mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-06-18 02:28:30 +02:00
d910c5118d
As part of fixing #464, I'll need to move these pieces of code around easily. In #220 I just kind of shoved them awkwardly in whatever fixed function would be last called in the gamestate loop, which I shouldn't have done as I've now had to make formal fixed-render functions anyway. Because these fixed functions need to be called directly before a render function, and I'm fixing the order to put render functions in their proper place, so I need to be able to move these around easily, and making them function calls instead of inlined makes them easier to manipulate.
15 lines
166 B
C
15 lines
166 B
C
#ifndef LOGIC_H
|
|
#define LOGIC_H
|
|
|
|
void titlelogic();
|
|
|
|
void maplogic();
|
|
|
|
void gamecompletelogic();
|
|
|
|
void gamecompletelogic2();
|
|
|
|
void gamelogic();
|
|
|
|
#endif /* LOGIC_H */
|