mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-09-28 17:27:23 +02:00
ec611ffa9d
This commit adds most of the code changes necessary for making the game translatable, but does not yet "unhardcode" nearly all of the strings (except in a few cases where it was hard to separate added loc::gettexts from foundational code changes, or all the localization- related menus which were also added by this commit.) This commit is part of rewritten history of the localization branch. The original (unsquashed) commit history can be found here: https://github.com/Dav999-v/VVVVVV/tree/localization-orig
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
#ifndef FILESYSTEMUTILS_H
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#define FILESYSTEMUTILS_H
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/* Forward declaration */
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class binaryBlob;
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#include <stddef.h>
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#include <string>
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#include <vector>
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// Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary
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namespace tinyxml2 { class XMLDocument; }
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int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath, char* langDir, char* fontsDir);
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bool FILESYSTEM_isInit(void);
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void FILESYSTEM_deinit(void);
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char *FILESYSTEM_getUserSaveDirectory(void);
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char *FILESYSTEM_getUserLevelDirectory(void);
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char *FILESYSTEM_getUserMainLangDirectory(void);
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bool FILESYSTEM_isMainLangDirFromRepo(void);
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bool FILESYSTEM_setLangWriteDir(void);
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bool FILESYSTEM_restoreWriteDir(void);
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bool FILESYSTEM_isFile(const char* filename);
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bool FILESYSTEM_isMounted(const char* filename);
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void FILESYSTEM_loadZip(const char* filename);
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bool FILESYSTEM_mountAssets(const char *path);
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void FILESYSTEM_unmountAssets(void);
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bool FILESYSTEM_isAssetMounted(const char* filename);
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bool FILESYSTEM_areAssetsInSameRealDir(const char* filenameA, const char* filenameB);
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void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
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size_t *len, bool addnull);
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void FILESYSTEM_loadAssetToMemory(
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const char* name,
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unsigned char** mem,
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size_t* len,
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const bool addnull
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);
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bool FILESYSTEM_loadBinaryBlob(binaryBlob* blob, const char* filename);
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bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc, bool sync = true);
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bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
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bool FILESYSTEM_loadAssetTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
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void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));
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std::vector<std::string> FILESYSTEM_getLanguageCodes(void);
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bool FILESYSTEM_levelDirHasError(void);
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void FILESYSTEM_clearLevelDirError(void);
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const char* FILESYSTEM_getLevelDirError(void);
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bool FILESYSTEM_openDirectoryEnabled(void);
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bool FILESYSTEM_openDirectory(const char *dname);
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bool FILESYSTEM_delete(const char *name);
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void FILESYSTEM_deleteLevelSaves(void);
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#endif /* FILESYSTEMUTILS_H */
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