mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-10 13:09:43 +01:00
f6c9ff848f
Due to the mask inconsistencies, getRGB calls that were passed to FillRect ended up actually being passed in BGR order. But now that the masks are fixed, all these BGR colors look wrong. So, fix up all of them (...that's a _lot_ of copy-pasted code...) to be passed in RGB order.
3447 lines
90 KiB
C++
3447 lines
90 KiB
C++
#define GRAPHICS_DEFINITION
|
|
#include "Graphics.h"
|
|
|
|
#include <utf8/unchecked.h>
|
|
|
|
#include "CustomLevels.h"
|
|
#include "Entity.h"
|
|
#include "Exit.h"
|
|
#include "FileSystemUtils.h"
|
|
#include "GraphicsUtil.h"
|
|
#include "Map.h"
|
|
#include "Music.h"
|
|
#include "Screen.h"
|
|
#include "UtilityClass.h"
|
|
#include "Vlogging.h"
|
|
|
|
void Graphics::init(void)
|
|
{
|
|
flipmode = false;
|
|
setRect(tiles_rect, 0,0,8,8);
|
|
setRect(sprites_rect, 0,0,32,32);
|
|
setRect(bfont_rect, 0,0,8,8);
|
|
setRect(bg_rect, 0,0,320,240);
|
|
setRect(footerrect, 0, 230, 320, 10);
|
|
setRect(prect, 0, 0, 4, 4);
|
|
setRect(line_rect, 0,0,0,0);
|
|
setRect(tele_rect,0,0,96,96);
|
|
setRect(towerbuffer_rect, 8, 8, 320, 240);
|
|
|
|
|
|
//We initialise a few things
|
|
|
|
linestate = 0;
|
|
|
|
|
|
trinketcolset = false;
|
|
|
|
showcutscenebars = false;
|
|
setbars(0);
|
|
notextoutline = false;
|
|
|
|
flipmode = false;
|
|
setflipmode = false;
|
|
|
|
//Background inits
|
|
for (int i = 0; i < numstars; i++)
|
|
{
|
|
SDL_Rect s = {(int) (fRandom() * 320), (int) (fRandom() * 240), 2, 2};
|
|
int s2 = 4+(fRandom()*4);
|
|
stars[i] = s;
|
|
starsspeed[i] = s2;
|
|
}
|
|
|
|
for (int i = 0; i < numbackboxes; i++)
|
|
{
|
|
SDL_Rect bb;
|
|
int bvx = 0;
|
|
int bvy = 0;
|
|
if(fRandom()*100 > 50)
|
|
{
|
|
bvx = 9 - (fRandom() * 19);
|
|
if (bvx > -6 && bvx < 6) bvx = 6;
|
|
bvx = bvx * 1.5;
|
|
setRect(bb, fRandom() * 320, fRandom() * 240, 32, 12);
|
|
}
|
|
else
|
|
{
|
|
bvy = 9 - (fRandom() * 19);
|
|
if (bvy > -6 && bvy < 6) bvy = 6;
|
|
bvy = bvy * 1.5;
|
|
setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32) ;
|
|
}
|
|
float bint = 0.5 + ((fRandom() * 100) / 200);
|
|
backboxes[i] = bb;
|
|
backboxvx[i] = bvx;
|
|
backboxvy[i] = bvy;
|
|
backboxint[i] = bint;
|
|
}
|
|
backoffset = 0;
|
|
backgrounddrawn = false;
|
|
|
|
warpskip = 0;
|
|
warpfcol = 0x000000;
|
|
warpbcol = 0x000000;
|
|
|
|
spcol = 0;
|
|
spcoldel = 0;
|
|
rcol = 0;
|
|
|
|
crewframe = 0;
|
|
crewframedelay = 4;
|
|
menuoffset = 0;
|
|
oldmenuoffset = 0;
|
|
resumegamemode = false;
|
|
|
|
//Fading stuff
|
|
SDL_memset(fadebars, 0, sizeof(fadebars));
|
|
|
|
setfade(0);
|
|
fademode = 0;
|
|
ingame_fademode = 0;
|
|
|
|
// initialize everything else to zero
|
|
backBuffer = NULL;
|
|
ct = colourTransform();
|
|
foot_rect = SDL_Rect();
|
|
foregrounddrawn = false;
|
|
foregroundBuffer = NULL;
|
|
backgrounddrawn = false;
|
|
images_rect = SDL_Rect();
|
|
m = 0;
|
|
linedelay = 0;
|
|
menubuffer = NULL;
|
|
screenbuffer = NULL;
|
|
tempBuffer = NULL;
|
|
warpbuffer = NULL;
|
|
warpbuffer_lerp = NULL;
|
|
footerbuffer = NULL;
|
|
ghostbuffer = NULL;
|
|
towerbg = TowerBG();
|
|
titlebg = TowerBG();
|
|
trinketr = 0;
|
|
trinketg = 0;
|
|
trinketb = 0;
|
|
warprect = SDL_Rect();
|
|
|
|
translucentroomname = false;
|
|
|
|
alpha = 1.0f;
|
|
|
|
screenshake_x = 0;
|
|
screenshake_y = 0;
|
|
|
|
col_crewred = 0x00000000;
|
|
col_crewyellow = 0x00000000;
|
|
col_crewgreen = 0x00000000;
|
|
col_crewcyan = 0x00000000;
|
|
col_crewblue = 0x00000000;
|
|
col_crewpurple = 0x00000000;
|
|
col_crewinactive = 0x00000000;
|
|
col_clock = 0x00000000;
|
|
col_trinket = 0x00000000;
|
|
col_tr = 0;
|
|
col_tg = 0;
|
|
col_tb = 0;
|
|
|
|
kludgeswnlinewidth = false;
|
|
|
|
#ifndef NO_CUSTOM_LEVELS
|
|
tiles1_mounted = false;
|
|
tiles2_mounted = false;
|
|
minimap_mounted = false;
|
|
#endif
|
|
|
|
SDL_zeroa(error);
|
|
SDL_zeroa(error_title);
|
|
}
|
|
|
|
void Graphics::destroy(void)
|
|
{
|
|
#define CLEAR_ARRAY(name) \
|
|
for (size_t i = 0; i < name.size(); i += 1) \
|
|
{ \
|
|
SDL_FreeSurface(name[i]); \
|
|
} \
|
|
name.clear();
|
|
|
|
CLEAR_ARRAY(tiles)
|
|
CLEAR_ARRAY(tiles2)
|
|
CLEAR_ARRAY(tiles3)
|
|
CLEAR_ARRAY(entcolours)
|
|
CLEAR_ARRAY(sprites)
|
|
CLEAR_ARRAY(flipsprites)
|
|
CLEAR_ARRAY(tele)
|
|
CLEAR_ARRAY(bfont)
|
|
CLEAR_ARRAY(flipbfont)
|
|
|
|
#undef CLEAR_ARRAY
|
|
}
|
|
|
|
void Graphics::create_buffers(const SDL_PixelFormat* fmt)
|
|
{
|
|
#define CREATE_SURFACE(w, h) \
|
|
SDL_CreateRGBSurface( \
|
|
SDL_SWSURFACE, \
|
|
w, h, \
|
|
fmt->BitsPerPixel, \
|
|
fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask \
|
|
)
|
|
backBuffer = CREATE_SURFACE(320, 240);
|
|
SDL_SetSurfaceBlendMode(backBuffer, SDL_BLENDMODE_NONE);
|
|
|
|
footerbuffer = CREATE_SURFACE(320, 10);
|
|
SDL_SetSurfaceBlendMode(footerbuffer, SDL_BLENDMODE_BLEND);
|
|
SDL_SetSurfaceAlphaMod(footerbuffer, 127);
|
|
FillRect(footerbuffer, SDL_MapRGB(fmt, 0, 0, 0));
|
|
|
|
ghostbuffer = CREATE_SURFACE(320, 240);
|
|
SDL_SetSurfaceBlendMode(ghostbuffer, SDL_BLENDMODE_BLEND);
|
|
SDL_SetSurfaceAlphaMod(ghostbuffer, 127);
|
|
|
|
foregroundBuffer = CREATE_SURFACE(320, 240);
|
|
SDL_SetSurfaceBlendMode(foregroundBuffer, SDL_BLENDMODE_BLEND);
|
|
|
|
menubuffer = CREATE_SURFACE(320, 240);
|
|
