mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-09-28 17:27:23 +02:00
b67386894c
You'll note that getting in to the glitchy state of the game (the state where you could play the game after it had hardreset() called on it) required the player to quit to menu with ingame_titlemode set to true. Well, quitting to menu calls hardreset(). So if hardreset() is called when quitting, then you can no longer preserve ingame_titlemode that way. This is a bit overkill, but I'm just taking precautions.
3578 lines
118 KiB
C++
3578 lines
118 KiB
C++
#define SCRIPT_DEFINITION
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#include "Script.h"
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#include <limits.h>
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#include <SDL_timer.h>
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#include "CustomLevels.h"
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#include "Editor.h"
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#include "Entity.h"
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#include "Enums.h"
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#include "Exit.h"
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#include "GlitchrunnerMode.h"
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#include "Graphics.h"
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#include "KeyPoll.h"
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#include "Map.h"
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#include "Music.h"
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#include "UtilityClass.h"
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#include "Vlogging.h"
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#include "Xoshiro.h"
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scriptclass::scriptclass(void)
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{
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position = 0;
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scriptdelay = 0;
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running = false;
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b = 0;
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g = 0;
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i = 0;
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j = 0;
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k = 0;
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loopcount = 0;
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looppoint = 0;
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r = 0;
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textx = 0;
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texty = 0;
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textflipme = false;
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}
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void scriptclass::clearcustom(void)
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{
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customscripts.clear();
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}
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static bool argexists[NUM_SCRIPT_ARGS];
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void scriptclass::tokenize( const std::string& t )
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{
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j = 0;
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std::string tempword;
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char currentletter;
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SDL_zeroa(argexists);
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for (size_t i = 0; i < t.length(); i++)
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{
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currentletter = t[i];
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if (currentletter == '(' || currentletter == ')' || currentletter == ',')
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{
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words[j] = tempword;
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argexists[j] = words[j] != "";
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for (size_t ii = 0; ii < words[j].length(); ii++)
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{
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words[j][ii] = SDL_tolower(words[j][ii]);
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}
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j++;
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tempword = "";
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}
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else if (currentletter == ' ')
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{
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//don't do anything - i.e. strip out spaces.
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}
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else
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{
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tempword += currentletter;
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}
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if (j >= (int) SDL_arraysize(words))
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{
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break;
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}
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}
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if (j < (int) SDL_arraysize(words))
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{
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const bool lastargexists = tempword != "";
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if (lastargexists)
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{
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words[j] = tempword;
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}
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argexists[j] = lastargexists;
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}
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}
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static int getcolorfromname(std::string name)
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{
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if (name == "player") return CYAN;
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else if (name == "cyan") return CYAN;
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else if (name == "red") return RED;
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else if (name == "green") return GREEN;
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else if (name == "yellow") return YELLOW;
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else if (name == "blue") return BLUE;
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else if (name == "purple") return PURPLE;
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else if (name == "customcyan") return CYAN;
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else if (name == "gray") return GRAY;
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else if (name == "teleporter") return TELEPORTER;
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int color = help.Int(name.c_str(), -1);
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if (color < 0) return -1; // Not a number (or it's negative), so we give up
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return color; // Last effort to give a valid color, maybe they just input the color?
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}
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static int getcrewmanfromname(std::string name)
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{
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if (name == "player") return obj.getplayer(); // Return the player
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int color = getcolorfromname(name); // Maybe they passed in a crewmate name, or an id?
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if (color == -1) return -1; // ...Nope, return -1
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return obj.getcrewman(color);
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}
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void scriptclass::run(void)
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{
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if (!running)
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{
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return;
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}
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// This counter here will stop the function when it gets too high
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short execution_counter = 0;
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while(running && scriptdelay<=0 && !game.pausescript)
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{
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if (INBOUNDS_VEC(position, commands))
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{
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//Let's split or command in an array of words
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tokenize(commands[position]);
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//For script assisted input
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game.press_left = false;
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game.press_right = false;
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game.press_action = false;
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game.press_map = false;
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//Ok, now we run a command based on that string
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if (words[0] == "moveplayer")
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{
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//USAGE: moveplayer(x offset, y offset)
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int player = obj.getplayer();
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if (INBOUNDS_VEC(player, obj.entities))
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{
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obj.entities[player].xp += ss_toi(words[1]);
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obj.entities[player].yp += ss_toi(words[2]);
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obj.entities[player].lerpoldxp = obj.entities[player].xp;
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obj.entities[player].lerpoldyp = obj.entities[player].yp;
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}
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scriptdelay = 1;
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}
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#if !defined(NO_CUSTOM_LEVELS)
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if (words[0] == "warpdir")
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{
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int temprx=ss_toi(words[1])-1;
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int tempry=ss_toi(words[2])-1;
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const RoomProperty* room;
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cl.setroomwarpdir(temprx, tempry, ss_toi(words[3]));
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room = cl.getroomprop(temprx, tempry);
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//Do we update our own room?
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if(game.roomx-100==temprx && game.roomy-100==tempry){
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//If screen warping, then override all that:
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graphics.backgrounddrawn = false;
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map.warpx=false; map.warpy=false;
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if(room->warpdir==0){
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map.background = 1;
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//Be careful, we could be in a Lab or Warp Zone room...
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if(room->tileset==2){
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//Lab
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map.background = 2;
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graphics.rcol = room->tilecol;
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}else if(room->tileset==3){
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//Warp Zone
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map.background = 6;
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}
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}else if(room->warpdir==1){
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map.warpx=true;
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map.background=3;
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graphics.rcol = cl.getwarpbackground(temprx,tempry);
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}else if(room->warpdir==2){
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map.warpy=true;
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map.background=4;
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graphics.rcol = cl.getwarpbackground(temprx,tempry);
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}else if(room->warpdir==3){
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map.warpx=true; map.warpy=true;
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map.background = 5;
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graphics.rcol = cl.getwarpbackground(temprx,tempry);
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}
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}
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}
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if (words[0] == "ifwarp")
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{
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const RoomProperty* const room = cl.getroomprop(ss_toi(words[1])-1, ss_toi(words[2])-1);
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if (room->warpdir == ss_toi(words[3]))
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{
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load("custom_"+words[4]);
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position--;
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}
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}
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#endif
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if (words[0] == "destroy")
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{
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if(words[1]=="gravitylines"){
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for(size_t edi=0; edi<obj.entities.size(); edi++){
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if(obj.entities[edi].type==9) obj.disableentity(edi);
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if(obj.entities[edi].type==10) obj.disableentity(edi);
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}
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}else if(words[1]=="warptokens"){
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for(size_t edi=0; edi<obj.entities.size(); edi++){
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if(obj.entities[edi].type==11) obj.disableentity(edi);
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}
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}else if(words[1]=="platforms"||words[1]=="moving"){
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bool fixed=words[1]=="moving";
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for(size_t edi=0; edi<obj.entities.size(); edi++){
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if(fixed) obj.disableblockat(obj.entities[edi].xp, obj.entities[edi].yp);
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if(obj.entities[edi].rule==2 && obj.entities[edi].animate==100) obj.disableentity(edi);
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}
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}else if(words[1]=="disappear"){
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for(size_t edi=0; edi<obj.entities.size(); edi++){
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obj.disableblockat(obj.entities[edi].xp, obj.entities[edi].yp);
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if(obj.entities[edi].type==2 && obj.entities[edi].rule==3) obj.disableentity(edi);
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}
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}
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}
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if (words[0] == "customiftrinkets")
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{
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if (game.trinkets() >= ss_toi(words[1]))
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{
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load("custom_"+words[2]);
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position--;
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}
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}
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if (words[0] == "customiftrinketsless")
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{
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if (game.trinkets() < ss_toi(words[1]))
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{
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load("custom_"+words[2]);
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position--;
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}
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}
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else if (words[0] == "customifflag")
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{
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int flag = ss_toi(words[1]);
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if (INBOUNDS_ARR(flag, obj.flags) && obj.flags[flag])
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{
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load("custom_"+words[2]);
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position--;
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}
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}
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if (words[0] == "custommap")
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{
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if(words[1]=="on"){
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map.customshowmm=true;
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}else if(words[1]=="off"){
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map.customshowmm=false;
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}
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}
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if (words[0] == "delay")
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{
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//USAGE: delay(frames)
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scriptdelay = ss_toi(words[1]);
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}
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if (words[0] == "flag")
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{
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int flag = ss_toi(words[1]);
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if (INBOUNDS_ARR(flag, obj.flags))
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{
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if (words[2] == "on")
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{
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obj.flags[flag] = true;
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}
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else if (words[2] == "off")
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{
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obj.flags[flag] = false;
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}
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}
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}
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if (words[0] == "flash")
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{
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//USAGE: flash(frames)
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game.flashlight = ss_toi(words[1]);
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}
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if (words[0] == "shake")
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{
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//USAGE: shake(frames)
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game.screenshake = ss_toi(words[1]);
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}
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if (words[0] == "walk")
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{
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//USAGE: walk(dir,frames)
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if (words[1] == "left")
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{
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game.press_left = true;
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}
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else if (words[1] == "right")
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{
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game.press_right = true;
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}
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scriptdelay = ss_toi(words[2]);
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}
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if (words[0] == "flip")
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{
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game.press_action = true;
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scriptdelay = 1;
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}
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if (words[0] == "tofloor")
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{
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int player = obj.getplayer();
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if(INBOUNDS_VEC(player, obj.entities) && obj.entities[player].onroof>0)
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{
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game.press_action = true;
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scriptdelay = 1;
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}
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}
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if (words[0] == "playef")
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{
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music.playef(ss_toi(words[1]));
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}
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if (words[0] == "play")
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{
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music.play(ss_toi(words[1]));
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}
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if (words[0] == "stopmusic")
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{
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music.haltdasmusik();
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}
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if (words[0] == "resumemusic")
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{
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music.resumefade(0);
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}
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if (words[0] == "musicfadeout")
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{
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music.fadeout(false);
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}
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if (words[0] == "musicfadein")
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{
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music.fadein();
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}
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if (words[0] == "trinketscriptmusic")
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{
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music.play(4);
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}
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if (words[0] == "gotoposition")
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{
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//USAGE: gotoposition(x position, y position, gravity position)
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int player = obj.getplayer();
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if (INBOUNDS_VEC(player, obj.entities))
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{
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obj.entities[player].xp = ss_toi(words[1]);
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obj.entities[player].yp = ss_toi(words[2]);
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obj.entities[player].lerpoldxp = obj.entities[player].xp;
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obj.entities[player].lerpoldyp = obj.entities[player].yp;
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}
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game.gravitycontrol = ss_toi(words[3]);
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}
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if (words[0] == "gotoroom")
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{
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//USAGE: gotoroom(x,y) (manually add 100)
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map.gotoroom(ss_toi(words[1])+100, ss_toi(words[2])+100);
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}
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if (words[0] == "cutscene")
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{
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graphics.showcutscenebars = true;
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}
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if (words[0] == "endcutscene")
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{
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graphics.showcutscenebars = false;
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}
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if (words[0] == "audiopause")
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{
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if (words[1] == "on")
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{
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game.disabletemporaryaudiopause = false;
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}
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else if (words[1] == "off")
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{
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game.disabletemporaryaudiopause = true;
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}
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}
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if (words[0] == "untilbars")
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{
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if (graphics.showcutscenebars)
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{
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if (graphics.cutscenebarspos < 360)
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{
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scriptdelay = 1;
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position--;
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}
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}
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else
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{
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if (graphics.cutscenebarspos > 0)
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{
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scriptdelay = 1;
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position--;
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}
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}
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}
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else if (words[0] == "text")
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{
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//oh boy
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//first word is the colour.
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if (words[1] == "cyan")
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{
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r = 164;
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g = 164;
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b = 255;
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}
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else if (words[1] == "player")
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{
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r = 164;
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g = 164;
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b = 255;
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}
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else if (words[1] == "red")
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{
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r = 255;
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g = 60;
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b = 60;
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}
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else if (words[1] == "green")
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{
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r = 144;
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g = 255;
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b = 144;
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}
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else if (words[1] == "yellow")
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{
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r = 255;
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g = 255;
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b = 134;
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}
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else if (words[1] == "blue")
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{
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r = 95;
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g = 95;
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b = 255;
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}
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else if (words[1] == "purple")
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{
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r = 255;
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g = 134;
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b = 255;
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}
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else if (words[1] == "white")
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{
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r = 244;
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g = 244;
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b = 244;
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}
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else if (words[1] == "gray")
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{
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r = 174;
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g = 174;
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b = 174;
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}
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else if (words[1] == "orange")
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{
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r = 255;
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g = 130;
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b = 20;
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}
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else if (words[1] == "transparent")
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{
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r = 0;
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g = 0;
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b = 0;
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}
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else
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{
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//use a gray
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r = 174;
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g = 174;
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b = 174;
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}
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//next are the x,y coordinates
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textx = ss_toi(words[2]);
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texty = ss_toi(words[3]);
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//Number of lines for the textbox!
