server/www
2019-12-11 22:03:16 +01:00
..
screen Split login and main screen («hall») and make all those screens «submodules» of the screen module 2019-12-11 22:03:16 +01:00
cards.jpg Added a back used by default for the cards 2018-05-26 11:49:24 +02:00
fun.js Playable game, only end of game isn't handled yet 2018-05-16 22:59:22 +02:00
game.css Use the new public field counting the turns and adapt the web 2019-10-18 19:01:46 +02:00
hanafuda.js Remove shameful commented-out code — not even in the right language ! 2019-01-15 21:39:29 +01:00
i18n.js Add a translation module and add a french translation 2019-01-01 12:57:27 +01:00
index.html Split login and main screen («hall») and make all those screens «submodules» of the screen module 2019-12-11 22:03:16 +01:00
login.css Start separating the login stage from selecting an opponent (still a *lot* of work to do, barely started) 2019-12-08 23:01:44 +01:00
main.js Split login and main screen («hall») and make all those screens «submodules» of the screen module 2019-12-11 22:03:16 +01:00
messaging.js Handle WS reconnection in messaging module 2019-11-24 22:56:53 +01:00
room.js Start separating the login stage from selecting an opponent (still a *lot* of work to do, barely started) 2019-12-08 23:01:44 +01:00
save.js Add a module to wrap around localStorage and make it handy 2019-11-24 17:52:22 +01:00
screen.css Handle errors in a mor aesthetical way and allow to hide them (+fixes a bug caused by an implicit access to a DOM element by its id) 2019-10-18 17:55:50 +02:00
screen.js Handle errors in a mor aesthetical way and allow to hide them (+fixes a bug caused by an implicit access to a DOM element by its id) 2019-10-18 17:55:50 +02:00
session.js Start separating the login stage from selecting an opponent (still a *lot* of work to do, barely started) 2019-12-08 23:01:44 +01:00
statusHandler.js Implement status handling to provide visual clue about the game state 2019-08-12 14:05:57 +02:00
translations.js Handle the end of games 2019-08-12 23:07:49 +02:00