SDL_SetSurfaceBlendMode(menubuffer, SDL_BLENDMODE_NONE);
|
|
|
|
warpbuffer = CREATE_SURFACE(320 + 16, 240 + 16);
|
|
SDL_SetSurfaceBlendMode(warpbuffer, SDL_BLENDMODE_NONE);
|
|
|
|
warpbuffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
|
|
SDL_SetSurfaceBlendMode(warpbuffer_lerp, SDL_BLENDMODE_NONE);
|
|
|
|
towerbg.buffer = CREATE_SURFACE(320 + 16, 240 + 16);
|
|
SDL_SetSurfaceBlendMode(towerbg.buffer, SDL_BLENDMODE_NONE);
|
|
|
|
towerbg.buffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
|
|
SDL_SetSurfaceBlendMode(towerbg.buffer_lerp, SDL_BLENDMODE_NONE);
|
|
|
|
titlebg.buffer = CREATE_SURFACE(320 + 16, 240 + 16);
|
|
SDL_SetSurfaceBlendMode(titlebg.buffer, SDL_BLENDMODE_NONE);
|
|
|
|
titlebg.buffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
|
|
SDL_SetSurfaceBlendMode(titlebg.buffer_lerp, SDL_BLENDMODE_NONE);
|
|
|
|
tempBuffer = CREATE_SURFACE(320, 240);
|
|
SDL_SetSurfaceBlendMode(tempBuffer, SDL_BLENDMODE_NONE);
|
|
|
|
#undef CREATE_SURFACE
|
|
}
|
|
|
|
void Graphics::destroy_buffers(void)
|
|
{
|
|
#define FREE_SURFACE(SURFACE) \
|
|
SDL_FreeSurface(SURFACE); \
|
|
SURFACE = NULL;
|
|
|
|
FREE_SURFACE(backBuffer)
|
|
FREE_SURFACE(footerbuffer)
|
|
FREE_SURFACE(ghostbuffer)
|
|
FREE_SURFACE(foregroundBuffer)
|
|
FREE_SURFACE(menubuffer)
|
|
FREE_SURFACE(warpbuffer)
|
|
FREE_SURFACE(warpbuffer_lerp)
|
|
FREE_SURFACE(towerbg.buffer)
|
|
FREE_SURFACE(towerbg.buffer_lerp)
|
|
FREE_SURFACE(titlebg.buffer)
|
|
FREE_SURFACE(titlebg.buffer_lerp)
|
|
FREE_SURFACE(tempBuffer)
|
|
|
|
#undef FREE_SURFACE
|
|
}
|
|
|
|
int Graphics::font_idx(uint32_t ch)
|
|
{
|
|
if (font_positions.size() > 0)
|
|
{
|
|
std::map<int, int>::iterator iter = font_positions.find(ch);
|
|
if (iter == font_positions.end())
|
|
{
|
|
iter = font_positions.find('?');
|
|
if (iter == font_positions.end())
|
|
{
|
|
WHINE_ONCE("font.txt missing fallback character!");
|
|
return -1;
|
|
}
|
|
}
|
|
return iter->second;
|
|
}
|
|
else
|
|
{
|
|
return ch;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawspritesetcol(int x, int y, int t, int c)
|
|
{
|
|
if (!INBOUNDS_VEC(t, sprites))
|
|
{
|
|
return;
|
|
}
|
|
SDL_Rect rect;
|
|
setRect(rect,x,y,sprites_rect.w,sprites_rect.h);
|
|
setcol(c);
|
|
|
|
BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
|
|
}
|
|
|
|
void Graphics::updatetitlecolours(void)
|
|
{
|
|
setcol(15);
|
|
col_crewred = ct.colour;
|
|
setcol(14);
|
|
col_crewyellow = ct.colour;
|
|
setcol(13);
|
|
col_crewgreen = ct.colour;
|
|
setcol(0);
|
|
col_crewcyan = ct.colour;
|
|
setcol(16);
|
|
col_crewblue = ct.colour;
|
|
setcol(20);
|
|
col_crewpurple = ct.colour;
|
|
setcol(19);
|
|
col_crewinactive = ct.colour;
|
|
|
|
setcol(18);
|
|
col_clock = ct.colour;
|
|
setcol(18);
|
|
col_trinket = ct.colour;
|
|
}
|
|
|
|
#define PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
|
|
if (grphx.im_##tilesheet == NULL) \
|
|
{ \
|
|
/* We have already asserted; just no-op. */ \
|
|
} \
|
|
else if (grphx.im_##tilesheet->w % tile_square != 0 \
|
|
|| grphx.im_##tilesheet->h % tile_square != 0) \
|
|
{ \
|
|
static const char error_fmt[] = "%s.png dimensions not exact multiples of %i!"; \
|
|
static const char error_title_fmt[] = "Error with %s.png"; \
|
|
\
|
|
SDL_snprintf(error, sizeof(error), error_fmt, #tilesheet, tile_square); \
|
|
SDL_snprintf(error_title, sizeof(error_title), error_title_fmt, #tilesheet); \
|
|
\
|
|
vlog_error(error); \
|
|
\
|
|
return false; \
|
|
}
|
|
|
|
#define PROCESS_TILESHEET_RENAME(tilesheet, vector, tile_square, extra_code) \
|
|
PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
|
|
\
|
|
else \
|
|
{ \
|
|
int j; \
|
|
for (j = 0; j < grphx.im_##tilesheet->h / tile_square; ++j) \
|
|
{ \
|
|
int i; \
|
|
for (i = 0; i < grphx.im_##tilesheet->w / tile_square; ++i) \
|
|
{ \
|
|
SDL_Surface* temp = GetSubSurface( \
|
|
grphx.im_##tilesheet, \
|
|
i * tile_square, j * tile_square, \
|
|
tile_square, tile_square \
|
|
); \
|
|
vector.push_back(temp); \
|
|
\
|
|
extra_code \
|
|
} \
|
|
} \
|
|
\
|
|
SDL_FreeSurface(grphx.im_##tilesheet); \
|
|
grphx.im_##tilesheet = NULL; \
|
|
}
|
|
|
|
#define PROCESS_TILESHEET(tilesheet, tile_square, extra_code) \
|
|
PROCESS_TILESHEET_RENAME(tilesheet, tilesheet, tile_square, extra_code)
|
|
|
|
bool Graphics::Makebfont(void)
|
|
{
|
|
PROCESS_TILESHEET(bfont, 8,
|
|
{
|
|
SDL_Surface* TempFlipped = FlipSurfaceVerticle(temp);
|
|
flipbfont.push_back(TempFlipped);
|
|
})
|
|
|
|
unsigned char* charmap;
|
|
size_t length;
|
|
FILESYSTEM_loadAssetToMemory("graphics/font.txt", &charmap, &length, false);
|
|
if (charmap != NULL)
|
|
{
|
|
unsigned char* current = charmap;
|
|
unsigned char* end = charmap + length;
|
|
int pos = 0;
|
|
while (current != end)
|
|
{
|
|
int codepoint = utf8::unchecked::next(current);
|
|
font_positions[codepoint] = pos;
|
|
++pos;
|
|
}
|
|
FILESYSTEM_freeMemory(&charmap);
|
|
}
|
|
else
|
|
{
|
|
font_positions.clear();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int Graphics::bfontlen(uint32_t ch)
|
|
{
|
|
if (ch < 32)
|
|
{
|
|
return 6;
|
|
}
|
|
else
|
|
{
|
|
return 8;
|
|
}
|
|
}
|
|
|
|
bool Graphics::MakeTileArray(void)
|
|
{
|
|
PROCESS_TILESHEET(tiles, 8, {})
|
|
PROCESS_TILESHEET(tiles2, 8, {})
|
|
PROCESS_TILESHEET(tiles3, 8, {})