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txt.clear();
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for (int i = 0; i < ss_toi(words[4]); i++)
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{
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position++;
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if (INBOUNDS_VEC(position, commands))
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{
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txt.push_back(commands[position]);
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}
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}
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}
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else if (words[0] == "position")
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{
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//are we facing left or right? for some objects we don't care, default at 0.
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j = 0;
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//the first word is the object to position relative to
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if (words[1] == "centerx")
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{
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words[2] = "donothing";
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j = -1;
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textx = -500;
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}
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else if (words[1] == "centery")
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{
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words[2] = "donothing";
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j = -1;
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texty = -500;
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}
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else if (words[1] == "center")
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{
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words[2] = "donothing";
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j = -1;
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textx = -500;
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texty = -500;
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}
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else // Well, are they asking for a crewmate...?
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{
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i = getcrewmanfromname(words[1]);
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if (INBOUNDS_VEC(i, obj.entities))
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{
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j = obj.entities[i].dir;
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}
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}
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//next is whether to position above or below
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if (INBOUNDS_VEC(i, obj.entities) && words[2] == "above")
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{
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if (j == 1) //left
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{
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textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
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texty = obj.entities[i].yp - 16 - (txt.size()*8);
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}
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else if (j == 0) //Right
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{
|
|
textx = obj.entities[i].xp - 16;
|
|
texty = obj.entities[i].yp - 18 - (txt.size() * 8);
|
|
}
|
|
}
|
|
else if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (j == 1) //left
|
|
{
|
|
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
|
|
texty = obj.entities[i].yp + 26;
|
|
}
|
|
else if (j == 0) //Right
|
|
{
|
|
textx = obj.entities[i].xp - 16;
|
|
texty = obj.entities[i].yp + 26;
|
|
}
|
|
}
|
|
}
|
|
else if (words[0] == "customposition")
|
|
{
|
|
//are we facing left or right? for some objects we don't care, default at 0.
|
|
j = 0;
|
|
|
|
//the first word is the object to position relative to
|
|
if (words[1] == "player")
|
|
{
|
|
i = obj.getcustomcrewman(0);
|
|
j = obj.entities[i].dir;
|
|
}
|
|
else if (words[1] == "cyan")
|
|
{
|
|
i = obj.getcustomcrewman(0);
|
|
j = obj.entities[i].dir;
|
|
}
|
|
else if (words[1] == "purple")
|
|
{
|
|
i = obj.getcustomcrewman(1);
|
|
j = obj.entities[i].dir;
|
|
}
|
|
else if (words[1] == "yellow")
|
|
{
|
|
i = obj.getcustomcrewman(2);
|
|
j = obj.entities[i].dir;
|
|
}
|
|
else if (words[1] == "red")
|
|
{
|
|
i = obj.getcustomcrewman(3);
|
|
j = obj.entities[i].dir;
|
|
}
|
|
else if (words[1] == "green")
|
|
{
|
|
i = obj.getcustomcrewman(4);
|
|
j = obj.entities[i].dir;
|
|
}
|
|
else if (words[1] == "blue")
|
|
{
|
|
i = obj.getcustomcrewman(5);
|
|
j = obj.entities[i].dir;
|
|
}
|
|
else if (words[1] == "centerx")
|
|
{
|
|
words[2] = "donothing";
|
|
j = -1;
|
|
textx = -500;
|
|
}
|
|
else if (words[1] == "centery")
|
|
{
|
|
words[2] = "donothing";
|
|
j = -1;
|
|
texty = -500;
|
|
}
|
|
else if (words[1] == "center")
|
|
{
|
|
words[2] = "donothing";
|
|
j = -1;
|
|
textx = -500;
|
|
texty = -500;
|
|
}
|
|
|
|
if(i==0 && words[1]!="player" && words[1]!="cyan"){
|
|
//Requested crewmate is not actually on screen
|
|
words[2] = "donothing";
|
|
j = -1;
|
|
textx = -500;
|
|
texty = -500;
|
|
}
|
|
|
|
//next is whether to position above or below
|
|
if (INBOUNDS_VEC(i, obj.entities) && words[2] == "above")
|
|
{
|
|
if (j == 1) //left
|
|
{
|
|
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
|
|
texty = obj.entities[i].yp - 16 - (txt.size()*8);
|
|
}
|
|
else if (j == 0) //Right
|
|
{
|
|
textx = obj.entities[i].xp - 16;
|
|
texty = obj.entities[i].yp - 18 - (txt.size() * 8);
|
|
}
|
|
}
|
|
else if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (j == 1) //left
|
|
{
|
|
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
|
|
texty = obj.entities[i].yp + 26;
|
|
}
|
|
else if (j == 0) //Right
|
|
{
|
|
textx = obj.entities[i].xp - 16;
|
|
texty = obj.entities[i].yp + 26;
|
|
}
|
|
}
|
|
}
|
|
else if (words[0] == "backgroundtext")
|
|
{
|
|
game.backgroundtext = true;
|
|
}
|
|
else if (words[0] == "flipme")
|
|
{
|
|
textflipme = !textflipme;
|
|
}
|
|
else if (words[0] == "speak_active" || words[0] == "speak")
|
|
{
|
|
//Ok, actually display the textbox we've initilised now!
|
|
//If using "speak", don't make the textbox active (so we can use multiple textboxes)
|
|
if (txt.empty())
|
|
{
|
|
txt.resize(1);
|
|
}
|
|
graphics.createtextboxreal(txt[0], textx, texty, r, g, b, textflipme);
|
|
textflipme = false;
|
|
if ((int) txt.size() > 1)
|
|
{
|
|
for (i = 1; i < (int) txt.size(); i++)
|
|
{
|
|
graphics.addline(txt[i]);
|
|
}
|
|
}
|
|
|
|
//the textbox cannot be outside the screen. Fix if it is.
|
|
if (textx <= -1000)
|
|
{
|
|
//position to the left of the player
|
|
textx += 10000;
|
|
textx -= graphics.textboxwidth();
|
|
textx += 16;
|
|
graphics.textboxmoveto(textx);
|
|
}
|
|
|
|
if (textx == -500 || textx == -1)
|
|
{
|
|
graphics.textboxcenterx();
|
|
}
|
|
|
|
if (texty == -500)
|
|
{
|
|
graphics.textboxcentery();
|
|
}
|
|
|
|
graphics.textboxadjust();
|
|
if (words[0] == "speak_active")
|
|
{
|
|
graphics.textboxactive();
|
|
}
|
|
|
|
if (!game.backgroundtext)
|
|
{
|
|
game.advancetext = true;
|
|
game.hascontrol = false;
|
|
game.pausescript = true;
|
|
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|
|
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;
|
|
}
|
|
game.backgroundtext = false;
|
|
}
|
|
else if (words[0] == "endtext")
|
|
{
|
|
graphics.textboxremove();
|
|
game.hascontrol = true;
|
|
game.advancetext = false;
|
|
}
|
|
else if (words[0] == "endtextfast")
|
|
{
|
|
graphics.textboxremovefast();
|
|
game.hascontrol = true;
|
|
game.advancetext = false;
|
|
}
|
|
else if (words[0] == "do")
|
|
{
|
|
//right, loop from this point
|
|
looppoint = position;
|
|
loopcount = ss_toi(words[1]);
|
|
}
|
|
else if (words[0] == "loop")
|
|
{
|
|
//right, loop from this point
|
|
loopcount--;
|
|
if (loopcount > 0)
|
|
{
|
|
position = looppoint;
|
|
}
|
|
}
|
|
else if (words[0] == "vvvvvvman")
|
|
{
|
|
//Create the super VVVVVV combo!
|
|
i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp = 30;
|
|
obj.entities[i].yp = 46;
|
|
obj.entities[i].size = 13;
|
|
obj.entities[i].colour = 23;
|
|
obj.entities[i].cx = 36;// 6;
|
|
obj.entities[i].cy = 12+80;// 2;
|
|
obj.entities[i].h = 126-80;// 21;
|
|
}
|
|
}
|
|
else if (words[0] == "undovvvvvvman")
|
|
{
|
|
//Create the super VVVVVV combo!
|
|
i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp = 100;
|
|
obj.entities[i].size = 0;
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].cx = 6;
|
|
obj.entities[i].cy = 2;
|
|
obj.entities[i].h = 21;
|
|
}
|
|
}
|
|
else if (words[0] == "createentity")
|
|
{
|
|
std::string word6 = words[6];
|
|
std::string word7 = words[7];
|
|
std::string word8 = words[8];
|
|
std::string word9 = words[9];
|
|
if (!argexists[6]) words[6] = "0";
|
|
if (!argexists[7]) words[7] = "0";
|
|
if (!argexists[8]) words[8] = "320";
|
|
if (!argexists[9]) words[9] = "240";
|
|
obj.createentity(
|
|
ss_toi(words[1]),
|
|
ss_toi(words[2]),
|
|
ss_toi(words[3]),
|
|
ss_toi(words[4]),
|
|
ss_toi(words[5]),
|
|
ss_toi(words[6]),
|
|
ss_toi(words[7]),
|
|
ss_toi(words[8]),
|
|
ss_toi(words[9])
|
|
);
|
|
words[6] = word6;
|
|
words[7] = word7;
|
|
words[8] = word8;
|
|
words[9] = word9;
|
|
}
|
|
else if (words[0] == "createcrewman")
|
|
{
|
|
// Note: Do not change the "r" variable, it's used in custom levels
|
|
// to have glitchy textbox colors, where the game treats the value
|
|
// we set here as the red channel for the color.
|
|
r = getcolorfromname(words[3]);
|
|
if (r == -1) r = 19;
|
|
|
|
//convert the command to the right index
|
|
if (words[5] == "followplayer") words[5] = "10";
|
|
if (words[5] == "followpurple") words[5] = "11";
|
|
if (words[5] == "followyellow") words[5] = "12";
|
|
if (words[5] == "followred") words[5] = "13";
|
|
if (words[5] == "followgreen") words[5] = "14";
|
|
if (words[5] == "followblue") words[5] = "15";
|
|
|
|
if (words[5] == "followposition") words[5] = "16";
|
|
if (words[5] == "faceleft")
|
|
{
|
|
words[5] = "17";
|
|
words[6] = "0";
|
|
}
|
|
if (words[5] == "faceright")
|
|
{
|
|
words[5] = "17";
|
|
words[6] = "1";
|
|
}
|
|
if (words[5] == "faceplayer")
|
|
{
|
|
words[5] = "18";
|
|
words[6] = "0";
|
|
}
|
|
if (words[5] == "panic")
|
|
{
|
|
words[5] = "20";
|
|
words[6] = "0";
|
|
}
|
|
|
|
if (ss_toi(words[5]) >= 16)
|
|
{
|
|
obj.createentity(ss_toi(words[1]), ss_toi(words[2]), 18, r, ss_toi(words[4]), ss_toi(words[5]), ss_toi(words[6]));
|
|
}
|
|
else
|
|
{
|
|
obj.createentity(ss_toi(words[1]), ss_toi(words[2]), 18, r, ss_toi(words[4]), ss_toi(words[5]));
|
|
}
|
|
}
|
|
else if (words[0] == "changemood")
|
|
{
|
|
int crewmate = getcrewmanfromname(words[1]);
|
|
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
|
|
|
if (INBOUNDS_VEC(i, obj.entities) && ss_toi(words[2]) == 0)
|
|
{
|
|
obj.entities[i].tile = 0;
|
|
}
|
|
else if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 144;
|
|
}
|
|
}
|
|
else if (words[0] == "changecustommood")
|
|
{
|
|
if (words[1] == "player")
|
|
{
|
|
i=obj.getcustomcrewman(0);
|
|
obj.customcrewmoods[0]=ss_toi(words[2]);
|
|
}
|
|
else if (words[1] == "cyan")
|
|
{
|
|
i=obj.getcustomcrewman(0);
|
|
obj.customcrewmoods[0]=ss_toi(words[2]);
|
|
}
|
|
else if (words[1] == "customcyan")
|
|
{
|
|
i=obj.getcustomcrewman(0);
|
|
obj.customcrewmoods[0]=ss_toi(words[2]);
|
|
}
|
|
else if (words[1] == "red")
|
|
{
|
|
i=obj.getcustomcrewman(3);
|
|
obj.customcrewmoods[3]=ss_toi(words[2]);
|
|
}
|
|
else if (words[1] == "green")
|
|
{
|
|
i=obj.getcustomcrewman(4);
|
|
obj.customcrewmoods[4]=ss_toi(words[2]);
|
|
}
|
|
else if (words[1] == "yellow")
|
|
{
|
|
i=obj.getcustomcrewman(2);
|
|
obj.customcrewmoods[2]=ss_toi(words[2]);
|
|
}
|
|
else if (words[1] == "blue")
|
|
{
|
|
i=obj.getcustomcrewman(5);
|
|
obj.customcrewmoods[5]=ss_toi(words[2]);
|
|
}
|
|
else if (words[1] == "purple")
|
|
{
|
|
i=obj.getcustomcrewman(1);
|
|
obj.customcrewmoods[1]=ss_toi(words[2]);
|
|
}
|
|
else if (words[1] == "pink")
|
|
{
|
|
i=obj.getcustomcrewman(1);
|
|
obj.customcrewmoods[1]=ss_toi(words[2]);
|
|
}
|
|
|
|
if (INBOUNDS_VEC(i, obj.entities) && ss_toi(words[2]) == 0)
|
|
{
|
|
obj.entities[i].tile = 0;
|
|
}
|
|
else if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 144;
|
|
}
|
|
}
|
|
else if (words[0] == "changetile")
|
|
{
|
|
int crewmate = getcrewmanfromname(words[1]);
|
|
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
|
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = ss_toi(words[2]);
|
|
}
|
|
}
|
|
else if (words[0] == "flipgravity")
|
|
{
|
|
//not something I'll use a lot, I think. Doesn't need to be very robust!
