debug "Relaying"
(\from -> f $ Relay {from, message}) =<< asks App.key
@ -59,10 +57,10 @@ receive = do
received <- ((lift . receiveData) =<< App.connection)
App.debug $ '>':(unpack received)
case eitherDecode' received of
Left errorMessage -> send (Message.Error errorMessage) >> receive
Left errorMessage -> send (Error errorMessage) >> receive
Right clientMessage -> return clientMessage
get :: App.T Message.FromClient
get :: App.T FromClient
get =
receive >>= pong
where

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@ -3,18 +3,15 @@
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
module Player (
Key
, T(..)
T(..)
) where
import Data.Text (Text)
import qualified Data (Key)
import GHC.Generics
data T = T {
name :: Text
} deriving (Eq, Ord, Generic)
type Key = Data.Key T
{-
instance FromJSON Key

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@ -14,24 +14,25 @@ module Server (
, logOut
, new
, register
, room
, update
) where
import Data.Aeson (ToJSON(..), (.=), object, pairs)
import Data.Map (Map, (!), (!?), adjust, delete, insert, lookupMax, mapWithKey)
import qualified Data.Map as Map (empty)
import Data.Monoid ((<>))
import Data.Set (Set, member)
import qualified Data.Set as Set (delete, empty, insert)
import Data.Text (Text)
import Hanafuda.KoiKoi (PlayerKey)
import Hanafuda.Message (PlayerStatus(..), Room)
import qualified Data (RW(..))
import qualified Game (Key, T)
import qualified Player (Key, T(..))
import qualified Player (T(..))
import qualified Session (Status(..), T(..), Update)
type Names = Set Text
type Players = Map Player.Key Player.T
type Sessions = Map Player.Key Session.T
type Players = Map PlayerKey Player.T
type Sessions = Map PlayerKey Session.T
type Games = Map Game.Key Game.T
data T = T {
names :: Names
@ -56,22 +57,22 @@ instance Data.RW Games T where
get = games
set games server = server {games}
newtype Player = Player (Text, Bool)
instance ToJSON Player where
toJSON (Player (name, alone)) = object ["name" .= name, "alone" .= alone]
toEncoding (Player (name, alone)) = pairs ("name" .= name <> "alone" .= alone)
export :: Sessions -> Player.Key -> Player.T -> Player
export sessions key player = Player (Player.name player, alone)
export :: Sessions -> PlayerKey -> Player.T -> PlayerStatus
export sessions key player = PlayerStatus (Player.name player, alone)
where
alone =
case Session.status (sessions ! key) of
Session.LoggedIn True -> True
_ -> False
room :: T -> Room
room (T {players, sessions}) = mapWithKey (export sessions) players
{-
instance ToJSON T where
toJSON (T {players, sessions}) = toJSON $ mapWithKey (export sessions) players
toEncoding (T {players, sessions}) = toEncoding $ mapWithKey (export sessions) players
-}
new :: T
new = T {
@ -93,7 +94,7 @@ update :: forall a b. (Ord a, Data.RW (Map a b) T) => a -> (b -> b) -> T -> T
update key updator =
Data.update (adjust updator key :: Map a b -> Map a b)
disconnect :: Player.Key -> T -> T
disconnect :: PlayerKey -> T -> T
disconnect key =
Data.update (delete key :: Sessions -> Sessions) . logOut key
@ -101,7 +102,7 @@ endGame :: Game.Key -> T -> T
endGame key =
Data.update (delete key :: Games -> Games)
logIn :: Text -> Player.Key -> T -> Either String T
logIn :: Text -> PlayerKey -> T -> Either String T
logIn name key server =
Data.update (Set.insert name) .
Data.update (insert key $ Player.T {Player.name}) .
@ -110,7 +111,7 @@ logIn name key server =
then Left "This name is already registered"
else Right server
logOut :: Player.Key -> T -> T
logOut :: PlayerKey -> T -> T
logOut key server =
maybe
server

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@ -11,15 +11,15 @@ module Session (
import Network.WebSockets (Connection)
import Data.Aeson (ToJSON(..), genericToEncoding)
import GHC.Generics (Generic)
import Hanafuda.KoiKoi (PlayerKey)
import qualified JSON (singleLCField)
import qualified Data (RW(..))
import qualified Player (Key)
import qualified Game (Key)
data Status =
LoggedIn Bool
| Answering Player.Key
| Waiting Player.Key
| Answering PlayerKey
| Waiting PlayerKey
| Playing Game.Key
deriving (Show, Generic)