|
|
PROCESS_TILESHEET(entcolours, 8, {})
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Graphics::maketelearray(void)
|
|
{
|
|
PROCESS_TILESHEET_RENAME(teleporter, tele, 96, {})
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Graphics::MakeSpriteArray(void)
|
|
{
|
|
PROCESS_TILESHEET(sprites, 32, {})
|
|
PROCESS_TILESHEET(flipsprites, 32, {})
|
|
|
|
return true;
|
|
}
|
|
|
|
#undef PROCESS_TILESHEET
|
|
#undef PROCESS_TILESHEET_RENAME
|
|
#undef PROCESS_TILESHEET_CHECK_ERROR
|
|
|
|
|
|
void Graphics::map_tab(int opt, const std::string& text, bool selected /*= false*/)
|
|
{
|
|
int x = opt*80 + 40 - len(text)/2;
|
|
if (selected)
|
|
{
|
|
Print(x-8, 220, "[" + text + "]", 196, 196, 255 - help.glow);
|
|
}
|
|
else
|
|
{
|
|
Print(x, 220, text, 64, 64, 64);
|
|
}
|
|
}
|
|
|
|
void Graphics::map_option(int opt, int num_opts, const std::string& text, bool selected /*= false*/)
|
|
{
|
|
int x = 80 + opt*32;
|
|
int y = 136; // start from middle of menu
|
|
|
|
int yoff = -(num_opts * 12) / 2; // could be simplified to -num_opts * 6, this conveys my intent better though
|
|
yoff += opt * 12;
|
|
|
|
if (flipmode)
|
|
{
|
|
y -= yoff; // going down, which in Flip Mode means going up
|
|
y -= 40;
|
|
}
|
|
else
|
|
{
|
|
y += yoff; // going up
|
|
}
|
|
|
|
if (selected)
|
|
{
|
|
std::string text_upper(text);
|
|
for (size_t i = 0; i < text_upper.length(); i++)
|
|
{
|
|
text_upper[i] = SDL_toupper(text_upper[i]);
|
|
}
|
|
Print(x - 16, y, "[ " + text_upper + " ]", 196, 196, 255 - help.glow);
|
|
}
|
|
else
|
|
{
|
|
Print(x, y, text, 96, 96, 96);
|
|
}
|
|
}
|
|
|
|
static void print_char(
|
|
SDL_Surface* const buffer,
|
|
SDL_Surface* const font,
|
|
const int x,
|
|
const int y,
|
|
const int scale,
|
|
colourTransform& ct
|
|
) {
|
|
SDL_Rect font_rect = {x, y, 8*scale, 8*scale};
|
|
SDL_Surface* surface;
|
|
|
|
if (scale > 1)
|
|
{
|
|
surface = ScaleSurface(font, 8 * scale, 8 * scale);
|
|
if (surface == NULL)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
surface = font;
|
|
}
|
|
|
|
BlitSurfaceColoured(surface, NULL, buffer, &font_rect, ct);
|
|
|
|
if (scale > 1)
|
|
{
|
|
SDL_FreeSurface(surface);
|
|
}
|
|
}
|
|
|
|
void Graphics::do_print(
|
|
const int x,
|
|
const int y,
|
|
const std::string& text,
|
|
int r,
|
|
int g,
|
|
int b,
|
|
int a,
|
|
const int scale
|
|
) {
|
|
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
|
|
|
|
int position = 0;
|
|
std::string::const_iterator iter = text.begin();
|
|
|
|
r = clamp(r, 0, 255);
|
|
g = clamp(g, 0, 255);
|
|
b = clamp(b, 0, 255);
|
|
a = clamp(a, 0, 255);
|
|
|
|
ct.colour = getRGBA(r, g, b, a);
|
|
|
|
while (iter != text.end())
|
|
{
|
|
const uint32_t character = utf8::unchecked::next(iter);
|
|
const int idx = font_idx(character);
|
|
|
|
if (INBOUNDS_VEC(idx, font))
|
|
{
|
|
print_char(backBuffer, font[idx], x + position, y, scale, ct);
|
|
}
|
|
|
|
position += bfontlen(character) * scale;
|
|
}
|
|
}
|
|
|
|
void Graphics::Print( int _x, int _y, const std::string& _s, int r, int g, int b, bool cen /*= false*/ ) {
|
|
return PrintAlpha(_x,_y,_s,r,g,b,255,cen);
|
|
}
|
|
|
|
void Graphics::PrintAlpha( int _x, int _y, const std::string& _s, int r, int g, int b, int a, bool cen /*= false*/ )
|
|
{
|
|
if (cen)
|
|
_x = ((160 ) - ((len(_s)) / 2));
|
|
|
|
return do_print(_x, _y, _s, r, g, b, a, 1);
|
|
}
|
|
|
|
bool Graphics::next_wrap(
|
|
size_t* start,
|
|
size_t* len,
|
|
const char* str,
|
|
const int maxwidth
|
|
) {
|
|
/* This function is UTF-8 aware. But start/len still are bytes. */
|
|
size_t idx = 0;
|
|
size_t lenfromlastspace = 0;
|
|
size_t lastspace = 0;
|
|
int linewidth = 0;
|
|
*len = 0;
|
|
|
|
if (str[idx] == '\0')
|
|
{
|
|
return false;
|
|
}
|
|
|
|
while (true)
|
|
{
|
|
/* FIXME: This only checks one byte, not multiple! */
|
|
if ((str[idx] & 0xC0) == 0x80)
|
|
{
|
|
/* Skip continuation byte. */
|
|
goto next;
|
|
}
|
|
|
|
linewidth += bfontlen(str[idx]);
|
|
|
|
switch (str[idx])
|
|
{
|
|
case ' ':
|
|
lenfromlastspace = idx;
|
|
lastspace = *start;
|
|
break;
|
|
case '\n':
|
|
*start += 1;
|
|
VVV_fallthrough;
|
|
case '\0':
|
|
return true;
|
|
}
|
|
|
|
if (linewidth > maxwidth)
|
|
{
|
|
if (lenfromlastspace != 0)
|
|
{
|
|
*len = lenfromlastspace;
|
|
*start = lastspace + 1;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
next:
|
|
idx += 1;
|
|
*start += 1;
|
|
*len += 1;
|
|
}
|
|
}
|
|
|
|
bool Graphics::next_wrap_s(
|
|
char buffer[],
|
|
const size_t buffer_size,
|
|
size_t* start,
|
|
const char* str,
|
|
const int maxwidth
|
|
) {
|
|
size_t len = 0;
|
|
const size_t prev_start = *start;
|
|
|
|
const bool retval = next_wrap(start, &len, &str[*start], maxwidth);
|
|
|
|
if (retval)
|
|
{
|
|
/* Like next_split_s(), don't use SDL_strlcpy() here. */
|
|
const size_t length = VVV_min(buffer_size - 1, len);
|
|
SDL_memcpy(buffer, &str[prev_start], length);
|
|
buffer[length] = '\0';
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
void Graphics::PrintWrap(
|
|
const int x,
|
|
int y,
|
|
const char* str,
|
|
const int r,
|
|
const int g,
|
|
const int b,
|
|
const bool cen,
|
|
const int linespacing,
|
|
const int maxwidth
|
|
) {
|
|
/* Screen width is 320 pixels. The shortest a char can be is 6 pixels wide.