|
|
if (words[1] == "player")
|
|
{
|
|
game.gravitycontrol = !game.gravitycontrol;
|
|
++game.totalflips;
|
|
}
|
|
else
|
|
{
|
|
int crewmate = getcrewmanfromname(words[1]);
|
|
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
|
|
|
if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].rule == 7)
|
|
{
|
|
obj.entities[i].rule = 6;
|
|
obj.entities[i].tile = 0;
|
|
}
|
|
else if (INBOUNDS_VEC(i, obj.entities) && obj.getplayer() != i) // Don't destroy player entity
|
|
{
|
|
obj.entities[i].rule = 7;
|
|
obj.entities[i].tile = 6;
|
|
}
|
|
}
|
|
}
|
|
else if (words[0] == "changegravity")
|
|
{
|
|
//not something I'll use a lot, I think. Doesn't need to be very robust!
|
|
int crewmate = getcrewmanfromname(words[1]);
|
|
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
|
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile +=12;
|
|
}
|
|
}
|
|
else if (words[0] == "changedir")
|
|
{
|
|
int crewmate = getcrewmanfromname(words[1]);
|
|
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
|
|
|
if (INBOUNDS_VEC(i, obj.entities) && ss_toi(words[2]) == 0)
|
|
{
|
|
obj.entities[i].dir = 0;
|
|
}
|
|
else if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].dir = 1;
|
|
}
|
|
}
|
|
else if (words[0] == "alarmon")
|
|
{
|
|
game.alarmon = true;
|
|
game.alarmdelay = 0;
|
|
}
|
|
else if (words[0] == "alarmoff")
|
|
{
|
|
game.alarmon = false;
|
|
}
|
|
else if (words[0] == "changeai")
|
|
{
|
|
int crewmate = getcrewmanfromname(words[1]);
|
|
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
|
|
|
if (words[2] == "followplayer") words[2] = "10";
|
|
if (words[2] == "followpurple") words[2] = "11";
|
|
if (words[2] == "followyellow") words[2] = "12";
|
|
if (words[2] == "followred") words[2] = "13";
|
|
if (words[2] == "followgreen") words[2] = "14";
|
|
if (words[2] == "followblue") words[2] = "15";
|
|
|
|
if (words[2] == "followposition") words[2] = "16";
|
|
if (words[2] == "faceleft")
|
|
{
|
|
words[2] = "17";
|
|
words[3] = "0";
|
|
}
|
|
if (words[2] == "faceright")
|
|
{
|
|
words[2] = "17";
|
|
words[3] = "1";
|
|
}
|
|
|
|
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].state = ss_toi(words[2]);
|
|
if (obj.entities[i].state == 16)
|
|
{
|
|
obj.entities[i].para=ss_toi(words[3]);
|
|
}
|
|
else if (obj.entities[i].state == 17)
|
|
{
|
|
obj.entities[i].dir=ss_toi(words[3]);
|
|
}
|
|
}
|
|
}
|
|
else if (words[0] == "activateteleporter")
|
|
{
|
|
i = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 6;
|
|
obj.entities[i].colour = 102;
|
|
}
|
|
}
|
|
else if (words[0] == "changecolour")
|
|
{
|
|
int crewmate = getcrewmanfromname(words[1]);
|
|
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
|
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = getcolorfromname(words[2]);
|
|
}
|
|
}
|
|
else if (words[0] == "squeak")
|
|
{
|
|
if (words[1] == "player")
|
|
{
|
|
music.playef(11);
|
|
}
|
|
else if (words[1] == "cyan")
|
|
{
|
|
music.playef(11);
|
|
}
|
|
else if (words[1] == "red")
|
|
{
|
|
music.playef(16);
|
|
}
|
|
else if (words[1] == "green")
|
|
{
|
|
music.playef(12);
|
|
}
|
|
else if (words[1] == "yellow")
|
|
{
|
|
music.playef(14);
|
|
}
|
|
else if (words[1] == "blue")
|
|
{
|
|
music.playef(13);
|
|
}
|
|
else if (words[1] == "purple")
|
|
{
|
|
music.playef(15);
|
|
}
|
|
else if (words[1] == "cry")
|
|
{
|
|
music.playef(2);
|
|
}
|
|
else if (words[1] == "terminal")
|
|
{
|
|
music.playef(20);
|
|
}
|
|
}
|
|
else if (words[0] == "blackout")
|
|
{
|
|
game.blackout = true;
|
|
}
|
|
else if (words[0] == "blackon")
|
|
{
|
|
game.blackout = false;
|
|
}
|
|
else if (words[0] == "setcheckpoint")
|
|
{
|
|
i = obj.getplayer();
|
|
game.savepoint = 0;
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
game.savex = obj.entities[i].xp ;
|
|
game.savey = obj.entities[i].yp;
|
|
}
|
|
game.savegc = game.gravitycontrol;
|
|
game.saverx = game.roomx;
|
|
game.savery = game.roomy;
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
game.savedir = obj.entities[i].dir;
|
|
}
|
|
}
|
|
else if (words[0] == "gamestate")
|
|
{
|
|
game.state = ss_toi(words[1]);
|
|
game.statedelay = 0;
|
|
}
|
|
else if (words[0] == "textboxactive")
|
|
{
|
|
graphics.textboxactive();
|
|
}
|
|
else if (words[0] == "gamemode")
|
|
{
|
|
if (words[1] == "teleporter")
|
|
{
|
|
game.gamestate = GAMEMODE; /* to set prevgamestate */
|
|
game.mapmenuchange(TELEPORTERMODE, false);
|
|
|
|
game.useteleporter = false; //good heavens don't actually use it
|
|
}
|
|
else if (words[1] == "game")
|
|
{
|
|
graphics.resumegamemode = true;
|
|
game.prevgamestate = GAMEMODE;
|
|
}
|
|
}
|
|
else if (words[0] == "ifexplored")
|
|
{
|
|
if (map.isexplored(ss_toi(words[1]), ss_toi(words[2])))
|
|
{
|
|
load(words[3]);
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "iflast")
|
|
{
|
|
if (game.lastsaved==ss_toi(words[1]))
|
|
{
|
|
load(words[2]);
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "ifskip")
|
|
{
|
|
if (game.nocutscenes)
|
|
{
|
|
load(words[1]);
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "ifflag")
|
|
{
|
|
int flag = ss_toi(words[1]);
|
|
if (INBOUNDS_ARR(flag, obj.flags) && obj.flags[flag])
|
|
{
|
|
load(words[2]);
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "ifcrewlost")
|
|
{
|
|
int crewmate = ss_toi(words[1]);
|
|
if (INBOUNDS_ARR(crewmate, game.crewstats) && !game.crewstats[crewmate])
|
|
{
|
|
load(words[2]);
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "iftrinkets")
|
|
{
|
|
if (game.trinkets() >= ss_toi(words[1]))
|
|
{
|
|
load(words[2]);
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "iftrinketsless")
|
|
{
|
|
if (game.stat_trinkets < ss_toi(words[1]))
|
|
{
|
|
load(words[2]);
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "hidecoordinates")
|
|
{
|
|
map.setexplored(ss_toi(words[1]), ss_toi(words[2]), false);
|
|
}
|
|
else if (words[0] == "showcoordinates")
|
|
{
|
|
map.setexplored(ss_toi(words[1]), ss_toi(words[2]), true);
|
|
}
|
|
else if (words[0] == "hideship")
|
|
{
|
|
map.hideship();
|
|
}
|
|
else if (words[0] == "showship")
|
|
{
|
|
map.showship();
|
|
}
|
|
else if (words[0] == "showsecretlab")
|
|
{
|
|
map.setexplored(16, 5, true);
|
|
map.setexplored(17, 5, true);
|
|
map.setexplored(18, 5, true);
|
|
map.setexplored(17, 6, true);
|
|
map.setexplored(18, 6, true);
|
|
map.setexplored(19, 6, true);
|
|
map.setexplored(19, 7, true);
|
|
map.setexplored(19, 8, true);
|
|
}
|
|
else if (words[0] == "hidesecretlab")
|
|
{
|
|
map.setexplored(16, 5, false);
|
|
map.setexplored(17, 5, false);
|
|
map.setexplored(18, 5, false);
|
|
map.setexplored(17, 6, false);
|
|
map.setexplored(18, 6, false);
|
|
map.setexplored(19, 6, false);
|
|
map.setexplored(19, 7, false);
|
|
map.setexplored(19, 8, false);
|
|
}
|
|
else if (words[0] == "showteleporters")
|
|
{
|
|
map.showteleporters = true;
|
|
}
|
|
else if (words[0] == "showtargets")
|
|
{
|
|
map.showtargets = true;
|
|
}
|
|
else if (words[0] == "showtrinkets")
|
|
{
|
|
map.showtrinkets = true;
|
|
}
|
|
else if (words[0] == "hideteleporters")
|
|
{
|
|
map.showteleporters = false;
|
|
}
|
|
else if (words[0] == "hidetargets")
|
|
{
|
|
map.showtargets = false;
|
|
}
|
|
else if (words[0] == "hidetrinkets")
|
|
{
|
|
map.showtrinkets = false;
|
|
}
|
|
else if (words[0] == "hideplayer")
|
|
{
|
|
int player = obj.getplayer();
|
|
if (INBOUNDS_VEC(player, obj.entities))
|
|
{
|
|
obj.entities[player].invis = true;
|
|
}
|
|
}
|
|
else if (words[0] == "showplayer")
|
|
{
|
|
int player = obj.getplayer();
|
|
if (INBOUNDS_VEC(player, obj.entities))
|
|
{
|
|
obj.entities[player].invis = false;
|
|
}
|
|
}
|
|
else if (words[0] == "teleportscript")
|
|
{
|
|
game.teleportscript = words[1];
|
|
}
|
|
else if (words[0] == "clearteleportscript")
|
|
{
|
|
game.teleportscript = "";
|
|
}
|
|
else if (words[0] == "nocontrol")
|
|
{
|
|
game.hascontrol = false;
|
|
}
|
|
else if (words[0] == "hascontrol")
|
|
{
|
|
game.hascontrol = true;
|
|
}
|
|
else if (words[0] == "companion")
|
|
{
|
|
game.companion = ss_toi(words[1]);
|
|
}
|
|
else if (words[0] == "befadein")
|
|
{
|
|
graphics.setfade(0);
|
|
graphics.fademode= 0;
|
|
}
|
|
else if (words[0] == "fadein")
|
|
{
|
|
graphics.fademode = 4;
|
|
}
|
|
else if (words[0] == "fadeout")
|
|
{
|
|
graphics.fademode = 2;
|
|
}
|
|
else if (words[0] == "untilfade")
|
|
{
|
|
if (graphics.fademode>1)
|
|
{
|
|
scriptdelay = 1;
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "entersecretlab")
|
|
{
|
|
game.unlocknum(8);
|
|
game.insecretlab = true;
|
|
SDL_memset(map.explored, true, sizeof(map.explored));
|
|
}
|
|
else if (words[0] == "leavesecretlab")
|
|
{
|
|
game.insecretlab = false;
|
|
}
|
|
else if (words[0] == "resetgame")
|
|
{
|
|
map.resetnames();
|
|
map.resetmap();
|
|
map.resetplayer();
|
|
graphics.towerbg.tdrawback = true;
|
|
|
|
obj.resetallflags();
|
|
i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 0;
|
|
}
|
|
|
|
for (i = 0; i < 100; i++)
|
|
{
|
|
obj.collect[i] = false;
|
|
obj.customcollect[i] = false;
|
|
}
|
|
game.deathcounts = 0;
|
|
game.advancetext = false;
|
|
game.hascontrol = true;
|
|
game.resetgameclock();
|
|
game.gravitycontrol = 0;
|
|
game.teleport = false;
|
|
game.companion = 0;
|
|
game.teleport_to_new_area = false;
|
|
game.teleport_to_x = 0;
|
|
game.teleport_to_y = 0;
|
|
|
|
game.teleportscript = "";
|
|
|
|
//get out of final level mode!
