mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-15 23:49:42 +01:00
138 lines
3.6 KiB
CMake
138 lines
3.6 KiB
CMake
# CMake File for VVVVVV
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# Written by Ethan "flibitijibibo" Lee
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8.12)
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PROJECT(VVVVVV)
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# Architecture Flags
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IF(APPLE)
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# Wow, Apple is a huge jerk these days huh?
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SET(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
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IF(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
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SET(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
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ELSE()
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MESSAGE(WARNING "macOS 10.9 SDK not found, expect badness!")
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ENDIF()
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MESSAGE(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
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SET(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
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LINK_DIRECTORIES(/usr/local/lib)
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ADD_COMPILE_OPTIONS(-Werror=partial-availability)
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ENDIF()
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# Compiler Flags
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ADD_DEFINITIONS(-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1)
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# Executable Suffix
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IF(APPLE)
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SET(CMAKE_EXECUTABLE_SUFFIX ".osx")
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ELSEIF(WIN32)
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# Nothing!
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ELSEIF(CMAKE_SIZEOF_VOID_P MATCHES "8")
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SET(CMAKE_EXECUTABLE_SUFFIX ".x86_64")
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ELSE()
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SET(CMAKE_EXECUTABLE_SUFFIX ".x86")
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ENDIF()
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# Include Directories
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INCLUDE_DIRECTORIES(src tinyxml physfs lodepng)
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# Source Lists
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SET(VVV_SRC
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src/BinaryBlob.cpp
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src/BlockV.cpp
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src/editor.cpp
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src/Ent.cpp
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src/Entity.cpp
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src/FileSystemUtils.cpp
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src/Finalclass.cpp
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src/Game.cpp
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src/Graphics.cpp
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src/GraphicsResources.cpp
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src/GraphicsUtil.cpp
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src/Input.cpp
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src/KeyPoll.cpp
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src/Labclass.cpp
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src/Logic.cpp
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src/Map.cpp
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src/Music.cpp
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src/Otherlevel.cpp
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src/preloader.cpp
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src/Screen.cpp
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src/Script.cpp
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src/Scripts.cpp
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src/SoundSystem.cpp
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src/Spacestation2.cpp
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src/TerminalScripts.cpp
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src/Textbox.cpp
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src/titlerender.cpp
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src/Tower.cpp
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src/UtilityClass.cpp
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src/WarpClass.cpp
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src/main.cpp
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src/SteamNetwork.c
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)
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SET(XML_SRC
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tinyxml/tinystr.cpp
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tinyxml/tinyxml.cpp
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tinyxml/tinyxmlerror.cpp
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tinyxml/tinyxmlparser.cpp
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)
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SET(PFS_SRC
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physfs/physfs.c
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physfs/physfs_archiver_dir.c
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physfs/physfs_archiver_unpacked.c
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physfs/physfs_archiver_zip.c
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physfs/physfs_byteorder.c
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physfs/physfs_unicode.c
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physfs/physfs_platform_posix.c
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physfs/physfs_platform_unix.c
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physfs/physfs_platform_windows.c
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)
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IF(APPLE)
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# Are you noticing a pattern with this Apple crap yet?
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SET(PFS_SRC ${PFS_SRC} physfs/physfs_platform_apple.m)
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ENDIF()
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SET(PNG_SRC lodepng/lodepng.c)
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# Executable information
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IF(WIN32)
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ADD_EXECUTABLE(vvvvvv WIN32 ${VVV_SRC})
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ELSE()
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ADD_EXECUTABLE(vvvvvv ${VVV_SRC})
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ENDIF()
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# Library information
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ADD_LIBRARY(tinyxml-static STATIC ${XML_SRC})
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ADD_LIBRARY(physfs-static STATIC ${PFS_SRC} ${PFSP_SRC})
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ADD_LIBRARY(lodepng-static STATIC ${PNG_SRC})
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# Static Dependencies
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TARGET_LINK_LIBRARIES(vvvvvv physfs-static tinyxml-static lodepng-static)
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# SDL2 Dependency (Detection pulled from FAudio)
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if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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target_include_directories(vvvvvv PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(vvvvvv ${SDL2_LIBRARIES})
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else()
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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find_package(SDL2 CONFIG)
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if (TARGET SDL2::SDL2)
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message(STATUS "Using TARGET SDL2::SDL2")
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target_link_libraries(vvvvvv SDL2::SDL2 SDL2_mixer)
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elseif (TARGET SDL2)
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message(STATUS "Using TARGET SDL2")
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target_link_libraries(vvvvvv SDL2 SDL2_mixer)
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else()
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message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
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target_include_directories(vvvvvv PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(vvvvvv ${SDL2_LIBRARIES} SDL2_mixer)
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endif()
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endif()
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# Yes, more Apple Crap
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IF(APPLE)
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FIND_LIBRARY(FOUNDATION NAMES Foundation)
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FIND_LIBRARY(IOKIT NAMES IOKit)
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TARGET_LINK_LIBRARIES(vvvvvv objc ${IOKIT} ${FOUNDATION})
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ENDIF()
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