|
|
* 320 / 6 is 54, rounded up. 4 bytes per char. */
|
|
char buffer[54*4 + 1];
|
|
size_t start = 0;
|
|
|
|
while (next_wrap_s(buffer, sizeof(buffer), &start, str, maxwidth))
|
|
{
|
|
Print(x, y, buffer, r, g, b, cen);
|
|
|
|
if (flipmode)
|
|
{
|
|
y -= linespacing;
|
|
}
|
|
else
|
|
{
|
|
y += linespacing;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Graphics::bigprint( int _x, int _y, const std::string& _s, int r, int g, int b, bool cen, int sc )
|
|
{
|
|
if (cen)
|
|
{
|
|
_x = VVV_max(160 - (int((len(_s)/ 2.0)*sc)), 0 );
|
|
}
|
|
|
|
return do_print(_x, _y, _s, r, g, b, 255, sc);
|
|
}
|
|
|
|
void Graphics::bigbprint(int x, int y, const std::string& s, int r, int g, int b, bool cen, int sc)
|
|
{
|
|
if (!notextoutline)
|
|
{
|
|
bigprint(x, y - sc, s, 0, 0, 0, cen, sc);
|
|
if (cen)
|
|
{
|
|
int x_cen = VVV_max(160 - (len(s) / 2) * sc, 0);
|
|
bigprint(x_cen - sc, y, s, 0, 0, 0, false, sc);
|
|
bigprint(x_cen + sc, y, s, 0, 0, 0, false, sc);
|
|
}
|
|
else
|
|
{
|
|
bigprint(x - sc, y, s, 0, 0, 0, cen, sc);
|
|
bigprint(x + sc, y, s, 0, 0, 0, cen, sc);
|
|
}
|
|
bigprint(x, y + sc, s, 0, 0, 0, cen, sc);
|
|
}
|
|
|
|
bigprint(x, y, s, r, g, b, cen, sc);
|
|
}
|
|
|
|
int Graphics::len(const std::string& t)
|
|
{
|
|
int bfontpos = 0;
|
|
std::string::const_iterator iter = t.begin();
|
|
while (iter != t.end()) {
|
|
int cur = utf8::unchecked::next(iter);
|
|
bfontpos += bfontlen(cur);
|
|
}
|
|
return bfontpos;
|
|
}
|
|
|
|
void Graphics::bprint( int x, int y, const std::string& t, int r, int g, int b, bool cen /*= false*/ ) {
|
|
bprintalpha(x,y,t,r,g,b,255,cen);
|
|
}
|
|
|
|
void Graphics::bprintalpha( int x, int y, const std::string& t, int r, int g, int b, int a, bool cen /*= false*/ )
|
|
{
|
|
if (!notextoutline)
|
|
{
|
|
PrintAlpha(x, y - 1, t, 0, 0, 0, a, cen);
|
|
if (cen)
|
|
{
|
|
const int x_cen = 160 - len(t)/2;
|
|
PrintAlpha(x_cen - 1, y, t, 0, 0, 0, a, false);
|
|
PrintAlpha(x_cen + 1, y, t, 0, 0, 0, a, false);
|
|
}
|
|
else
|
|
{
|
|
PrintAlpha(x -1, y, t, 0, 0, 0, a, cen);
|
|
PrintAlpha(x +1, y, t, 0, 0, 0, a, cen);
|
|
}
|
|
PrintAlpha(x, y+1, t, 0, 0, 0, a, cen);
|
|
}
|
|
|
|
PrintAlpha(x, y, t, r, g, b, a, cen);
|
|
}
|
|
|
|
void Graphics::printcrewname( int x, int y, int t )
|
|
{
|
|
//Print the name of crew member t in the right colour
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
Print(x, y, "Viridian", 16, 240, 240,false );
|
|
break;
|
|
case 1:
|
|
Print(x, y, "Violet", 240, 16, 240,false);
|
|
break;
|
|
case 2:
|
|
Print(x, y, "Vitellary", 240, 240, 16,false);
|
|
break;
|
|
case 3:
|
|
Print(x, y, "Vermilion", 240, 16, 16,false);
|
|
break;
|
|
case 4:
|
|
Print(x, y, "Verdigris", 16, 240, 16,false);
|
|
break;
|
|
case 5:
|
|
Print(x, y, "Victoria", 16, 16, 240,false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::printcrewnamedark( int x, int y, int t )
|
|
{
|
|
//Print the name of crew member t as above, but in black and white
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
Print(x, y, "Viridian", 128,128,128,false);
|
|
break;
|
|
case 1:
|
|
Print(x, y, "Violet", 128,128,128,false);
|
|
break;
|
|
case 2:
|
|
Print(x, y, "Vitellary", 128,128,128,false);
|
|
break;
|
|
case 3:
|
|
Print(x, y, "Vermilion", 128,128,128,false);
|
|
break;
|
|
case 4:
|
|
Print(x, y, "Verdigris", 128,128,128,false);
|
|
break;
|
|
case 5:
|
|
Print(x, y, "Victoria", 128,128,128,false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::printcrewnamestatus( int x, int y, int t )
|
|
{
|
|
//Print the status of crew member t in the right colour
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
Print(x, y, "(that's you!)", 12, 140, 140,false);
|
|
break;
|
|
case 1:
|
|
Print(x, y, "Rescued!", 140, 12, 140,false);
|
|
break;
|
|
case 2:
|
|
Print(x, y, "Rescued!", 140, 140, 12,false);
|
|
break;
|
|
case 3:
|
|
Print(x, y, "Rescued!", 140, 12, 12,false);
|
|
break;
|
|
case 4:
|
|
Print(x, y, "Rescued!", 12, 140, 12,false);
|
|
break;
|
|
case 5:
|
|
Print(x, y, "Rescued!", 12, 12, 140,false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawsprite( int x, int y, int t, int r, int g, int b )
|
|
{
|
|
if (!INBOUNDS_VEC(t, sprites))
|
|
{
|
|
WHINE_ONCE("drawsprite() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
SDL_Rect rect = {x, y, sprites_rect.w, sprites_rect.h};
|
|
setcolreal(getRGB(r,g,b));
|
|
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
|
|
}
|
|
|
|
void Graphics::drawsprite(int x, int y, int t, Uint32 c)
|
|
{
|
|
if (!INBOUNDS_VEC(t, sprites))
|
|
{
|
|
WHINE_ONCE("drawsprite() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
SDL_Rect rect = {x, y, sprites_rect.w, sprites_rect.h};
|
|
setcolreal(c);
|
|
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
|
|
}
|
|
|
|
#ifndef NO_CUSTOM_LEVELS
|
|
bool Graphics::shouldrecoloroneway(const int tilenum, const bool mounted)
|
|
{
|
|
return (tilenum >= 14 && tilenum <= 17
|
|
&& (!mounted
|
|
|| cl.onewaycol_override));
|
|
}
|
|
#endif
|
|
|
|
void Graphics::drawtile( int x, int y, int t )
|
|
{
|
|
if (!INBOUNDS_VEC(t, tiles))
|
|
{
|
|
WHINE_ONCE("drawtile() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
SDL_Rect rect = {x, y, tiles_rect.w, tiles_rect.h};
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
if (shouldrecoloroneway(t, tiles1_mounted))
|
|
{
|
|
colourTransform thect = {cl.getonewaycol()};
|
|
BlitSurfaceTinted(tiles[t], NULL, backBuffer, &rect, thect);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
BlitSurfaceStandard(tiles[t], NULL, backBuffer, &rect);
|
|
}
|
|
}
|
|
|
|
|
|
void Graphics::drawtile2( int x, int y, int t )
|
|
{
|
|
if (!INBOUNDS_VEC(t, tiles2))
|
|
{
|
|
WHINE_ONCE("drawtile2() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
SDL_Rect rect = {x, y, tiles_rect.w, tiles_rect.h};
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
if (shouldrecoloroneway(t, tiles2_mounted))
|
|
{
|
|
colourTransform thect = {cl.getonewaycol()};
|
|
BlitSurfaceTinted(tiles2[t], NULL, backBuffer, &rect, thect);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
BlitSurfaceStandard(tiles2[t], NULL, backBuffer, &rect);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtile3( int x, int y, int t, int off, int height_subtract /*= 0*/ )
|
|
{
|
|
t += off * 30;
|
|
if (!INBOUNDS_VEC(t, tiles3))
|
|
{
|
|
WHINE_ONCE("drawtile3() out-of-bounds!");
|
|
return;
|
|
}
|
|
SDL_Rect src_rect = { 0, 0, tiles_rect.w, tiles_rect.h - height_subtract };
|
|
SDL_Rect rect = {x, y, tiles_rect.w, tiles_rect.h};
|
|
BlitSurfaceStandard(tiles3[t], &src_rect, backBuffer, &rect);
|
|
}
|
|
|
|
void Graphics::drawtowertile( int x, int y, int t )
|
|
{
|
|
if (!INBOUNDS_VEC(t, tiles2))