|
|
map.finalmode = false;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
map.finalstretch = false;
|
|
}
|
|
else if (words[0] == "loadscript")
|
|
{
|
|
load(words[1]);
|
|
position--;
|
|
}
|
|
else if (words[0] == "rollcredits")
|
|
{
|
|
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
|
if (map.custommode && !map.custommodeforreal)
|
|
{
|
|
game.returntoeditor();
|
|
ed.note = "Rolled credits";
|
|
ed.notedelay = 45;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
game.gamestate = GAMECOMPLETE;
|
|
graphics.fademode = 4;
|
|
game.creditposition = 0;
|
|
}
|
|
}
|
|
else if (words[0] == "finalmode")
|
|
{
|
|
map.finalmode = true;
|
|
map.gotoroom(ss_toi(words[1]), ss_toi(words[2]));
|
|
}
|
|
else if (words[0] == "rescued")
|
|
{
|
|
if (words[1] == "red")
|
|
{
|
|
game.crewstats[3] = true;
|
|
}
|
|
else if (words[1] == "green")
|
|
{
|
|
game.crewstats[4] = true;
|
|
}
|
|
else if (words[1] == "yellow")
|
|
{
|
|
game.crewstats[2] = true;
|
|
}
|
|
else if (words[1] == "blue")
|
|
{
|
|
game.crewstats[5] = true;
|
|
}
|
|
else if (words[1] == "purple")
|
|
{
|
|
game.crewstats[1] = true;
|
|
}
|
|
else if (words[1] == "player")
|
|
{
|
|
game.crewstats[0] = true;
|
|
}
|
|
else if (words[1] == "cyan")
|
|
{
|
|
game.crewstats[0] = true;
|
|
}
|
|
}
|
|
else if (words[0] == "missing")
|
|
{
|
|
if (words[1] == "red")
|
|
{
|
|
game.crewstats[3] = false;
|
|
}
|
|
else if (words[1] == "green")
|
|
{
|
|
game.crewstats[4] = false;
|
|
}
|
|
else if (words[1] == "yellow")
|
|
{
|
|
game.crewstats[2] = false;
|
|
}
|
|
else if (words[1] == "blue")
|
|
{
|
|
game.crewstats[5] = false;
|
|
}
|
|
else if (words[1] == "purple")
|
|
{
|
|
game.crewstats[1] = false;
|
|
}
|
|
else if (words[1] == "player")
|
|
{
|
|
game.crewstats[0] = false;
|
|
}
|
|
else if (words[1] == "cyan")
|
|
{
|
|
game.crewstats[0] = false;
|
|
}
|
|
}
|
|
else if (words[0] == "face")
|
|
{
|
|
int crewmate = getcrewmanfromname(words[1]);
|
|
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
|
|
|
crewmate = getcrewmanfromname(words[2]);
|
|
if (crewmate != -1) j = crewmate; // Ensure AEM is kept
|
|
|
|
if (INBOUNDS_VEC(i, obj.entities) && INBOUNDS_VEC(j, obj.entities) && obj.entities[j].xp > obj.entities[i].xp + 5)
|
|
{
|
|
obj.entities[i].dir = 1;
|
|
}
|
|
else if (INBOUNDS_VEC(i, obj.entities) && INBOUNDS_VEC(j, obj.entities) && obj.entities[j].xp < obj.entities[i].xp - 5)
|
|
{
|
|
obj.entities[i].dir = 0;
|
|
}
|
|
}
|
|
else if (words[0] == "jukebox")
|
|
{
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].type == 13)
|
|
{
|
|
obj.entities[j].colour = 4;
|
|
}
|
|
}
|
|
if (ss_toi(words[1]) == 1)
|
|
{
|
|
obj.createblock(5, 88 - 4, 80, 20, 16, 25);
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].xp == 88 && obj.entities[j].yp==80)
|
|
{
|
|
obj.entities[j].colour = 5;
|
|
}
|
|
}
|
|
}
|
|
else if (ss_toi(words[1]) == 2)
|
|
{
|
|
obj.createblock(5, 128 - 4, 80, 20, 16, 26);
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].xp == 128 && obj.entities[j].yp==80)
|
|
{
|
|
obj.entities[j].colour = 5;
|
|
}
|
|
}
|
|
}
|
|
else if (ss_toi(words[1]) == 3)
|
|
{
|
|
obj.createblock(5, 176 - 4, 80, 20, 16, 27);
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].xp == 176 && obj.entities[j].yp==80)
|
|
{
|
|
obj.entities[j].colour = 5;
|
|
}
|
|
}
|
|
}
|
|
else if (ss_toi(words[1]) == 4)
|
|
{
|
|
obj.createblock(5, 216 - 4, 80, 20, 16, 28);
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].xp == 216 && obj.entities[j].yp==80)
|
|
{
|
|
obj.entities[j].colour = 5;
|
|
}
|
|
}
|
|
}
|
|
else if (ss_toi(words[1]) == 5)
|
|
{
|
|
obj.createblock(5, 88 - 4, 128, 20, 16, 29);
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].xp == 88 && obj.entities[j].yp==128)
|
|
{
|
|
obj.entities[j].colour = 5;
|
|
}
|
|
}
|
|
}
|
|
else if (ss_toi(words[1]) == 6)
|
|
{
|
|
obj.createblock(5, 176 - 4, 128, 20, 16, 30);
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].xp == 176 && obj.entities[j].yp==128)
|
|
{
|
|
obj.entities[j].colour = 5;
|
|
}
|
|
}
|
|
}
|
|
else if (ss_toi(words[1]) == 7)
|
|
{
|
|
obj.createblock(5, 40 - 4, 40, 20, 16, 31);
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].xp == 40 && obj.entities[j].yp==40)
|
|
{
|
|
obj.entities[j].colour = 5;
|
|
}
|
|
}
|
|
}
|
|
else if (ss_toi(words[1]) == 8)
|
|
{
|
|
obj.createblock(5, 216 - 4, 128, 20, 16, 32);
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].xp == 216 && obj.entities[j].yp==128)
|
|
{
|
|
obj.entities[j].colour = 5;
|
|
}
|
|
}
|
|
}
|
|
else if (ss_toi(words[1]) == 9)
|
|
{
|
|
obj.createblock(5, 128 - 4, 128, 20, 16, 33);
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].xp == 128 && obj.entities[j].yp==128)
|
|
{
|
|
obj.entities[j].colour = 5;
|
|
}
|
|
}
|
|
}
|
|
else if (ss_toi(words[1]) == 10)
|
|
{
|
|
obj.createblock(5, 264 - 4, 40, 20, 16, 34);
|
|
for (j = 0; j < (int) obj.entities.size(); j++)
|
|
{
|
|
if (obj.entities[j].xp == 264 && obj.entities[j].yp==40)
|
|
{
|
|
obj.entities[j].colour = 5;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (words[0] == "createactivityzone")
|
|
{
|
|
int crew_color = i; // stay consistent with past behavior!
|
|
if (words[1] == "red")
|
|
{
|
|
i = 3;
|
|
crew_color = RED;
|
|
}
|
|
else if (words[1] == "green")
|
|
{
|
|
i = 4;
|
|
crew_color = GREEN;
|
|
}
|
|
else if (words[1] == "yellow")
|
|
{
|
|
i = 2;
|
|
crew_color = YELLOW;
|
|
}
|
|
else if (words[1] == "blue")
|
|
{
|
|
i = 5;
|
|
crew_color = BLUE;
|
|
}
|
|
else if (words[1] == "purple")
|
|
{
|
|
i = 1;
|
|
crew_color = PURPLE;
|
|
}
|
|
|
|
int crewman = obj.getcrewman(crew_color);
|
|
if (INBOUNDS_VEC(crewman, obj.entities) && crew_color == GREEN)
|
|
{
|
|
obj.createblock(5, obj.entities[crewman].xp - 32, obj.entities[crewman].yp-20, 96, 60, i, "", (i == 35));
|
|
}
|
|
else if (INBOUNDS_VEC(crewman, obj.entities))
|
|
{
|
|
obj.createblock(5, obj.entities[crewman].xp - 32, 0, 96, 240, i, "", (i == 35));
|
|
}
|
|
}
|
|
else if (words[0] == "setactivitycolour")
|
|
{
|
|
obj.customactivitycolour = words[1];
|
|
}
|
|
else if (words[0] == "setactivitytext")
|
|
{
|
|
++position;
|
|
if (INBOUNDS_VEC(position, commands))
|
|
{
|
|
obj.customactivitytext = commands[position];
|
|
}
|
|
}
|
|
else if (words[0] == "setactivityposition")
|
|
{
|
|
obj.customactivitypositionx = ss_toi(words[1]);
|
|
obj.customactivitypositiony = ss_toi(words[2]);
|
|
}
|
|
else if (words[0] == "createrescuedcrew")
|
|
{
|
|
//special for final level cutscene
|
|
//starting at 180, create the rescued crewmembers (ingoring violet, who's at 155)
|
|
i = 215;
|
|
if (game.crewstats[2] && game.lastsaved!=2)
|
|
{
|
|
obj.createentity(i, 153, 18, 14, 0, 17, 0);
|
|
i += 25;
|
|
}
|
|
if (game.crewstats[3] && game.lastsaved!=3)
|
|
{
|
|
obj.createentity(i, 153, 18, 15, 0, 17, 0);
|
|
i += 25;
|
|
}
|
|
if (game.crewstats[4] && game.lastsaved!=4)
|
|
{
|
|
obj.createentity(i, 153, 18, 13, 0, 17, 0);
|
|
i += 25;
|
|
}
|
|
if (game.crewstats[5] && game.lastsaved!=5)
|
|
{
|
|
obj.createentity(i, 153, 18, 16, 0, 17, 0);
|
|
i += 25;
|
|
}
|
|
}
|
|
else if (words[0] == "restoreplayercolour")
|
|
{
|
|
i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 0;
|
|
}
|
|
}
|
|
else if (words[0] == "changeplayercolour")
|
|
{
|
|
i = obj.getplayer();
|
|
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = getcolorfromname(words[1]);
|
|
}
|
|
}
|
|
else if (words[0] == "changerespawncolour")
|
|
{
|
|
game.savecolour = getcolorfromname(words[1]);
|
|
}
|
|
else if (words[0] == "altstates")
|
|
{
|
|
obj.altstates = ss_toi(words[1]);
|
|
}
|
|
else if (words[0] == "activeteleporter")
|
|
{
|
|
i = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 101;
|
|
}
|
|
}
|
|
else if (words[0] == "foundtrinket")
|
|
{
|
|
music.silencedasmusik();
|
|
music.playef(3);
|
|
|
|
size_t trinket = ss_toi(words[1]);
|
|
if (trinket < SDL_arraysize(obj.collect))
|
|
{
|
|
obj.collect[trinket] = true;
|
|
}
|
|
|
|
graphics.textboxremovefast();
|
|
|
|
graphics.createtextboxflipme(" Congratulations! ", 50, 85, 174, 174, 174);
|
|
graphics.addline("");
|
|
graphics.addline("You have found a shiny trinket!");
|
|
graphics.textboxcenterx();
|
|
|
|
std::string usethisnum;
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
if (map.custommode)
|
|
{
|
|
usethisnum = help.number_words(cl.numtrinkets());
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
usethisnum = "Twenty";
|
|
}
|
|
graphics.createtextboxflipme(" " + help.number_words(game.trinkets()) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174);
|
|
graphics.textboxcenterx();
|
|
|
|
if (!game.backgroundtext)
|
|
{
|
|
game.advancetext = true;
|
|
game.hascontrol = false;
|
|
game.pausescript = true;
|
|
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|
|
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;
|
|
}
|
|
game.backgroundtext = false;
|
|
}
|
|
else if (words[0] == "foundlab")
|
|
{
|
|
music.playef(3);
|
|
|
|
graphics.textboxremovefast();
|
|
|
|
graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
|
|
graphics.addline("");
|
|
graphics.addline("You have found the secret lab!");
|
|
graphics.textboxcenterx();
|
|
graphics.textboxcentery();
|
|
|
|
if (!game.backgroundtext)
|
|
{
|
|
game.advancetext = true;
|
|
game.hascontrol = false;
|
|
game.pausescript = true;
|
|
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|
|
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;
|
|
}
|
|
game.backgroundtext = false;
|
|
}
|
|
else if (words[0] == "foundlab2")
|
|
{
|
|
graphics.textboxremovefast();
|
|
|
|
graphics.createtextbox("The secret lab is separate from", 50, 85, 174, 174, 174);
|
|
graphics.addline("the rest of the game. You can");
|
|
graphics.addline("now come back here at any time");
|
|
graphics.addline("by selecting the new SECRET LAB");
|
|
graphics.addline("option in the play menu.");
|
|
graphics.textboxcenterx();
|
|
graphics.textboxcentery();
|
|
|
|
if (!game.backgroundtext)
|
|
{
|
|
game.advancetext = true;
|
|
game.hascontrol = false;
|
|
game.pausescript = true;
|
|
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|
|
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;
|
|
}
|
|
game.backgroundtext = false;
|
|
}
|
|
else if (words[0] == "everybodysad")
|
|
{
|
|
for (i = 0; i < (int) obj.entities.size(); i++)
|
|
{
|
|
if (obj.entities[i].rule == 6 || obj.entities[i].rule == 0)
|
|
{
|
|
obj.entities[i].tile = 144;
|
|
}
|
|
}
|
|
}
|
|
else if (words[0] == "startintermission2")
|
|
{
|
|
map.finalmode = true; //Enable final level mode
|
|
|
|
game.savex = 228;
|
|
game.savey = 129;
|
|
game.saverx = 53;
|
|
game.savery = 49;
|
|
game.savegc = 0;
|
|
game.savedir = 0; //Intermission level 2
|
|
game.savepoint = 0;
|
|
game.gravitycontrol = 0;
|
|
|
|
map.gotoroom(46, 54);
|
|
}
|
|
else if (words[0] == "telesave")
|
|
{
|
|
if (!game.intimetrial && !game.nodeathmode && !game.inintermission) game.savetele();
|
|
}
|
|
else if (words[0] == "createlastrescued")
|
|
{
|
|
r = graphics.crewcolour(game.lastsaved);
|
|
if (r == 0 || r == PURPLE)
|
|
{
|
|
r = GRAY; // Default to gray if invalid color.
