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It's kind of a bummer that L/R don't actually do anything... we should add ZL/ZR support at some point. Also note that GameCube binds X to 'back' rather than B, this will be fixed by SDL_ActionSet for 2.5.
2.6 KiB
192x48px
2.6 KiB
192x48px
![](/mpo/VVVVVV/raw/commit/f9e71f1622a41bd97a8081dcd424a50fb6661361/desktop_version/fonts/buttons_12x12.png)