|
|
{
|
|
WHINE_ONCE("drawtowertile() out-of-bounds!");
|
|
return;
|
|
}
|
|
x += 8;
|
|
y += 8;
|
|
SDL_Rect rect = {x, y, tiles_rect.w, tiles_rect.h};
|
|
BlitSurfaceStandard(tiles2[t], NULL, warpbuffer, &rect);
|
|
}
|
|
|
|
|
|
void Graphics::drawtowertile3( int x, int y, int t, TowerBG& bg_obj )
|
|
{
|
|
t += bg_obj.colstate*30;
|
|
if (!INBOUNDS_VEC(t, tiles3))
|
|
{
|
|
WHINE_ONCE("drawtowertile3() out-of-bounds!");
|
|
return;
|
|
}
|
|
x += 8;
|
|
y += 8;
|
|
SDL_Rect rect = {x, y, tiles_rect.w, tiles_rect.h};
|
|
BlitSurfaceStandard(tiles3[t], NULL, bg_obj.buffer, &rect);
|
|
}
|
|
|
|
void Graphics::drawgui(void)
|
|
{
|
|
int text_sign;
|
|
int crew_yp;
|
|
int crew_sprite;
|
|
size_t i;
|
|
|
|
if (flipmode)
|
|
{
|
|
text_sign = -1;
|
|
crew_yp = 64 + 48 + 4;
|
|
crew_sprite = 6;
|
|
}
|
|
else
|
|
{
|
|
text_sign = 1;
|
|
crew_yp = 64 + 32 + 4;
|
|
crew_sprite = 0;
|
|
}
|
|
|
|
//Draw all the textboxes to the screen
|
|
for (i = 0; i<textbox.size(); i++)
|
|
{
|
|
int text_yoff;
|
|
int yp;
|
|
bool opaque;
|
|
if (flipmode)
|
|
{
|
|
text_yoff = textbox[i].line.size() * 8;
|
|
}
|
|
else
|
|
{
|
|
text_yoff = 8;
|
|
}
|
|
|
|
yp = textbox[i].yp;
|
|
if (flipmode && textbox[i].flipme)
|
|
{
|
|
yp += 2 * (120 - yp) - 8 * (textbox[i].line.size() + 2);
|
|
}
|
|
|
|
if (textbox[i].r == 0 && textbox[i].g == 0 && textbox[i].b == 0)
|
|
{
|
|
size_t j;
|
|
for (j = 0; j < textbox[i].line.size(); j++)
|
|
{
|
|
bprint(textbox[i].xp + 8, yp + text_yoff + text_sign * (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const float tl_lerp = lerp(textbox[i].prev_tl, textbox[i].tl);
|
|
const int r = textbox[i].r * tl_lerp;
|
|
const int g = textbox[i].g * tl_lerp;
|
|
const int b = textbox[i].b * tl_lerp;
|
|
size_t j;
|
|
|
|
drawtextbox(textbox[i].xp, yp, textbox[i].w/8, textbox[i].h/8, r, g, b);
|
|
|
|
for (j = 0; j < textbox[i].line.size(); j++)
|
|
{
|
|
Print(textbox[i].xp + 8, yp + text_yoff + text_sign * (j * 8), textbox[i].line[j], r, g, b);
|
|
}
|
|
}
|
|
|
|
opaque = textbox[i].tl >= 1.0;
|
|
|
|
if (!opaque)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (textbox[i].yp == 12 && textbox[i].r == 165)
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawimage(5, 0, 180, true);
|
|
}
|
|
else
|
|
{
|
|
drawimage(0, 0, 12, true);
|
|
}
|
|
}
|
|
else if (textbox[i].yp == 12 && textbox[i].g == 165)
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawimage(6, 0, 180, true);
|
|
}
|
|
else
|
|
{
|
|
drawimage(4, 0, 12, true);
|
|
}
|
|
}
|
|
if (textbox[i].r == 175 && textbox[i].g == 175)
|
|
{
|
|
//purple guy
|
|
drawsprite(80 - 6, crew_yp, crew_sprite, 220- help.glow/4 - textbox[i].rand, 120- help.glow/4, 210 - help.glow/4);
|
|
}
|
|
else if (textbox[i].r == 175 && textbox[i].b == 175)
|
|
{
|
|
//red guy
|
|
drawsprite(80 - 6, crew_yp, crew_sprite, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
}
|
|
else if (textbox[i].r == 175)
|
|
{
|
|
//green guy
|
|
drawsprite(80 - 6, crew_yp, crew_sprite, 120 - help.glow / 4 - textbox[i].rand, 220 - help.glow / 4, 120 - help.glow / 4);
|
|
}
|
|
else if (textbox[i].g == 175)
|
|
{
|
|
//yellow guy
|
|
drawsprite(80 - 6, crew_yp, crew_sprite, 220- help.glow/4 - textbox[i].rand, 210 - help.glow/4, 120- help.glow/4);
|
|
}
|
|
else if (textbox[i].b == 175)
|
|
{
|
|
//blue guy
|
|
drawsprite(80 - 6, crew_yp, crew_sprite, 75, 75, 255- help.glow/4 - textbox[i].rand);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::updatetextboxes(void)
|
|
{
|
|
for (size_t i = 0; i < textbox.size(); i++)
|
|
{
|
|
textbox[i].update();
|
|
|
|
if (textbox[i].tm == 2 && textbox[i].tl <= 0.5)
|
|
{
|
|
textbox.erase(textbox.begin() + i);
|
|
i--;
|
|
continue;
|
|
}
|
|
|
|
if (textbox[i].tl >= 1.0f
|
|
&& ((textbox[i].r == 175 && textbox[i].g == 175)
|
|
|| textbox[i].r == 175
|
|
|| textbox[i].g == 175
|
|
|| textbox[i].b == 175)
|
|
&& (textbox[i].r != 175 || textbox[i].b != 175))
|
|
{
|
|
textbox[i].rand = fRandom() * 20;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawimagecol( int t, int xp, int yp, int r = 0, int g = 0, int b = 0, bool cent/*= false*/ )
|
|
{
|
|
if (!INBOUNDS_VEC(t, images))
|
|
{
|
|
return;
|
|
}
|
|
SDL_Rect trect;
|
|
if(r+g+b != 0)
|
|
{
|
|
RGBf(r,g,b);
|
|
}
|
|
|
|
point tpoint;
|
|
if (cent)
|
|
{
|
|
tpoint.x = 160 - int(images[t]->w / 2);
|
|
tpoint.y = yp;
|
|
trect.x = tpoint.x ;
|
|
trect.y = tpoint.y;
|
|
trect.w = images[t]->w;
|
|
trect.h= images[t]->h;
|
|
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
|
|
|
|
}
|
|
else
|
|
{
|
|
trect.x = xp;
|
|
trect.y = yp;
|
|
trect.w = images[t]->w;
|
|
trect.h = images[t]->h;
|
|
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
|
|
|
|
}
|
|
}
|
|
|
|
void Graphics::drawimage( int t, int xp, int yp, bool cent/*=false*/ )
|
|
{
|
|
if (!INBOUNDS_VEC(t, images))
|
|
{
|
|
return;
|
|
}
|
|
|
|
SDL_Rect trect;
|
|
if (cent)
|
|
{
|
|
trect.x = 160 - int(images[t]->w / 2);
|
|
trect.y = yp;
|
|
trect.w = images[t]->w;
|
|
trect.h = images[t]->h;
|
|
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
|
|
}
|
|
else
|
|
{
|
|
|
|
trect.x = xp;
|
|
trect.y = yp;
|
|
trect.w = images[t]->w;
|
|
trect.h= images[t]->h;
|
|
|
|
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
|
|
}
|
|
}
|
|
|
|
void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
|
|
{
|
|
if (!INBOUNDS_VEC(t, images))
|
|
{
|
|
return;
|
|
}
|
|
|
|
SDL_Rect trect;
|
|
|
|
trect.x = xp;
|
|
trect.y = yp;
|
|
trect.w = wp;
|
|
trect.h= hp;
|
|
|
|
SDL_Rect trect2;
|
|
|
|
trect2.x = 0;
|
|
trect2.y = 0;
|
|
trect2.w = wp;
|
|
trect2.h= hp;
|
|
|
|
BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect);
|
|
}
|
|
|
|
void Graphics::cutscenebars(void)
|
|
{
|
|
int usethispos = lerp(oldcutscenebarspos, cutscenebarspos);
|
|
if (showcutscenebars)
|
|
{
|
|
FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000);
|
|
FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000);
|
|
}
|
|
else if (cutscenebarspos > 0) //disappearing
|
|
{
|
|
//draw
|
|
FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000);
|
|
FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000);
|
|
}
|
|
}
|
|
|
|
void Graphics::cutscenebarstimer(void)
|
|
{
|
|
oldcutscenebarspos = cutscenebarspos;
|
|
if (showcutscenebars)
|
|
{
|
|
cutscenebarspos += 25;
|
|
cutscenebarspos = VVV_min(cutscenebarspos, 361);
|
|
}
|
|
else if (cutscenebarspos > 0)
|
|
{
|
|
//disappearing
|
|
cutscenebarspos -= 25;
|
|
cutscenebarspos = VVV_max(cutscenebarspos, 0);
|
|
}
|
|
}
|
|
|
|
void Graphics::setbars(const int position)
|
|
{
|
|
cutscenebarspos = position;
|
|
oldcutscenebarspos = position;
|
|
}
|
|
|
|