|
|
}
|
|
|
|
obj.createentity(200, 153, 18, r, 0, 19, 30);
|
|
i = obj.getcrewman(game.lastsaved);
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].dir = 1;
|
|
}
|
|
}
|
|
else if (words[0] == "specialline")
|
|
{
|
|
switch(ss_toi(words[1]))
|
|
{
|
|
case 1:
|
|
txt.resize(1);
|
|
|
|
txt[0] = "I'm worried about " + game.unrescued() + ", Doctor!";
|
|
break;
|
|
case 2:
|
|
txt.resize(3);
|
|
|
|
if (game.crewrescued() < 5)
|
|
{
|
|
txt[1] = "to helping you find the";
|
|
txt[2] = "rest of the crew!";
|
|
}
|
|
else
|
|
{
|
|
txt.resize(2);
|
|
txt[1] = "to helping you find " + game.unrescued() + "!";
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else if (words[0] == "trinketbluecontrol")
|
|
{
|
|
if (game.trinkets() == 20 && obj.flags[67])
|
|
{
|
|
load("talkblue_trinket6");
|
|
position--;
|
|
}
|
|
else if (game.trinkets() >= 19 && !obj.flags[67])
|
|
{
|
|
load("talkblue_trinket5");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
load("talkblue_trinket4");
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "trinketyellowcontrol")
|
|
{
|
|
if (game.trinkets() >= 19)
|
|
{
|
|
load("talkyellow_trinket3");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
load("talkyellow_trinket2");
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "redcontrol")
|
|
{
|
|
if (game.insecretlab)
|
|
{
|
|
load("talkred_14");
|
|
position--;
|
|
}
|
|
else if (game.roomx != 104)
|
|
{
|
|
if (game.roomx == 100)
|
|
{
|
|
load("talkred_10");
|
|
position--;
|
|
}
|
|
else if (game.roomx == 107)
|
|
{
|
|
load("talkred_11");
|
|
position--;
|
|
}
|
|
else if (game.roomx == 114)
|
|
{
|
|
load("talkred_12");
|
|
position--;
|
|
}
|
|
}
|
|
else if (obj.flags[67])
|
|
{
|
|
//game complete
|
|
load("talkred_13");
|
|
position--;
|
|
}
|
|
else if (obj.flags[35] && !obj.flags[52])
|
|
{
|
|
//Intermission level
|
|
obj.flags[52] = true;
|
|
load("talkred_9");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[51])
|
|
{
|
|
//We're back home!
|
|
obj.flags[51] = true;
|
|
load("talkred_5");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[48] && game.crewstats[5])
|
|
{
|
|
//Victoria's back
|
|
obj.flags[48] = true;
|
|
load("talkred_6");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[49] && game.crewstats[4])
|
|
{
|
|
//Verdigris' back
|
|
obj.flags[49] = true;
|
|
load("talkred_7");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[50] && game.crewstats[2])
|
|
{
|
|
//Vitellary's back
|
|
obj.flags[50] = true;
|
|
load("talkred_8");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[45] && !game.crewstats[5])
|
|
{
|
|
obj.flags[45] = true;
|
|
load("talkred_2");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[46] && !game.crewstats[4])
|
|
{
|
|
obj.flags[46] = true;
|
|
load("talkred_3");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[47] && !game.crewstats[2])
|
|
{
|
|
obj.flags[47] = true;
|
|
load("talkred_4");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
obj.flags[45] = false;
|
|
obj.flags[46] = false;
|
|
obj.flags[47] = false;
|
|
load("talkred_1");
|
|
position--;
|
|
}
|
|
}
|
|
//TODO: Non Urgent fix compiler nesting errors without adding complexity
|
|
if (words[0] == "greencontrol")
|
|
{
|
|
if (game.insecretlab)
|
|
{
|
|
load("talkgreen_11");
|
|
position--;
|
|
}
|
|
else if (game.roomx == 103 && game.roomy == 109)
|
|
{
|
|
load("talkgreen_8");
|
|
position--;
|
|
}
|
|
else if (game.roomx == 101 && game.roomy == 109)
|
|
{
|
|
load("talkgreen_9");
|
|
position--;
|
|
}
|
|
else if (obj.flags[67])
|
|
{
|
|
//game complete
|
|
load("talkgreen_10");
|
|
position--;
|
|
}
|
|
else if (obj.flags[34] && !obj.flags[57])
|
|
{
|
|
//Intermission level
|
|
obj.flags[57] = true;
|
|
load("talkgreen_7");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[53])
|
|
{
|
|
//Home!
|
|
obj.flags[53] = true;
|
|
load("talkgreen_6");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[54] && game.crewstats[2])
|
|
{
|
|
obj.flags[54] = true;
|
|
load("talkgreen_5");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[55] && game.crewstats[3])
|
|
{
|
|
obj.flags[55] = true;
|
|
load("talkgreen_4");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[56] && game.crewstats[5])
|
|
{
|
|
obj.flags[56] = true;
|
|
load("talkgreen_3");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[58])
|
|
{
|
|
obj.flags[58] = true;
|
|
load("talkgreen_2");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
load("talkgreen_1");
|
|
position--;
|
|
}
|
|
}
|
|
else if (words[0] == "bluecontrol")
|
|
{
|
|
if (game.insecretlab)
|
|
{
|
|
load("talkblue_9");
|
|
position--;
|
|
}
|
|
else if (obj.flags[67])
|
|
{
|
|
//game complete, everything changes for victoria
|
|
if (obj.flags[41] && !obj.flags[42])
|
|
{
|
|
//second trinket conversation
|
|
obj.flags[42] = true;
|
|
load("talkblue_trinket2");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[41] && !obj.flags[42])
|
|
{
|
|
//Third trinket conversation
|
|
obj.flags[42] = true;
|
|
load("talkblue_trinket3");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
//Ok, we've already dealt with the trinket thing; so either you have them all, or you don't. If you do:
|
|
if (game.trinkets() >= 20)
|
|
{
|
|
load("startepilogue");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
load("talkblue_8");
|
|
position--;
|
|
}
|
|
}
|
|
}
|
|
else if (obj.flags[33] && !obj.flags[40])
|
|
{
|
|
//Intermission level
|
|
obj.flags[40] = true;
|
|
load("talkblue_7");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[36] && game.crewstats[5])
|
|
{
|
|
//Back on the ship!
|
|
obj.flags[36] = true;
|
|
load("talkblue_3");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[41] && game.crewrescued() <= 4)
|
|
{
|
|
//First trinket conversation
|
|
obj.flags[41] = true;
|
|
load("talkblue_trinket1");
|
|
position--;
|
|
}
|
|
else if (obj.flags[41] && !obj.flags[42] && game.crewrescued() == 5)
|
|
{
|
|
//second trinket conversation
|
|
obj.flags[42] = true;
|
|
load("talkblue_trinket2");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[41] && !obj.flags[42] && game.crewrescued() == 5)
|
|
{
|
|
//Third trinket conversation
|
|
obj.flags[42] = true;
|
|
load("talkblue_trinket3");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[37] && game.crewstats[2])
|
|
{
|
|
obj.flags[37] = true;
|
|
load("talkblue_4");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[38] && game.crewstats[3])
|
|
{
|
|
obj.flags[38] = true;
|
|
load("talkblue_5");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[39] && game.crewstats[4])
|
|
{
|
|
obj.flags[39] = true;
|
|
load("talkblue_6");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
//if all else fails:
|
|
//if yellow is found
|
|
if (game.crewstats[2])
|
|
{
|
|
load("talkblue_2");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
load("talkblue_1");
|
|
position--;
|
|
}
|
|
}
|
|
}
|
|
else if (words[0] == "yellowcontrol")
|
|
{
|
|
if (game.insecretlab)
|
|
{
|
|
load("talkyellow_12");
|
|
position--;
|
|
}
|
|
else if (obj.flags[67])
|
|
{
|
|
//game complete
|
|
load("talkyellow_11");
|
|
position--;
|
|
}
|
|
else if (obj.flags[32] && !obj.flags[31])
|
|
{
|
|
//Intermission level
|
|
obj.flags[31] = true;
|
|
load("talkyellow_6");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[27] && game.crewstats[2])
|
|
{
|
|
//Back on the ship!
|
|
obj.flags[27] = true;
|
|
load("talkyellow_10");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[43] && game.crewrescued() == 5 && !game.crewstats[5])
|
|
{
|
|
//If by chance we've rescued everyone except Victoria by the end, Vitellary provides you with
|
|
//the trinket information instead.
