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It's been long overdue that this variable be named properly. 2.2 added integer scaling mode (thanks Ethan), 2.3 renamed it to scaling mode. Now 2.4 will properly call it what it is so people won't be confused by it. The ScreenSettings struct member is renamed from stretch to scalingMode along with the Screen class member being renamed, as well as the toggleStretchMode function being renamed to toggleScalingMode as well. Unfortunately, due to compatibility, we can't change the <stretch> XML tag.
47 lines
921 B
C++
47 lines
921 B
C++
#ifndef SCREEN_H
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#define SCREEN_H
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#include <SDL.h>
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#include "ScreenSettings.h"
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class Screen
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{
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public:
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void init(const ScreenSettings& settings);
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void destroy(void);
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void GetSettings(ScreenSettings* settings);
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void LoadIcon(void);
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void ResizeScreen(int x, int y);
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void ResizeToNearestMultiple(void);
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void GetWindowSize(int* x, int* y);
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void UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect);
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void FlipScreen(bool flipmode);
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const SDL_PixelFormat* GetFormat(void);
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void toggleFullScreen(void);
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void toggleScalingMode(void);
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void toggleLinearFilter(void);
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void toggleVSync(void);
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bool isWindowed;
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bool isFiltered;
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bool badSignalEffect;
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int scalingMode;
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bool vsync;
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SDL_Window *m_window;
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SDL_Renderer *m_renderer;
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SDL_Texture *m_screenTexture;
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SDL_Surface* m_screen;
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SDL_Rect filterSubrect;
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};
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#endif /* SCREEN_H */
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