Commit graph

52 commits

Author SHA1 Message Date
7c2b88e4bd Don't forget to clear the text message when refreshing players and to synchronise the button state according to the result of the filtering 2019-12-23 22:32:52 +01:00
596a3cc453 Keep track of login state in session module, it might be useful somewhere 2019-12-23 22:28:05 +01:00
d17edb201d Trigger a refresh of the players list when someone logs in 2019-12-21 23:08:38 +01:00
0c285c47bb Have room module ignore when the user herself logs in 2019-12-21 23:07:19 +01:00
09e6f6a5e9 Use the new Ui module in hall and login 2019-12-14 18:26:24 +01:00
84fe6d228e Move game styling into the screen namespace 2019-12-14 18:24:28 +01:00
ef2c9cb3de Add an Ui module to provide operations on «widgets» — so far only the forms that can be enabled/disabled according to the state of the webSocket connection 2019-12-14 18:21:03 +01:00
d6b990b202 Group parts of UnitJS in a single file deployed in lib 2019-12-14 18:17:08 +01:00
932a7db389 Generalize CSS for listSelectors and move it to the right place 2019-12-12 22:20:28 +01:00
d496bca168 Keep separating hall and login, simplifying both, generalize listSelector and add one for games 2019-12-12 22:16:49 +01:00
0147ca0135 Forgot unused variable 2019-12-11 22:05:17 +01:00
8f3567660f Split login and main screen («hall») and make all those screens «submodules» of the screen module 2019-12-11 22:03:16 +01:00
d018c7e62c Start separating the login stage from selecting an opponent (still a *lot* of work to do, barely started) 2019-12-08 23:01:44 +01:00
9e228c7e94 Handle WS reconnection in messaging module 2019-11-24 22:56:53 +01:00
11e33a95bb Add the correct imports for new session module 2019-11-24 22:56:00 +01:00
403ee2da92 Add start routine in session module picking the correct message and add an explicit loggedIn private boolean, rename the getter 2019-11-24 22:54:46 +01:00
0b834b4876 Sort initializers into separate init functions for DOM and WS events, stop passing session.loggedIn() around in refresh and setMode functions and send first message through session 2019-11-24 22:52:57 +01:00
cd517821c3 Add a module to wrap around localStorage and make it handy 2019-11-24 17:52:22 +01:00
8147589377 Save latest game state received in client to send it back to server and make the client work again with the new message protocol 2019-10-19 09:31:58 +02:00
7804aeecef Use lighter syntax and adapt client code 2019-10-18 19:01:46 +02:00
55ec64fafc Use the new public field counting the turns and adapt the web
interface
2019-10-18 19:01:46 +02:00
b03c7fd087 Add a stateful «turnCard» variable like «selected» to fix the «double card» bug when choosing a card in the river after a Turned card step 2019-10-18 19:01:13 +02:00
6dfaaee385 Handle errors in a mor aesthetical way and allow to hide them (+fixes a bug caused by an implicit access to a DOM element by its id) 2019-10-18 17:55:50 +02:00
0abc020d13 Factorize code for turned cards and make sure selected hand cards are unselected after being played 2019-10-18 17:54:27 +02:00
e9205b67c7 Use the new APILanguage and simplify a lot of code 2019-08-24 23:29:40 +02:00
0f685c0a98 Add support for websocket even over SSL and wait for websocket to be properly open before trying to ping 2019-08-21 16:41:06 +02:00
ac114c16df Add debug facilities in messaging module toggled by GET parameter 2019-08-13 13:46:25 +02:00
b2253b81d6 Handle the end of games 2019-08-12 23:07:49 +02:00
66d2926635 Implement status handling to provide visual clue about the game state 2019-08-12 14:05:57 +02:00
70e8981eb4 Remove shameful commented-out code — not even in the right language ! 2019-01-15 21:39:29 +01:00
6b26ce72a1 Animate turns by showing the cards movements 2019-01-13 20:01:55 +01:00
5c1ce754f5 Add a translation module and add a french translation 2019-01-01 12:57:27 +01:00
Sasha
a967e438ce Fix dialog layer not cleared when dialog gets closed 2018-08-26 21:56:54 +02:00
Sasha
05484db40f Implement custom asynchronous dialogs 2018-08-26 18:43:08 +02:00
Sasha
b61dd53f91 Remove inelegant handling of remaining cards count in client thanks to newly available count in 'deck' property of game states 2018-07-28 12:48:31 +02:00
Sasha
4e220fa1c0 Specify encoding in HTML 2018-07-28 12:44:19 +02:00
Sasha
3b4e3be37f Handle decreasing deck and opponent's hand 2018-05-26 21:26:12 +02:00
Sasha
cda5efce1f Added a back used by default for the cards 2018-05-26 11:49:24 +02:00
Sasha
b62ca896ea Attempt to center things a little 2018-05-26 11:47:34 +02:00
Sasha
c5b9b0b170 Improved layout to separate zones for each player and the table 2018-05-22 12:09:53 +02:00
Sasha
57f93ca116 Replace card names by pictures in a sprite 2018-05-20 19:17:51 +02:00
Sasha
dc49f4eb0e Playable game, only end of game isn't handled yet 2018-05-16 22:59:22 +02:00
Sasha
83201d5c95 Card-shaped cards in client GUI, sending move but not handled on server 2018-05-13 18:08:12 +02:00
Sasha
20001ebfc5 Start designing the client GUI to handle games 2018-05-12 15:32:00 +02:00
Sasha
2cf5d48419 Basic client dialogs to login and start a new game 2018-05-11 12:31:53 +02:00
Sasha
e929920677 Make sure keys are always only integers 2018-04-13 10:43:11 +02:00
Sasha
a8f951fad4 Remove intermediate name->key hash by using custom comparison function 2018-04-13 10:42:11 +02:00
Sasha
eb2fd7a7cb Add support for custom comparison function in insertion 2018-04-13 10:39:50 +02:00
Sasha
d022ab9aa4 Simplify guest selection and handle disconnections 2018-04-13 09:57:36 +02:00
Sasha
315db97abb Rename object 'keys' to fix bug (there's already a function named that way) 2018-04-13 09:11:35 +02:00