|
|
obj.flags[43] = true;
|
|
obj.flags[42] = true;
|
|
obj.flags[41] = true;
|
|
load("talkyellow_trinket1");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[24] && game.crewstats[5])
|
|
{
|
|
obj.flags[24] = true;
|
|
load("talkyellow_8");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[26] && game.crewstats[4])
|
|
{
|
|
obj.flags[26] = true;
|
|
load("talkyellow_7");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[25] && game.crewstats[3])
|
|
{
|
|
obj.flags[25] = true;
|
|
load("talkyellow_9");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[28])
|
|
{
|
|
obj.flags[28] = true;
|
|
load("talkyellow_3");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[29])
|
|
{
|
|
obj.flags[29] = true;
|
|
load("talkyellow_4");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[30])
|
|
{
|
|
obj.flags[30] = true;
|
|
load("talkyellow_5");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[23])
|
|
{
|
|
obj.flags[23] = true;
|
|
load("talkyellow_2");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
load("talkyellow_1");
|
|
position--;
|
|
obj.flags[23] = false;
|
|
}
|
|
}
|
|
else if (words[0] == "purplecontrol")
|
|
{
|
|
//Controls Purple's conversion
|
|
//Crew rescued:
|
|
if (game.insecretlab)
|
|
{
|
|
load("talkpurple_9");
|
|
position--;
|
|
}
|
|
else if (obj.flags[67])
|
|
{
|
|
//game complete
|
|
load("talkpurple_8");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[17] && game.crewstats[4])
|
|
{
|
|
obj.flags[17] = true;
|
|
load("talkpurple_6");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[15] && game.crewstats[5])
|
|
{
|
|
obj.flags[15] = true;
|
|
load("talkpurple_4");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[16] && game.crewstats[3])
|
|
{
|
|
obj.flags[16] = true;
|
|
load("talkpurple_5");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[18] && game.crewstats[2])
|
|
{
|
|
obj.flags[18] = true;
|
|
load("talkpurple_7");
|
|
position--;
|
|
}
|
|
else if (obj.flags[19] && !obj.flags[20] && !obj.flags[21])
|
|
{
|
|
//intermission one: if played one / not had first conversation / not played two [conversation one]
|
|
obj.flags[21] = true;
|
|
load("talkpurple_intermission1");
|
|
position--;
|
|
}
|
|
else if (obj.flags[20] && obj.flags[21] && !obj.flags[22])
|
|
{
|
|
//intermission two: if played two / had first conversation / not had second conversation [conversation two]
|
|
obj.flags[22] = true;
|
|
load("talkpurple_intermission2");
|
|
position--;
|
|
}
|
|
else if (obj.flags[20] && !obj.flags[21] && !obj.flags[22])
|
|
{
|
|
//intermission two: if played two / not had first conversation / not had second conversation [conversation three]
|
|
obj.flags[22] = true;
|
|
load("talkpurple_intermission3");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[12])
|
|
{
|
|
//Intro conversation
|
|
obj.flags[12] = true;
|
|
load("talkpurple_intro");
|
|
position--;
|
|
}
|
|
else if (!obj.flags[14])
|
|
{
|
|
//Shorter intro conversation
|
|
obj.flags[14] = true;
|
|
load("talkpurple_3");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
//if all else fails:
|
|
//if green is found
|
|
if (game.crewstats[4])
|
|
{
|
|
load("talkpurple_2");
|
|
position--;
|
|
}
|
|
else
|
|
{
|
|
load("talkpurple_1");
|
|
position--;
|
|
}
|
|
}
|
|
}
|
|
|
|
position++;
|
|
}
|
|
else
|
|
{
|
|
running = false;
|
|
}
|
|
// Don't increment if we're at the max, signed int overflow is UB
|
|
if (execution_counter == SHRT_MAX)
|
|
{
|
|
// We must be in an infinite loop
|
|
vlog_warn("Warning: execution counter got to %i, stopping script", SHRT_MAX);
|
|
running = false;
|
|
}
|
|
else
|
|
{
|
|
execution_counter++;
|
|
}
|
|
}
|
|
|
|
if(scriptdelay>0)
|
|
{
|
|
scriptdelay--;
|
|
}
|
|
}
|
|
|
|
void scriptclass::resetgametomenu(void)
|
|
{
|
|
obj.entities.clear();
|
|
game.quittomenu();
|
|
game.createmenu(Menu::gameover);
|
|
}
|
|
|
|
static void gotoerrorloadinglevel(void)
|
|
{
|
|
game.createmenu(Menu::errorloadinglevel);
|
|
map.nexttowercolour();
|
|
graphics.fademode = 4; /* start fade in */
|
|
music.currentsong = -1; /* otherwise music.play won't work */
|
|
music.play(6); /* title screen music */
|
|
}
|
|
|
|
void scriptclass::startgamemode( int t )
|
|
{
|
|
switch(t)
|
|
{
|
|
case 0: //Normal new game
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
game.start();
|
|
game.jumpheld = true;
|
|
graphics.showcutscenebars = true;
|
|
graphics.setbars(320);
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
else obj.flags[73] = true;
|
|
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
load("intro");
|
|
break;
|
|
case 1:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
game.start();
|
|
game.loadtele();
|
|
game.gravitycontrol = game.savegc;
|
|
game.jumpheld = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
else obj.flags[73] = true;
|
|
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
graphics.fademode = 4;
|
|
break;
|
|
case 2: //Load Quicksave
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
game.start();
|
|
game.loadquick();
|
|
game.gravitycontrol = game.savegc;
|
|
game.jumpheld = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
else obj.flags[73] = true;
|
|
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
//a very special case for here needs to ensure that the tower is set correctly
|
|
if (map.towermode)
|
|
{
|
|
map.resetplayer();
|
|
|
|
i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
map.ypos = obj.entities[i].yp - 120;
|
|
map.oldypos = map.ypos;
|
|
}
|
|
map.setbgobjlerp(graphics.towerbg);
|
|
map.cameramode = 0;
|
|
map.colsuperstate = 0;
|
|
}
|
|
graphics.fademode = 4;
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
//Start Time Trial
|
|
music.fadeout();
|
|
|
|
hardreset();
|
|
game.nocutscenes = true;
|
|
game.intimetrial = true;
|
|
game.timetrialcountdown = 150;
|
|
game.timetrialparlost = false;
|
|
game.timetriallevel = t - 3;
|
|
|
|
switch (t)
|
|
{
|
|
case 3:
|
|
game.timetrialpar = 75;
|
|
game.timetrialshinytarget = 2;
|
|
break;
|
|
case 4:
|
|
game.timetrialpar = 165;
|
|
game.timetrialshinytarget = 4;
|
|
break;
|
|
case 5:
|
|
game.timetrialpar = 105;
|
|
game.timetrialshinytarget = 2;
|
|
break;
|
|
case 6:
|
|
game.timetrialpar = 200;
|
|
game.timetrialshinytarget = 5;
|
|
break;
|
|
case 7:
|
|
game.timetrialpar = 120;
|
|
game.timetrialshinytarget = 1;
|
|
break;
|
|
case 8:
|
|
game.timetrialpar = 135;
|
|
game.timetrialshinytarget = 1;
|
|
map.finalmode = true; //Enable final level mode
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
break;
|
|
}
|
|
|
|
game.gamestate = GAMEMODE;
|
|
game.starttrial(game.timetriallevel);
|
|
game.jumpheld = true;
|
|
|
|
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
|
|
if (obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
graphics.fademode = 4;
|
|
break;
|
|
case 9:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
game.nodeathmode = true;
|
|
game.start();
|
|
game.jumpheld = true;
|
|
graphics.showcutscenebars = true;
|
|
graphics.setbars(320);
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
|
|
load("intro");
|
|
break;
|
|
case 10:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
game.nodeathmode = true;
|
|
game.nocutscenes = true;
|
|
|
|
game.start();
|
|
game.jumpheld = true;
|
|
graphics.showcutscenebars = true;
|
|
graphics.setbars(320);
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
|
|
load("intro");
|
|
break;
|
|
case 11:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
|
|
game.startspecial(0);
|
|
game.jumpheld = true;
|
|
|
|
//Secret lab, so reveal the map, give them all 20 trinkets
|
|
SDL_memset(obj.collect, true, sizeof(obj.collect[0]) * 20);
|
|
SDL_memset(map.explored, true, sizeof(map.explored));
|
|
i = 400; /* previously a nested for-loop set this */
|
|
game.insecretlab = true;
|
|
map.showteleporters = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
music.play(11);
|
|
graphics.fademode = 4;
|
|
break;
|
|
case 12:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
music.fadeout();
|
|
|
|
game.lastsaved = 2;
|
|
|
|
game.crewstats[game.lastsaved] = true;
|
|
game.inintermission = true;
|
|
game.companion = 11;
|
|
game.supercrewmate = true;
|
|
game.scmprogress = 0;
|
|
map.finalmode = true;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
game.startspecial(1);
|
|
game.jumpheld = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
load("intermission_1");
|
|
break;
|
|
case 13:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
music.fadeout();
|
|
|
|
game.lastsaved = 3;
|
|
|
|
game.crewstats[game.lastsaved] = true;
|
|
game.inintermission = true;
|
|
game.companion = 11;
|
|
game.supercrewmate = true;
|
|
game.scmprogress = 0;
|
|
map.finalmode = true;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
game.startspecial(1);
|
|
game.jumpheld = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
load("intermission_1");
|
|
break;
|
|
case 14:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
music.fadeout();
|
|
|
|
game.lastsaved = 4;
|
|
|
|
game.crewstats[game.lastsaved] = true;
|
|
game.inintermission = true;
|
|
game.companion = 11;
|
|
game.supercrewmate = true;
|
|
game.scmprogress = 0;
|
|
map.finalmode = true;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
game.startspecial(1);
|
|
game.jumpheld = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
load("intermission_1");
|
|
break;
|
|
case 15:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
music.fadeout();
|
|
|
|
game.lastsaved = 5;
|
|
|
|
game.crewstats[game.lastsaved] = true;
|
|
game.inintermission = true;
|
|
game.companion = 11;
|
|
game.supercrewmate = true;
|
|
game.scmprogress = 0;
|
|
map.finalmode = true;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
game.startspecial(1);
|
|
game.jumpheld = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
load("intermission_1");
|
|
break;
|
|
case 16:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
music.fadeout();
|
|
|
|
game.lastsaved = 2;
|
|
|
|
game.crewstats[game.lastsaved] = true;
|
|
game.inintermission = true;
|
|
map.finalmode = true;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
game.startspecial(1);
|
|
game.jumpheld = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
load("intermission_2");
|
|
break;
|
|
case 17:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
music.fadeout();
|
|
|
|
game.lastsaved = 3;
|
|
|
|
game.crewstats[game.lastsaved] = true;
|
|
game.inintermission = true;
|
|
map.finalmode = true;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
game.startspecial(1);
|
|
game.jumpheld = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
load("intermission_2");
|
|
break;
|
|
case 18:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
music.fadeout();
|
|
|
|
game.lastsaved = 4;
|
|
|
|
game.crewstats[game.lastsaved] = true;
|
|
game.inintermission = true;
|
|
map.finalmode = true;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
game.startspecial(1);
|
|
game.jumpheld = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
load("intermission_2");
|
|
break;
|
|
case 19:
|
|
game.gamestate = GAMEMODE;
|
|
hardreset();
|
|
music.fadeout();
|
|
|
|
game.lastsaved = 5;
|
|
|
|
game.crewstats[game.lastsaved] = true;
|
|
game.inintermission = true;
|
|
map.finalmode = true;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
game.startspecial(1);
|
|
game.jumpheld = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
load("intermission_2");
|
|
break;
|
|
#ifndef NO_CUSTOM_LEVELS
|
|
# ifndef NO_EDITOR
|
|
case 20:
|
|
//Level editor
|
|
hardreset();
|
|
cl.reset();
|
|
ed.reset();
|
|
music.fadeout();
|
|
map.custommode = true;
|
|
map.custommodeforreal = false;
|
|
|
|
game.gamestate = EDITORMODE;
|
|
game.jumpheld = true;
|
|
|
|
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
graphics.fademode = 4;
|
|
break;
|
|
case 21: //play custom level (in editor)
|
|
game.gamestate = GAMEMODE;
|
|
music.fadeout();
|
|
hardreset();
|
|
//If warpdir() is used during playtesting, we need to set it back after!