void Graphics::drawcrewman( int x, int y, int t, bool act, bool noshift /*=false*/ )
|
|
{
|
|
if (!act)
|
|
{
|
|
if (noshift)
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawsprite(x, y, 14, col_crewinactive);
|
|
}
|
|
else
|
|
{
|
|
drawsprite(x, y, 12, col_crewinactive);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawsprite(x - 8, y, 14, col_crewinactive);
|
|
}
|
|
else
|
|
{
|
|
drawsprite(x - 8, y, 12, col_crewinactive);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (flipmode) crewframe += 6;
|
|
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
drawsprite(x, y, crewframe, col_crewcyan);
|
|
break;
|
|
case 1:
|
|
drawsprite(x, y, crewframe, col_crewpurple);
|
|
break;
|
|
case 2:
|
|
drawsprite(x, y, crewframe, col_crewyellow);
|
|
break;
|
|
case 3:
|
|
drawsprite(x, y, crewframe, col_crewred);
|
|
break;
|
|
case 4:
|
|
drawsprite(x, y, crewframe, col_crewgreen);
|
|
break;
|
|
case 5:
|
|
drawsprite(x, y, crewframe, col_crewblue);
|
|
break;
|
|
}
|
|
|
|
if (flipmode) crewframe -= 6;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawpixeltextbox(
|
|
const int x,
|
|
const int y,
|
|
const int w,
|
|
const int h,
|
|
const int r,
|
|
const int g,
|
|
const int b
|
|
) {
|
|
int k;
|
|
|
|
FillRect(backBuffer, x, y, w, h, r/6, g/6, b/6);
|
|
|
|
/* Horizontal tiles */
|
|
for (k = 0; k < w/8 - 2; ++k)
|
|
{
|
|
drawcoloredtile(x + 8 + k*8, y, 41, r, g, b);
|
|
drawcoloredtile(x + 8 + k*8, y + h - 8, 46, r, g, b);
|
|
}
|
|
|
|
if (w % 8 != 0)
|
|
{
|
|
/* Fill in horizontal gap */
|
|
drawcoloredtile(x + w - 16, y, 41, r, g, b);
|
|
drawcoloredtile(x + w - 16, y + h - 8, 46, r, g, b);
|
|
}
|
|
|
|
/* Vertical tiles */
|
|
for (k = 0; k < h/8 - 2; ++k)
|
|
{
|
|
drawcoloredtile(x, y + 8 + k*8, 43, r, g, b);
|
|
drawcoloredtile(x + w - 8, y + 8 + k*8, 44, r, g, b);
|
|
}
|
|
|
|
if (h % 8 != 0)
|
|
{
|
|
/* Fill in vertical gap */
|
|
drawcoloredtile(x, y + h - 16, 43, r, g, b);
|
|
drawcoloredtile(x + w - 8, y + h - 16, 44, r, g, b);
|
|
}
|
|
|
|
/* Corners */
|
|
drawcoloredtile(x, y, 40, r, g, b);
|
|
drawcoloredtile(x + w - 8, y, 42, r, g, b);
|
|
drawcoloredtile(x, y + h - 8, 45, r, g, b);
|
|
drawcoloredtile(x + w - 8, y + h - 8, 47, r, g, b);
|
|
}
|
|
|
|
void Graphics::drawtextbox(
|
|
const int x,
|
|
const int y,
|
|
const int w,
|
|
const int h,
|
|
const int r,
|
|
const int g,
|
|
const int b
|
|
) {
|
|
return drawpixeltextbox(x, y, w*8, h*8, r, g, b);
|
|
}
|
|
|
|
void Graphics::textboxactive(void)
|
|
{
|
|
//Remove all but the most recent textbox
|
|
for (int i = 0; i < (int) textbox.size(); i++)
|
|
{
|
|
if (m != i) textbox[i].remove();
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxremovefast(void)
|
|
{
|
|
//Remove all textboxes
|
|
for (size_t i = 0; i < textbox.size(); i++)
|
|
{
|
|
textbox[i].removefast();
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxremove(void)
|
|
{
|
|
//Remove all textboxes
|
|
for (size_t i = 0; i < textbox.size(); i++)
|
|
{
|
|
textbox[i].remove();
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxtimer( int t )
|
|
{
|
|
if (!INBOUNDS_VEC(m, textbox))
|
|
{
|
|
vlog_error("textboxtimer() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
textbox[m].timer=t;
|
|
}
|
|
|
|
void Graphics::addline( const std::string& t )
|
|
{
|
|
if (!INBOUNDS_VEC(m, textbox))
|
|
{
|
|
vlog_error("addline() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
textbox[m].addline(t);
|
|
}
|
|
|
|
void Graphics::textboxadjust(void)
|
|
{
|
|
if (!INBOUNDS_VEC(m, textbox))
|
|
{
|
|
vlog_error("textboxadjust() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
textbox[m].adjust();
|
|
}
|
|
|
|
|
|
void Graphics::createtextboxreal(
|
|
const std::string& t,
|
|
int xp,
|
|
int yp,
|
|
int r,
|
|
int g,
|
|
int b,
|
|
bool flipme
|
|
) {
|
|
m = textbox.size();
|
|
|
|
if(m<20)
|
|
{
|
|
textboxclass text;
|
|
text.line.push_back(t);
|
|
text.xp = xp;
|
|
int length = utf8::unchecked::distance(t.begin(), t.end());
|
|
if (xp == -1) text.xp = 160 - (((length / 2) + 1) * 8);
|
|
text.yp = yp;
|
|
text.initcol(r, g, b);
|
|
text.flipme = flipme;
|
|
text.resize();
|
|
textbox.push_back(text);
|
|
}
|
|
}
|
|
|
|
void Graphics::createtextbox(
|
|
const std::string& t,
|
|
int xp,
|
|
int yp,
|
|
int r,
|
|
int g,
|
|
int b
|
|
) {
|
|
createtextboxreal(t, xp, yp, r, g, b, false);
|
|
}
|
|
|
|
void Graphics::createtextboxflipme(
|
|
const std::string& t,
|
|
int xp,
|
|
int yp,
|
|
int r,
|
|
int g,
|
|
int b
|
|
) {
|
|
createtextboxreal(t, xp, yp, r, g, b, true);
|
|
}
|
|
|
|
void Graphics::drawfade(void)
|
|
{
|
|
int usethisamount = lerp(oldfadeamount, fadeamount);
|
|
if ((fademode == 1)||(fademode == 4))
|
|
{
|
|
ClearSurface(backBuffer);
|
|
}
|
|
else if(fademode==3)
|
|
{
|
|
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
|
|
{
|
|
FillRect(backBuffer, fadebars[i], i * 16, usethisamount, 16, 0x000000 );
|
|
}
|
|
}
|
|
else if(fademode==5 )
|
|
{
|
|
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
|
|
{
|
|
FillRect(backBuffer, fadebars[i]-usethisamount, i * 16, 500, 16, 0x000000 );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Graphics::processfade(void)
|
|
{
|
|
oldfadeamount = fadeamount;
|
|
if (fademode > 1)
|
|
{
|
|
if (fademode == 2)
|
|
{
|
|
//prepare fade out
|
|
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
|
|
{
|
|
fadebars[i] = -int(fRandom() * 12) * 8;
|
|
}
|
|
setfade(0);
|
|
fademode = 3;
|
|
}
|
|
else if (fademode == 3)
|
|
{
|
|
fadeamount += 24;
|
|
if (fadeamount > 416)
|
|
{
|
|
fademode = 1; //faded
|
|
}
|
|
}
|
|
else if (fademode == 4)
|
|
{
|
|
//prepare fade in
|
|
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
|
|
{
|
|
fadebars[i] = 320 + int(fRandom() * 12) * 8;
|
|
}
|
|
setfade(416);
|
|
fademode = 5;
|
|
}
|
|
else if (fademode == 5)
|
|
{
|
|
fadeamount -= 24;
|
|
if (fadeamount <= 0)
|
|
{
|
|
fademode = 0; //normal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::setfade(const int amount)
|
|
{
|
|
fadeamount = amount;
|
|
oldfadeamount = amount;
|
|
}
|
|
|
|
void Graphics::drawmenu( int cr, int cg, int cb, bool levelmenu /*= false*/ )
|
|
{
|
|
for (size_t i = 0; i < game.menuoptions.size(); i++)
|
|
{
|
|
MenuOption& opt = game.menuoptions[i];
|
|
|
|
int fr, fg, fb;
|
|
if (opt.active)
|
|
{
|
|
// Color it normally
|
|
fr = cr;
|
|
fg = cg;
|
|
fb = cb;
|
|
}
|
|
else
|
|
{
|
|
// Color it gray
|
|
fr = 128;
|
|
fg = 128;
|
|
fb = 128;
|
|
}
|
|
|
|
int x = i*game.menuspacing + game.menuxoff;
|
|
int y = 140 + i*12 + game.menuyoff;
|
|
|
|
#ifndef NO_CUSTOM_LEVELS
|
|
if (levelmenu)
|
|
{
|
|
size_t separator;
|
|
if (cl.ListOfMetaData.size() > 8)
|
|
{
|
|
separator = 3;
