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9dcda17978
map.contents always has 1200 tiles in it, there's no reason it should be a vector. This is a big commit because it requires changing all the level classes to return a pointer to an array instead of returning a vector. Which took a while for me to figure out, but eventually I did it. I tested to make sure and there's no problems.
19 lines
253 B
C++
19 lines
253 B
C++
#ifndef WARPCLASS_H
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#define WARPCLASS_H
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#include "Game.h"
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#include "Entity.h"
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#include <string>
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class warpclass
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{
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public:
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const int* loadlevel(int rx, int ry);
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std::string roomname;
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int coin, rcol;
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bool warpx, warpy;
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};
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#endif /* WARPCLASS_H */
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