|
|
for (int j = 0; j < cl.maxheight; j++)
|
|
{
|
|
for (int i = 0; i < cl.maxwidth; i++)
|
|
{
|
|
ed.kludgewarpdir[i+(j*cl.maxwidth)]=cl.roomproperties[i+(j*cl.maxwidth)].warpdir;
|
|
}
|
|
}
|
|
game.customstart();
|
|
game.jumpheld = true;
|
|
|
|
ed.ghosts.clear();
|
|
|
|
map.custommode = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
if(cl.levmusic>0){
|
|
music.play(cl.levmusic);
|
|
}else{
|
|
music.currentsong=-1;
|
|
}
|
|
break;
|
|
# endif /* NO_EDITOR */
|
|
case 22: //play custom level (in game)
|
|
{
|
|
//Initilise the level
|
|
//First up, find the start point
|
|
std::string filename = std::string(cl.ListOfMetaData[game.playcustomlevel].filename);
|
|
if (!cl.load(filename))
|
|
{
|
|
gotoerrorloadinglevel();
|
|
break;
|
|
}
|
|
cl.findstartpoint();
|
|
|
|
game.gamestate = GAMEMODE;
|
|
music.fadeout();
|
|
hardreset();
|
|
game.customstart();
|
|
game.jumpheld = true;
|
|
|
|
map.custommodeforreal = true;
|
|
map.custommode = true;
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
|
|
cl.generatecustomminimap();
|
|
map.customshowmm=true;
|
|
if(cl.levmusic>0){
|
|
music.play(cl.levmusic);
|
|
}else{
|
|
music.currentsong=-1;
|
|
}
|
|
graphics.fademode = 4;
|
|
break;
|
|
}
|
|
case 23: //Continue in custom level
|
|
{
|
|
//Initilise the level
|
|
//First up, find the start point
|
|
std::string filename = std::string(cl.ListOfMetaData[game.playcustomlevel].filename);
|
|
if (!cl.load(filename))
|
|
{
|
|
gotoerrorloadinglevel();
|
|
break;
|
|
}
|
|
cl.findstartpoint();
|
|
|
|
game.gamestate = GAMEMODE;
|
|
music.fadeout();
|
|
hardreset();
|
|
map.custommodeforreal = true;
|
|
map.custommode = true;
|
|
|
|
game.customstart();
|
|
game.customloadquick(cl.ListOfMetaData[game.playcustomlevel].filename);
|
|
game.jumpheld = true;
|
|
game.gravitycontrol = game.savegc;
|
|
|
|
|
|
//set flipmode
|
|
if (graphics.setflipmode) graphics.flipmode = true;
|
|
|
|
if(obj.entities.empty())
|
|
{
|
|
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
|
}
|
|
map.resetplayer();
|
|
map.gotoroom(game.saverx, game.savery);
|
|
map.initmapdata();
|
|
cl.generatecustomminimap();
|
|
graphics.fademode = 4;
|
|
break;
|
|
}
|
|
#endif /* NO_CUSTOM_LEVELS */
|
|
case 100:
|
|
VVV_exit(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void scriptclass::teleport(void)
|
|
{
|
|
//er, ok! Teleport to a new area, so!
|
|
//A general rule of thumb: if you teleport with a companion, get rid of them!
|
|
game.companion = 0;
|
|
|
|
i = obj.getplayer(); //less likely to have a serious collision error if the player is centered
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp = 150;
|
|
obj.entities[i].yp = 110;
|
|
if(game.teleport_to_x==17 && game.teleport_to_y==17) obj.entities[i].xp = 88; //prevent falling!
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
}
|
|
|
|
if (game.teleportscript == "levelonecomplete")
|
|
{
|
|
game.teleport_to_x = 2;
|
|
game.teleport_to_y = 11;
|
|
}
|
|
else if (game.teleportscript == "gamecomplete")
|
|
{
|
|
game.teleport_to_x = 2;
|
|
game.teleport_to_y = 11;
|
|
}
|
|
|
|
game.gravitycontrol = 0;
|
|
map.gotoroom(100+game.teleport_to_x, 100+game.teleport_to_y);
|
|
j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[j].state = 2;
|
|
}
|
|
game.teleport_to_new_area = false;
|
|
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
game.savepoint = obj.entities[j].para;
|
|
game.savex = obj.entities[j].xp + 44;
|
|
game.savey = obj.entities[j].yp + 44;
|
|
}
|
|
game.savegc = 0;
|
|
|
|
game.saverx = game.roomx;
|
|
game.savery = game.roomy;
|
|
int player = obj.getplayer();
|
|
if (INBOUNDS_VEC(player, obj.entities))
|
|
{
|
|
game.savedir = obj.entities[player].dir;
|
|
}
|
|
|
|
if(game.teleport_to_x==0 && game.teleport_to_y==0)
|
|
{
|
|
game.state = 4020;
|
|
}
|
|
else if(game.teleport_to_x==0 && game.teleport_to_y==16)
|
|
{
|
|
game.state = 4030;
|
|
}
|
|
else if(game.teleport_to_x==7 && game.teleport_to_y==9)
|
|
{
|
|
game.state = 4040;
|
|
}
|
|
else if(game.teleport_to_x==8 && game.teleport_to_y==11)
|
|
{
|
|
game.state = 4050;
|
|
}
|
|
else if(game.teleport_to_x==14 && game.teleport_to_y==19)
|
|
{
|
|
game.state = 4030;
|
|
}
|
|
else if(game.teleport_to_x==17 && game.teleport_to_y==12)
|
|
{
|
|
game.state = 4020;
|
|
}
|
|
else if(game.teleport_to_x==17 && game.teleport_to_y==17)
|
|
{
|
|
game.state = 4020;
|
|
}
|
|
else if(game.teleport_to_x==18 && game.teleport_to_y==7)
|
|
{
|
|
game.state = 4060;
|
|
}
|
|
else
|
|
{
|
|
game.state = 4010;
|
|
}
|
|
|
|
if (game.teleportscript != "")
|
|
{
|
|
game.state = 0;
|
|
load(game.teleportscript);
|
|
game.teleportscript = "";
|
|
}
|
|
else
|
|
{
|
|
//change music based on location
|
|
if (game.teleport_to_x == 2 && game.teleport_to_y == 11)
|
|
{
|
|
/* Special case: Ship music needs to be set here;
|
|
* ship teleporter on music map is -1 for jukebox. */
|
|
music.niceplay(4);
|
|
}
|
|
game.savetele_textbox();
|
|
}
|
|
}
|
|
|
|
void scriptclass::hardreset(void)
|
|
{
|
|
const bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2);
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 17)
|
|
/* The RNG is 32-bit. We don't _really_ need 64-bit... */
|
|
xoshiro_seed((Uint32) SDL_GetTicks64());
|
|
#else
|
|
xoshiro_seed(SDL_GetTicks());
|
|
#endif
|
|
|
|
//Game:
|
|
game.hascontrol = true;
|
|
game.gravitycontrol = 0;
|
|
game.teleport = false;
|
|
game.companion = 0;
|
|
if (!version2_2)
|
|
{
|
|
// Ironically, resetting more variables makes the janky fadeout system in glitchrunnermode even more glitchy
|
|
game.roomx = 0;
|
|
game.roomy = 0;
|
|
}
|
|
game.prevroomx = 0;
|
|
game.prevroomy = 0;
|
|
game.teleport_to_new_area = false;
|
|
game.teleport_to_x = 0;
|
|
game.teleport_to_y = 0;
|
|
game.teleportscript = "";
|
|
|
|
game.tapleft = 0;
|
|
game.tapright = 0;
|
|
game.startscript = false;
|
|
game.newscript = "";
|
|
game.alarmon = false;
|
|
game.alarmdelay = 0;
|
|
game.blackout = false;
|
|
game.useteleporter = false;
|
|
game.teleport_to_teleporter = 0;
|
|
|
|
game.nodeathmode = false;
|
|
game.nocutscenes = false;
|
|
|
|
for (i = 0; i < (int) SDL_arraysize(game.crewstats); i++)
|
|
{
|
|
game.crewstats[i] = false;
|
|
}
|
|
game.crewstats[0] = true;
|
|
game.lastsaved = 0;
|
|
|
|
game.deathcounts = 0;
|
|
game.gameoverdelay = 0;
|
|
game.resetgameclock();
|
|
game.gamesaved = false;
|
|
game.gamesavefailed = false;
|
|
game.savetime = "00:00";
|
|
game.savearea = "nowhere";
|
|
game.savetrinkets = 0;
|
|
if (!version2_2)
|
|
{
|
|
// Ironically, resetting more variables makes the janky fadeout system in glitchrunnermode even more glitchy
|
|
game.saverx = 0;
|
|
game.savery = 0;
|
|
}
|
|
game.savecolour = 0;
|
|
|
|
game.intimetrial = false;
|
|
game.timetrialcountdown = 0;
|
|
game.timetrialshinytarget = 0;
|
|
game.timetrialparlost = false;
|
|
game.timetrialpar = 0;
|
|
|
|
game.totalflips = 0;
|
|
game.hardestroom = "Welcome Aboard";
|
|
game.hardestroomdeaths = 0;
|
|
game.currentroomdeaths=0;
|
|
|
|
game.swnmode = false;
|
|
game.swntimer = 0;
|
|
game.swngame = 0;//Not playing sine wave ninja!
|
|
game.swnstate = 0;
|
|
game.swnstate2 = 0;
|
|
game.swnstate3 = 0;
|
|
game.swnstate4 = 0;
|
|
game.swndelay = 0;
|
|
game.swndeaths = 0;
|
|
game.supercrewmate = false;
|
|
game.scmhurt = false;
|
|
game.scmprogress = 0;
|
|
game.swncolstate = 0;
|
|
game.swncoldelay = 0;
|
|
game.swnrank = 0;
|
|
game.swnmessage = 0;
|
|
game.creditposx = 0;
|
|
game.creditposy = 0;
|
|
game.creditposdelay = 0;
|
|
|
|
game.inintermission = false;
|
|
game.insecretlab = false;
|
|
|
|
game.state = 0;
|
|
game.statedelay = 0;
|
|
|
|
game.hascontrol = true;
|
|
if (!GlitchrunnerMode_less_than_or_equal(Glitchrunner2_0))
|
|
{
|
|
// Keep the "- Press ACTION to advance text -" prompt around,
|
|
// apparently the speedrunners call it the "text storage" glitch
|
|
game.advancetext = false;
|
|
}
|
|
|
|
game.pausescript = false;
|
|
game.completestop = false;
|
|
|
|
game.flashlight = 0;
|
|
game.screenshake = 0;
|
|
|
|
game.activeactivity = -1;
|
|
game.act_fade = 5;
|
|
|
|
game.disabletemporaryaudiopause = true;
|
|
|
|
game.ingame_titlemode = false;
|
|
|
|
//dwgraphicsclass
|
|
graphics.backgrounddrawn = false;
|
|
graphics.textboxes.clear();
|
|
graphics.flipmode = false; //This will be reset if needs be elsewhere
|
|
graphics.showcutscenebars = false;
|
|
graphics.setbars(0);
|
|
|
|
//mapclass
|
|
map.warpx = false;
|
|
map.warpy = false;
|
|
map.showteleporters = false;
|
|
map.showtargets = false;
|
|
map.showtrinkets = false;
|
|
map.finalmode = false;
|
|
map.finalstretch = false;
|
|
map.final_colormode = false;
|
|
map.final_colorframe = 0;
|
|
map.final_colorframedelay = 0;
|
|
map.final_mapcol = 0;
|
|
map.final_aniframe = 0;
|
|
map.final_aniframedelay = 0;
|
|
map.rcol = 0;
|
|
map.resetnames();
|
|
map.custommode=false;
|
|
map.custommodeforreal=false;
|
|
if (!version2_2)
|
|
{
|
|
// Ironically, resetting more variables makes the janky fadeout system even more glitchy
|
|
map.towermode=false;
|
|
}
|
|
map.cameraseekframe = 0;
|
|
map.resumedelay = 0;
|
|
graphics.towerbg.scrolldir = 0;
|
|
map.customshowmm=true;
|
|
|
|
SDL_memset(map.roomdeaths, 0, sizeof(map.roomdeaths));
|
|
SDL_memset(map.roomdeathsfinal, 0, sizeof(map.roomdeathsfinal));
|
|
map.resetmap();
|
|
//entityclass
|
|
obj.nearelephant = false;
|
|
obj.upsetmode = false;
|
|
obj.upset = 0;
|
|
|
|
obj.trophytext = 0 ;
|
|
obj.trophytype = 0;
|
|
obj.altstates = 0;
|
|
|
|
obj.resetallflags();
|
|
|
|
for (i = 0; i < (int) SDL_arraysize(obj.customcrewmoods); i++){
|
|
obj.customcrewmoods[i]=true;
|
|
}
|
|
|
|
SDL_memset(obj.collect, false, sizeof(obj.collect));
|
|
SDL_memset(obj.customcollect, false, sizeof(obj.customcollect));
|
|
i = 100; //previously a for-loop iterating over collect/customcollect set this to 100
|
|
|
|
int theplayer = obj.getplayer();
|
|
if (INBOUNDS_VEC(theplayer, obj.entities)){
|
|
obj.entities[theplayer].tile = 0;
|
|
}
|
|
|
|
/* Disable duplicate player entities */
|
|
for (int i = 0; i < (int) obj.entities.size(); i++)
|
|
{
|
|
if (obj.entities[i].rule == 0 && i != theplayer)
|
|
{
|
|
obj.disableentity(i);
|
|
}
|
|
}
|
|
|
|
obj.customscript = "";
|
|
|
|
//Script Stuff
|
|
position = 0;
|
|
commands.clear();
|
|
scriptdelay = 0;
|
|
scriptname = "null";
|
|
running = false;
|
|
for (size_t ii = 0; ii < SDL_arraysize(words); ++ii)
|
|
{
|
|
words[ii] = "";
|
|
}
|
|
|
|
obj.customactivitycolour = "";
|
|
obj.customactivitytext = "";
|
|
obj.customactivitypositionx = -1;
|
|
obj.customactivitypositiony = -1;
|
|
}
|
|
|
|
void scriptclass::loadcustom(const std::string& t)
|
|
{
|
|
//this magic function breaks down the custom script and turns into real scripting!