|
|
}
|
|
else
|
|
{
|
|
separator = 1;
|
|
}
|
|
if (game.menuoptions.size() - i <= separator)
|
|
{
|
|
// We're on "next page", "previous page", or "return to menu". Draw them separated by a bit
|
|
y += 8;
|
|
}
|
|
else
|
|
{
|
|
// Get out of the way of the level descriptions
|
|
y += 4;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
char tempstring[MENU_TEXT_BYTES];
|
|
SDL_strlcpy(tempstring, opt.text, sizeof(tempstring));
|
|
|
|
char buffer[MENU_TEXT_BYTES];
|
|
if ((int) i == game.currentmenuoption && game.slidermode == SLIDER_NONE)
|
|
{
|
|
if (opt.active)
|
|
{
|
|
// Uppercase the text
|
|
// FIXME: This isn't UTF-8 aware!
|
|
size_t templen = SDL_strlen(tempstring);
|
|
for (size_t ii = 0; ii < templen; ii++)
|
|
{
|
|
tempstring[ii] = SDL_toupper(tempstring[ii]);
|
|
}
|
|
}
|
|
|
|
// Add brackets
|
|
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
|
|
// Account for brackets
|
|
x -= 16;
|
|
}
|
|
else
|
|
{
|
|
SDL_strlcpy(buffer, tempstring, sizeof(buffer));
|
|
}
|
|
|
|
Print(x, y, buffer, fr, fg, fb);
|
|
}
|
|
}
|
|
|
|
|
|
void Graphics::drawcoloredtile(
|
|
const int x,
|
|
const int y,
|
|
const int t,
|
|
const int r,
|
|
const int g,
|
|
const int b
|
|
) {
|
|
SDL_Rect rect;
|
|
|
|
if (!INBOUNDS_VEC(t, tiles))
|
|
{
|
|
return;
|
|
}
|
|
|
|
setcolreal(getRGB(r, g, b));
|
|
setRect(rect, x, y, tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceColoured(tiles[t], NULL, backBuffer, &rect, ct);
|
|
}
|
|
|
|
|
|
bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2)
|
|
{
|
|
|
|
//find rectangle where they intersect:
|
|
|
|
int r1_left = p1.x;
|
|
int r1_right = r1_left + surface1->w;
|
|
int r2_left = p2.x;
|
|
int r2_right = r2_left + surface2->w;
|
|
|
|
int r1_bottom = p1.y;
|
|
int r1_top = p1.y + surface1->h;
|
|
int r2_bottom = p2.y;
|
|
int r2_top = p2.y + surface2->h;
|
|
|
|
SDL_Rect rect1 = {p1.x, p1.y, surface1->w, surface1->h};
|
|
SDL_Rect rect2 = {p2.x, p2.y, surface2->w, surface2->h};
|
|
bool intersection = help.intersects(rect1, rect2);
|
|
|
|
if(intersection)
|
|
{
|
|
int r3_left = VVV_max(r1_left, r2_left);
|
|
int r3_top = VVV_min(r1_top, r2_top);
|
|
int r3_right = VVV_min(r1_right, r2_right);
|
|
int r3_bottom= VVV_max(r1_bottom, r2_bottom);
|
|
|
|
//for every pixel inside rectangle
|
|
for(int x = r3_left; x < r3_right; x++)
|
|
{
|
|
for(int y = r3_bottom; y < r3_top; y++)
|
|
{
|
|
Uint32 pixel1 = ReadPixel(surface1 , x - p1.x, y - p1.y);
|
|
Uint32 pixel2 = ReadPixel(surface2 , x - p2.x, y - p2.y);
|
|
if ((pixel1 & 0x000000FF) && (pixel2 & 0x000000FF))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
|
|
}
|
|
|
|
void Graphics::drawgravityline( int t )
|
|
{
|
|
if (!INBOUNDS_VEC(t, obj.entities))
|
|
{
|
|
WHINE_ONCE("drawgravityline() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
if (obj.entities[t].life == 0)
|
|
{
|
|
switch(linestate)
|
|
{
|
|
case 0:
|
|
FillRect(backBuffer,line_rect, getRGB(200-20, 200-20, 200-20));
|
|
break;
|
|
case 1:
|
|
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 225-30));
|
|
break;
|
|
case 2:
|
|
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 245-30));
|
|
break;
|
|
case 3:
|
|
FillRect(backBuffer,line_rect, getRGB(200-20, 200-20, 164-10));
|
|
break;
|
|
case 4:
|
|
FillRect(backBuffer,line_rect, getRGB(196-20, 255-30, 224-20));
|
|
break;
|
|
case 5:
|
|
FillRect(backBuffer,line_rect, getRGB(196-20, 235-30, 205-20));
|
|
break;
|
|
case 6:
|
|
FillRect(backBuffer,line_rect, getRGB(164-10, 164-10, 164-10));
|
|
break;
|
|
case 7:
|
|
FillRect(backBuffer,line_rect, getRGB(205-20, 245-30, 225-30));
|
|
break;
|
|
case 8:
|
|
FillRect(backBuffer,line_rect, getRGB(225-30, 255-30, 205-20));
|
|
break;
|
|
case 9:
|
|
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 245-30));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer,line_rect, getRGB(96, 96, 96));
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtrophytext(void)
|
|
{
|
|
int temp, temp2, temp3;
|
|
|
|
if (obj.trophytext < 15)
|
|
{
|
|
int usethismult = lerp(obj.oldtrophytext, obj.trophytext);
|
|
temp = (196 * usethismult) / 15;
|
|
temp2 = (196 * usethismult) / 15;
|
|
temp3 = ((255 - help.glow) * usethismult) / 15;
|
|
}
|
|
else
|
|
{
|
|
temp = 196;
|
|
temp2 = 196;
|
|
temp3 = 255 - help.glow;
|
|
}
|
|
switch(obj.trophytype)
|
|
{
|
|
case 1:
|
|
Print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 2:
|
|
Print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 3:
|
|
Print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 4:
|
|
Print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 5:
|
|
Print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 6:
|
|
Print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 7:
|
|
Print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Complete the game", temp, temp2, temp3, true);
|
|
break;
|
|
case 8:
|
|
Print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
|
|
break;
|
|
case 9:
|
|
Print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 10:
|
|
Print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 11:
|
|
Print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 12:
|
|
Print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 13:
|
|
Print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 14:
|
|
Print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 15:
|
|
Print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 16:
|
|
Print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 17:
|
|
Print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 18:
|
|
Print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 20:
|
|
Print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawentities(void)
|
|
{
|
|
const int yoff = map.towermode ? lerp(map.oldypos, map.ypos) : 0;
|
|
|
|
if (!map.custommode)
|
|
{
|
|
for (int i = obj.entities.size() - 1; i >= 0; i--)
|
|
{
|
|
if (!obj.entities[i].ishumanoid())
|
|
{
|
|
drawentity(i, yoff);
|
|
}
|
|
}
|
|
|
|
for (int i = obj.entities.size() - 1; i >= 0; i--)
|
|
{
|
|
if (obj.entities[i].ishumanoid())
|
|
{
|
|
drawentity(i, yoff);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = obj.entities.size() - 1; i >= 0; i--)
|
|
{
|
|
drawentity(i, yoff);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawentity(const int i, const int yoff)
|
|
{
|
|
if (!INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
WHINE_ONCE("drawentity() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
if (obj.entities[i].invis)
|
|
{
|
|
return;
|
|
}
|
|
|
|
point tpoint;
|
|
|
|
SDL_Rect drawRect;
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
// Special case for gray Warp Zone tileset!
