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2798242dec
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Put text initialization back into login module
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2019-12-27 08:42:36 +01:00 |
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e9548e9a22
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Remove stupid 'list' class that is essentially <ul> elements
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2019-12-27 08:23:02 +01:00 |
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bfb86a6a0d
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Transition to using UnitJS's fun module
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2019-12-26 19:58:58 +01:00 |
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0ea6fec5ae
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Stop handling messages from the room module, expose useful functions and let hall handle (de)connection messages instead
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2019-12-24 00:43:57 +01:00 |
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2518aedab1
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Add a message for empty games list
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2019-12-23 22:36:13 +01:00 |
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7c2b88e4bd
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Don't forget to clear the text message when refreshing players and to synchronise the button state according to the result of the filtering
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2019-12-23 22:32:52 +01:00 |
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596a3cc453
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Keep track of login state in session module, it might be useful somewhere
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2019-12-23 22:28:05 +01:00 |
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d17edb201d
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Trigger a refresh of the players list when someone logs in
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2019-12-21 23:08:38 +01:00 |
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0c285c47bb
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Have room module ignore when the user herself logs in
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2019-12-21 23:07:19 +01:00 |
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09e6f6a5e9
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Use the new Ui module in hall and login
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2019-12-14 18:26:24 +01:00 |
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84fe6d228e
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Move game styling into the screen namespace
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2019-12-14 18:24:28 +01:00 |
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ef2c9cb3de
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Add an Ui module to provide operations on «widgets» — so far only the forms that can be enabled/disabled according to the state of the webSocket connection
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2019-12-14 18:21:03 +01:00 |
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d6b990b202
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Group parts of UnitJS in a single file deployed in lib
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2019-12-14 18:17:08 +01:00 |
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932a7db389
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Generalize CSS for listSelectors and move it to the right place
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2019-12-12 22:20:28 +01:00 |
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d496bca168
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Keep separating hall and login, simplifying both, generalize listSelector and add one for games
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2019-12-12 22:16:49 +01:00 |
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0147ca0135
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Forgot unused variable
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2019-12-11 22:05:17 +01:00 |
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8f3567660f
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Split login and main screen («hall») and make all those screens «submodules» of the screen module
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2019-12-11 22:03:16 +01:00 |
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d018c7e62c
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Start separating the login stage from selecting an opponent (still a *lot* of work to do, barely started)
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2019-12-08 23:01:44 +01:00 |
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9e228c7e94
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Handle WS reconnection in messaging module
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2019-11-24 22:56:53 +01:00 |
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11e33a95bb
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Add the correct imports for new session module
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2019-11-24 22:56:00 +01:00 |
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403ee2da92
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Add start routine in session module picking the correct message and add an explicit loggedIn private boolean, rename the getter
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2019-11-24 22:54:46 +01:00 |
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0b834b4876
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Sort initializers into separate init functions for DOM and WS events, stop passing session.loggedIn() around in refresh and setMode functions and send first message through session
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2019-11-24 22:52:57 +01:00 |
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cd517821c3
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Add a module to wrap around localStorage and make it handy
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2019-11-24 17:52:22 +01:00 |
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8147589377
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Save latest game state received in client to send it back to server and make the client work again with the new message protocol
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2019-10-19 09:31:58 +02:00 |
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7804aeecef
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Use lighter syntax and adapt client code
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2019-10-18 19:01:46 +02:00 |
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55ec64fafc
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Use the new public field counting the turns and adapt the web
interface
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2019-10-18 19:01:46 +02:00 |
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b03c7fd087
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Add a stateful «turnCard» variable like «selected» to fix the «double card» bug when choosing a card in the river after a Turned card step
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2019-10-18 19:01:13 +02:00 |
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6dfaaee385
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Handle errors in a mor aesthetical way and allow to hide them (+fixes a bug caused by an implicit access to a DOM element by its id)
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2019-10-18 17:55:50 +02:00 |
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0abc020d13
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Factorize code for turned cards and make sure selected hand cards are unselected after being played
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2019-10-18 17:54:27 +02:00 |
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e9205b67c7
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Use the new APILanguage and simplify a lot of code
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2019-08-24 23:29:40 +02:00 |
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0f685c0a98
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Add support for websocket even over SSL and wait for websocket to be properly open before trying to ping
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2019-08-21 16:41:06 +02:00 |
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ac114c16df
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Add debug facilities in messaging module toggled by GET parameter
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2019-08-13 13:46:25 +02:00 |
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b2253b81d6
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Handle the end of games
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2019-08-12 23:07:49 +02:00 |
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66d2926635
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Implement status handling to provide visual clue about the game state
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2019-08-12 14:05:57 +02:00 |
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70e8981eb4
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Remove shameful commented-out code — not even in the right language !
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2019-01-15 21:39:29 +01:00 |
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6b26ce72a1
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Animate turns by showing the cards movements
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2019-01-13 20:01:55 +01:00 |
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5c1ce754f5
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Add a translation module and add a french translation
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2019-01-01 12:57:27 +01:00 |
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Sasha
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a967e438ce
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Fix dialog layer not cleared when dialog gets closed
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2018-08-26 21:56:54 +02:00 |
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Sasha
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05484db40f
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Implement custom asynchronous dialogs
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2018-08-26 18:43:08 +02:00 |
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Sasha
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b61dd53f91
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Remove inelegant handling of remaining cards count in client thanks to newly available count in 'deck' property of game states
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2018-07-28 12:48:31 +02:00 |
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Sasha
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4e220fa1c0
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Specify encoding in HTML
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2018-07-28 12:44:19 +02:00 |
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Sasha
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3b4e3be37f
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Handle decreasing deck and opponent's hand
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2018-05-26 21:26:12 +02:00 |
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Sasha
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cda5efce1f
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Added a back used by default for the cards
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2018-05-26 11:49:24 +02:00 |
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Sasha
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b62ca896ea
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Attempt to center things a little
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2018-05-26 11:47:34 +02:00 |
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Sasha
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c5b9b0b170
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Improved layout to separate zones for each player and the table
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2018-05-22 12:09:53 +02:00 |
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Sasha
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57f93ca116
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Replace card names by pictures in a sprite
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2018-05-20 19:17:51 +02:00 |
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Sasha
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dc49f4eb0e
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Playable game, only end of game isn't handled yet
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2018-05-16 22:59:22 +02:00 |
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Sasha
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83201d5c95
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Card-shaped cards in client GUI, sending move but not handled on server
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2018-05-13 18:08:12 +02:00 |
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Sasha
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20001ebfc5
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Start designing the client GUI to handle games
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2018-05-12 15:32:00 +02:00 |
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Sasha
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2cf5d48419
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Basic client dialogs to login and start a new game
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2018-05-11 12:31:53 +02:00 |
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