|
|
std::string cscriptname="";
|
|
for(size_t i=0; i<t.length(); i++){
|
|
if(i>=7) cscriptname+=t[i];
|
|
}
|
|
|
|
std::string tstring;
|
|
|
|
std::vector<std::string>* contents = NULL;
|
|
for(size_t i = 0; i < customscripts.size(); i++){
|
|
Script& script_ = customscripts[i];
|
|
|
|
if(script_.name == cscriptname){
|
|
contents = &script_.contents;
|
|
break;
|
|
}
|
|
}
|
|
if(contents == NULL){
|
|
return;
|
|
}
|
|
|
|
std::vector<std::string>& lines = *contents;
|
|
|
|
//Ok, we've got the relavent script segment, we do a pass to assess it, then run it!
|
|
int customcutscenemode=0;
|
|
for(size_t i=0; i<lines.size(); i++){
|
|
tokenize(lines[i]);
|
|
if(words[0] == "say"){
|
|
customcutscenemode=1;
|
|
}else if(words[0] == "reply"){
|
|
customcutscenemode=1;
|
|
}
|
|
}
|
|
|
|
if(customcutscenemode==1){
|
|
add("cutscene()");
|
|
add("untilbars()");
|
|
}
|
|
int customtextmode=0;
|
|
int speakermode=0; //0, terminal, numbers for crew
|
|
int squeakmode=0;//default on
|
|
//Now run the script
|
|
for(size_t i=0; i<lines.size(); i++){
|
|
words[0]="nothing"; //Default!
|
|
words[1]="1"; //Default!
|
|
tokenize(lines[i]);
|
|
for (size_t ii = 0; ii < words[0].length(); ii++)
|
|
{
|
|
words[0][ii] = SDL_tolower(words[0][ii]);
|
|
}
|
|
if(words[0] == "music"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
if(words[1]=="0"){
|
|
tstring="stopmusic()";
|
|
}else{
|
|
if(words[1]=="11"){ tstring="play(14)";
|
|
}else if(words[1]=="10"){ tstring="play(13)";
|
|
}else if(words[1]=="9"){ tstring="play(12)";
|
|
}else if(words[1]=="8"){ tstring="play(11)";
|
|
}else if(words[1]=="7"){ tstring="play(10)";
|
|
}else if(words[1]=="6"){ tstring="play(8)";
|
|
}else if(words[1]=="5"){ tstring="play(6)";
|
|
}else { tstring="play("+words[1]+")"; }
|
|
}
|
|
add(tstring);
|
|
}else if(words[0] == "playremix"){
|
|
add("play(15)");
|
|
}else if(words[0] == "flash"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
add("flash(5)");
|
|
add("shake(20)");
|
|
add("playef(9)");
|
|
}else if(words[0] == "sad" || words[0] == "cry"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
if(words[1]=="player"){
|
|
add("changemood(player,1)");
|
|
}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
|
|
add("changecustommood(customcyan,1)");
|
|
}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
|
|
add("changecustommood(purple,1)");
|
|
}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
|
|
add("changecustommood(yellow,1)");
|
|
}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
|
|
add("changecustommood(red,1)");
|
|
}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
|
|
add("changecustommood(green,1)");
|
|
}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
|
|
add("changecustommood(blue,1)");
|
|
}else if(words[1]=="all" || words[1]=="everybody" || words[1]=="everyone"){
|
|
add("changemood(player,1)");
|
|
add("changecustommood(customcyan,1)");
|
|
add("changecustommood(purple,1)");
|
|
add("changecustommood(yellow,1)");
|
|
add("changecustommood(red,1)");
|
|
add("changecustommood(green,1)");
|
|
add("changecustommood(blue,1)");
|
|
}else{
|
|
add("changemood(player,1)");
|
|
}
|
|
if(squeakmode==0) add("squeak(cry)");
|
|
}else if(words[0] == "happy"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
if(words[1]=="player"){
|
|
add("changemood(player,0)");
|
|
if(squeakmode==0) add("squeak(player)");
|
|
}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
|
|
add("changecustommood(customcyan,0)");
|
|
if(squeakmode==0) add("squeak(player)");
|
|
}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
|
|
add("changecustommood(purple,0)");
|
|
if(squeakmode==0) add("squeak(purple)");
|
|
}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
|
|
add("changecustommood(yellow,0)");
|
|
if(squeakmode==0) add("squeak(yellow)");
|
|
}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
|
|
add("changecustommood(red,0)");
|
|
if(squeakmode==0) add("squeak(red)");
|
|
}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
|
|
add("changecustommood(green,0)");
|
|
if(squeakmode==0) add("squeak(green)");
|
|
}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
|
|
add("changecustommood(blue,0)");
|
|
if(squeakmode==0) add("squeak(blue)");
|
|
}else if(words[1]=="all" || words[1]=="everybody" || words[1]=="everyone"){
|
|
add("changemood(player,0)");
|
|
add("changecustommood(customcyan,0)");
|
|
add("changecustommood(purple,0)");
|
|
add("changecustommood(yellow,0)");
|
|
add("changecustommood(red,0)");
|
|
add("changecustommood(green,0)");
|
|
add("changecustommood(blue,0)");
|
|
}else{
|
|
add("changemood(player,0)");
|
|
if(squeakmode==0) add("squeak(player)");
|
|
}
|
|
}else if(words[0] == "squeak"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
if(words[1]=="player"){
|
|
add("squeak(player)");
|
|
}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
|
|
add("squeak(player)");
|
|
}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
|
|
add("squeak(purple)");
|
|
}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
|
|
add("squeak(yellow)");
|
|
}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
|
|
add("squeak(red)");
|
|
}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
|
|
add("squeak(green)");
|
|
}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
|
|
add("squeak(blue)");
|
|
}else if(words[1]=="cry" || words[1]=="sad"){
|
|
add("squeak(cry)");
|
|
}else if(words[1]=="on"){
|
|
squeakmode=0;
|
|
}else if(words[1]=="off"){
|
|
squeakmode=1;
|
|
}
|
|
}else if(words[0] == "delay"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
add(lines[i]);
|
|
}else if(words[0] == "flag"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
add(lines[i]);
|
|
}else if(words[0] == "map"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
add("custom"+lines[i]);
|
|
}else if(words[0] == "warpdir"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
add(lines[i]);
|
|
}else if(words[0] == "ifwarp"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
add(lines[i]);
|
|
}else if(words[0] == "iftrinkets"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
add("custom"+lines[i]);
|
|
}else if(words[0] == "ifflag"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
add("custom"+lines[i]);
|
|
}else if(words[0] == "iftrinketsless"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
add("custom"+lines[i]);
|
|
}else if(words[0] == "destroy"){
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
add(lines[i]);
|
|
}else if(words[0] == "speaker"){
|
|
speakermode=0;
|
|
if(words[1]=="gray" || words[1]=="grey" || words[1]=="terminal" || words[1]=="0") speakermode=0;
|
|
if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="player" || words[1]=="1") speakermode=1;
|
|
if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2") speakermode=2;
|
|
if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3") speakermode=3;
|
|
if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4") speakermode=4;
|
|
if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5") speakermode=5;
|
|
if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6") speakermode=6;
|
|
}else if(words[0] == "say"){
|
|
//Speakers!
|
|
if(words[2]=="terminal" || words[2]=="gray" || words[2]=="grey" || words[2]=="0") speakermode=0;
|
|
if(words[2]=="cyan" || words[2]=="viridian" || words[2]=="player" || words[2]=="1") speakermode=1;
|
|
if(words[2]=="purple" || words[2]=="violet" || words[2]=="pink" || words[2]=="2") speakermode=2;
|
|
if(words[2]=="yellow" || words[2]=="vitellary" || words[2]=="3") speakermode=3;
|
|
if(words[2]=="red" || words[2]=="vermilion" || words[2]=="4") speakermode=4;
|
|
if(words[2]=="green" || words[2]=="verdigris" || words[2]=="5") speakermode=5;
|
|
if(words[2]=="blue" || words[2]=="victoria" || words[2]=="6") speakermode=6;
|
|
switch(speakermode){
|
|
case 0:
|
|
if(squeakmode==0) add("squeak(terminal)");
|
|
add("text(gray,0,114,"+words[1]+")");
|
|
break;
|
|
case 1: //NOT THE PLAYER
|
|
if(squeakmode==0) add("squeak(cyan)");
|
|
add("text(cyan,0,0,"+words[1]+")");
|
|
break;
|
|
case 2:
|
|
if(squeakmode==0) add("squeak(purple)");
|
|
add("text(purple,0,0,"+words[1]+")");
|
|
break;
|
|
case 3:
|
|
if(squeakmode==0) add("squeak(yellow)");
|
|
add("text(yellow,0,0,"+words[1]+")");
|
|
break;
|
|
case 4:
|
|
if(squeakmode==0) add("squeak(red)");
|
|
add("text(red,0,0,"+words[1]+")");
|
|
break;
|
|
case 5:
|
|
if(squeakmode==0) add("squeak(green)");
|
|
add("text(green,0,0,"+words[1]+")");
|
|
break;
|
|
case 6:
|
|
if(squeakmode==0) add("squeak(blue)");
|
|
add("text(blue,0,0,"+words[1]+")");
|
|
break;
|
|
}
|
|
int ti=help.Int(words[1].c_str());
|
|
int nti = ti>=0 && ti<=50 ? ti : 1;
|
|
for(int ti2=0; ti2<nti; ti2++){
|
|
i++;
|
|
if(INBOUNDS_VEC(i, lines)){
|
|
add(lines[i]);
|
|
}
|
|
}
|
|
|
|
switch(speakermode){
|
|
case 0: add("customposition(center)"); break;
|
|
case 1: add("customposition(cyan,above)"); break;
|
|
case 2: add("customposition(purple,above)"); break;
|
|
case 3: add("customposition(yellow,above)"); break;
|
|
case 4: add("customposition(red,above)"); break;
|
|
case 5: add("customposition(green,above)"); break;
|
|
case 6: add("customposition(blue,above)"); break;
|
|
}
|
|
add("speak_active");
|
|
customtextmode=1;
|
|
}else if(words[0] == "reply"){
|
|
//For this version, terminal only
|
|
if(squeakmode==0) add("squeak(player)");
|
|
add("text(cyan,0,0,"+words[1]+")");
|
|
|
|
int ti=help.Int(words[1].c_str());
|
|
int nti = ti>=0 && ti<=50 ? ti : 1;
|
|
for(int ti2=0; ti2<nti; ti2++){
|
|
i++;
|
|
if(INBOUNDS_VEC(i, lines)){
|
|
add(lines[i]);
|
|
}
|
|
}
|
|
add("position(player,above)");
|
|
add("speak_active");
|
|
customtextmode=1;
|
|
}
|
|
}
|
|
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
if(customcutscenemode==1){
|
|
add("endcutscene()");
|
|
add("untilbars()");
|
|
}
|
|
}
|