mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-06-01 18:43:33 +02:00
f5166c437e
This is mainly to make sure the game is definitely set to fullscreen in Big Picture and on the Steam Deck, and to also remove windowed options that wouldn't make sense if you're not on a desktop (toggling fullscreen, resize to nearest). Those options would also be removed on console and mobile too. There's a bit of an annoying bug where if you launch the game in forced fullscreen mode, but then exit and relaunch in normal mode, your game will have fullscreen window sizes but it won't be fullscreen. This is because forced fullscreen mode tries to preserve your non-forced fullscreen setting, but due to the way window sizes are stored and queried, it can't preserve the non-forced window size. This is a bit difficult to work around, so I'm just putting in a FIXME here because we can fix it later and I'd rather have a slightly buggy forced fullscreen mode than not have one at all. Closes #849.
51 lines
1006 B
C++
51 lines
1006 B
C++
#ifndef SCREEN_H
|
|
#define SCREEN_H
|
|
|
|
#include <SDL.h>
|
|
|
|
#include "ScreenSettings.h"
|
|
|
|
class Screen
|
|
{
|
|
public:
|
|
void init(const struct ScreenSettings* settings);
|
|
void destroy(void);
|
|
|
|
void GetSettings(struct ScreenSettings* settings);
|
|
|
|
void LoadIcon(void);
|
|
|
|
void ResizeScreen(int x, int y);
|
|
void ResizeToNearestMultiple(void);
|
|
void GetWindowSize(int* x, int* y);
|
|
|
|
void UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect);
|
|
void FlipScreen(bool flipmode);
|
|
|
|
const SDL_PixelFormat* GetFormat(void);
|
|
|
|
void toggleFullScreen(void);
|
|
void toggleScalingMode(void);
|
|
void toggleLinearFilter(void);
|
|
void toggleVSync(void);
|
|
|
|
bool isForcedFullscreen(void);
|
|
|
|
bool isWindowed;
|
|
bool isFiltered;
|
|
bool badSignalEffect;
|
|
int scalingMode;
|
|
bool vsync;
|
|
|
|
SDL_Window *m_window;
|
|
SDL_Renderer *m_renderer;
|
|
SDL_Texture *m_screenTexture;
|
|
SDL_Surface* m_screen;
|
|
};
|
|
|
|
#ifndef GAMESCREEN_DEFINITION
|
|
extern Screen gameScreen;
|
|
#endif
|
|
|
|
#endif /* SCREEN_H */
|