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b3808551fd
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Handle disconnection server side
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2019-01-18 22:51:55 +01:00 |
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683558d49c
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Send a message containing the final score at the end
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2019-01-15 23:14:07 +01:00 |
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70e8981eb4
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Remove shameful commented-out code — not even in the right language !
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2019-01-15 21:39:29 +01:00 |
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6b26ce72a1
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Animate turns by showing the cards movements
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2019-01-13 20:01:55 +01:00 |
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2a9b162324
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Support for base 4.12
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2019-01-13 13:24:43 +01:00 |
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1ace122876
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Use latest changes in the lib to send a log of what happened during a turn
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2019-01-08 22:48:18 +01:00 |
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5c1ce754f5
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Add a translation module and add a french translation
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2019-01-01 12:57:27 +01:00 |
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Sasha
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0df6cd7ee8
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Upgrade upper supported version of base
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2018-09-10 23:10:24 +02:00 |
|
Sasha
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a967e438ce
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Fix dialog layer not cleared when dialog gets closed
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2018-08-26 21:56:54 +02:00 |
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Sasha
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7f1e77dc70
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Bump version to 0.2.0.0
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2018-08-26 20:27:19 +02:00 |
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Sasha
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05484db40f
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Implement custom asynchronous dialogs
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2018-08-26 18:43:08 +02:00 |
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Sasha
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b61dd53f91
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Remove inelegant handling of remaining cards count in client thanks to newly available count in 'deck' property of game states
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2018-07-28 12:48:31 +02:00 |
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Sasha
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4e220fa1c0
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Specify encoding in HTML
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2018-07-28 12:44:19 +02:00 |
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Sasha
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8b2034279a
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Pass the move just played along with the new game's state
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2018-07-27 23:52:44 +02:00 |
|
Sasha
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b785bdda22
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Modify Game's export function to edit JSON content
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2018-07-27 23:51:00 +02:00 |
|
Sasha
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262b6e3e79
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Revert to storing only 'On' games
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2018-07-15 18:02:59 +02:00 |
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Sasha
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bf5990de47
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Adapt code to new library change making player parametric in the key
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2018-07-12 22:33:59 +02:00 |
|
Sasha
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3b4e3be37f
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Handle decreasing deck and opponent's hand
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2018-05-26 21:26:12 +02:00 |
|
Sasha
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cda5efce1f
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Added a back used by default for the cards
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2018-05-26 11:49:24 +02:00 |
|
Sasha
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b62ca896ea
|
Attempt to center things a little
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2018-05-26 11:47:34 +02:00 |
|
Sasha
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c5b9b0b170
|
Improved layout to separate zones for each player and the table
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2018-05-22 12:09:53 +02:00 |
|
Sasha
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57f93ca116
|
Replace card names by pictures in a sprite
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2018-05-20 19:17:51 +02:00 |
|
Sasha
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dc49f4eb0e
|
Playable game, only end of game isn't handled yet
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2018-05-16 22:59:22 +02:00 |
|
Sasha
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4cd6842c01
|
Use new parametric Game type in hanafuda library to expose Games more easily
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2018-05-15 18:21:07 +02:00 |
|
Sasha
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83201d5c95
|
Card-shaped cards in client GUI, sending move but not handled on server
|
2018-05-13 18:08:12 +02:00 |
|
Sasha
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20001ebfc5
|
Start designing the client GUI to handle games
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2018-05-12 15:32:00 +02:00 |
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Sasha
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02b291d23b
|
Rename and implement correctly the type used to show a partial state of the game to players
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2018-05-12 11:24:01 +02:00 |
|
Sasha
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771982de46
|
Start minding the version of the hanafuda lib
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2018-05-12 11:18:48 +02:00 |
|
Sasha
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2cf5d48419
|
Basic client dialogs to login and start a new game
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2018-05-11 12:31:53 +02:00 |
|
Sasha
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a405c3d8ea
|
Remove unused LANGUAGE pragmas
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2018-04-18 15:30:58 +02:00 |
|
Sasha
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2b3e3bbbef
|
Taking the existing flow from Main into a separate Automaton module
|
2018-04-18 15:27:59 +02:00 |
|
Sasha
|
e929920677
|
Make sure keys are always only integers
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2018-04-13 10:43:11 +02:00 |
|
Sasha
|
a8f951fad4
|
Remove intermediate name->key hash by using custom comparison function
|
2018-04-13 10:42:11 +02:00 |
|
Sasha
|
eb2fd7a7cb
|
Add support for custom comparison function in insertion
|
2018-04-13 10:39:50 +02:00 |
|
Sasha
|
d022ab9aa4
|
Simplify guest selection and handle disconnections
|
2018-04-13 09:57:36 +02:00 |
|
Sasha
|
315db97abb
|
Rename object 'keys' to fix bug (there's already a function named that way)
|
2018-04-13 09:11:35 +02:00 |
|
Sasha
|
1d7a680d48
|
Remove unused Player.T type
|
2018-04-12 23:05:58 +02:00 |
|
Sasha
|
59f8751fb6
|
Use session keys in the client to remove ambiguity
|
2018-04-12 23:01:40 +02:00 |
|
Sasha
|
fab330b71d
|
First draft, basic session handling
|
2018-04-11 13:26:41 +02:00 |
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