|
|
const RoomProperty* const room = cl.getroomprop(game.roomx - 100, game.roomy - 100);
|
|
const bool custom_gray = room->tileset == 3 && room->tilecol == 6;
|
|
#else
|
|
const bool custom_gray = false;
|
|
#endif
|
|
|
|
std::vector<SDL_Surface*>& tilesvec = (map.custommode && !map.finalmode) ? entcolours : tiles;
|
|
|
|
std::vector<SDL_Surface*>& spritesvec = flipmode ? flipsprites : sprites;
|
|
|
|
const int xp = lerp(obj.entities[i].lerpoldxp, obj.entities[i].xp);
|
|
const int yp = lerp(obj.entities[i].lerpoldyp, obj.entities[i].yp);
|
|
|
|
switch (obj.entities[i].size)
|
|
{
|
|
case 0:
|
|
{
|
|
// Sprites
|
|
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
|
|
{
|
|
return;
|
|
}
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
setcolreal(obj.entities[i].realcol);
|
|
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
|
|
|
|
//screenwrapping!
|
|
point wrappedPoint;
|
|
bool wrapX = false;
|
|
bool wrapY = false;
|
|
|
|
wrappedPoint.x = tpoint.x;
|
|
if (tpoint.x < 0)
|
|
{
|
|
wrapX = true;
|
|
wrappedPoint.x += 320;
|
|
}
|
|
else if (tpoint.x > 300)
|
|
{
|
|
wrapX = true;
|
|
wrappedPoint.x -= 320;
|
|
}
|
|
|
|
wrappedPoint.y = tpoint.y;
|
|
if (tpoint.y < 8)
|
|
{
|
|
wrapY = true;
|
|
wrappedPoint.y += 232;
|
|
}
|
|
else if (tpoint.y > 210)
|
|
{
|
|
wrapY = true;
|
|
wrappedPoint.y -= 232;
|
|
}
|
|
|
|
const bool isInWrappingAreaOfTower = map.towermode && !map.minitowermode && map.ypos >= 500 && map.ypos <= 5000;
|
|
if (wrapX && (map.warpx || isInWrappingAreaOfTower))
|
|
{
|
|
drawRect = sprites_rect;
|
|
drawRect.x += wrappedPoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
if (wrapY && map.warpy)
|
|
{
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += wrappedPoint.y;
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
if (wrapX && wrapY && map.warpx && map.warpy)
|
|
{
|
|
drawRect = sprites_rect;
|
|
drawRect.x += wrappedPoint.x;
|
|
drawRect.y += wrappedPoint.y;
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
break;
|
|
}
|
|
case 1:
|
|
// Tiles
|
|
if (!INBOUNDS_VEC(obj.entities[i].drawframe, tiles))
|
|
{
|
|
return;
|
|
}
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
break;
|
|
case 2:
|
|
case 8:
|
|
{
|
|
// Special: Moving platform, 4 tiles or 8 tiles
|
|
if (!INBOUNDS_VEC(obj.entities[i].drawframe, tilesvec))
|
|
{
|
|
return;
|
|
}
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
int thiswidth = 4;
|
|
if (obj.entities[i].size == 8)
|
|
{
|
|
thiswidth = 8;
|
|
}
|
|
for (int ii = 0; ii < thiswidth; ii++)
|
|
{
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
drawRect.x += 8 * ii;
|
|
if (custom_gray)
|
|
{
|
|
colourTransform temp_ct;
|
|
temp_ct.colour = 0xFFFFFFFF;
|
|
BlitSurfaceTinted(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, temp_ct);
|
|
}
|
|
else
|
|
{
|
|
BlitSurfaceStandard(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 3: // Big chunky pixels!
|
|
prect.x = xp;
|
|
prect.y = yp - yoff;
|
|
FillRect(backBuffer, prect, obj.entities[i].realcol);
|
|
break;
|
|
case 4: // Small pickups
|
|
setcolreal(obj.entities[i].realcol);
|
|
drawhuetile(xp, yp - yoff, obj.entities[i].tile);
|
|
break;
|
|
case 5: //Horizontal Line
|
|
{
|
|
int oldw = obj.entities[i].w;
|
|
if ((game.swngame == 3 || kludgeswnlinewidth) && obj.getlineat(84 - 32) == i)
|
|
{
|
|
oldw -= 24;
|
|
}
|
|
line_rect.x = xp;
|
|
line_rect.y = yp - yoff;
|
|
line_rect.w = lerp(oldw, obj.entities[i].w);
|
|
line_rect.h = 1;
|
|
drawgravityline(i);
|
|
break;
|
|
}
|
|
case 6: //Vertical Line
|
|
line_rect.x = xp;
|
|
line_rect.y = yp - yoff;
|
|
line_rect.w = 1;
|
|
line_rect.h = obj.entities[i].h;
|
|
drawgravityline(i);
|
|
break;
|
|
case 7: //Teleporter
|
|
drawtele(xp, yp - yoff, obj.entities[i].drawframe, obj.entities[i].realcol);
|
|
break;
|
|
//case 8: // Special: Moving platform, 8 tiles
|
|
// Note: This code is in the 4-tile code
|
|
break;
|
|
case 9: // Really Big Sprite! (2x2)
|
|
setcolreal(obj.entities[i].realcol);
|
|
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
if (INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
|
|
{
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
|
|
tpoint.x = xp+32;
|
|
tpoint.y = yp - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
if (INBOUNDS_VEC(obj.entities[i].drawframe+1, spritesvec))
|
|
{
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
|
|
tpoint.x = xp;
|
|
tpoint.y = yp+32 - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
if (INBOUNDS_VEC(obj.entities[i].drawframe+12, spritesvec))
|
|
{
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
|
|
tpoint.x = xp+32;
|
|
tpoint.y = yp+32 - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
if (INBOUNDS_VEC(obj.entities[i].drawframe+13, spritesvec))
|
|
{
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
break;
|
|
case 10: // 2x1 Sprite
|
|
setcolreal(obj.entities[i].realcol);
|
|
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
if (INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
|
|
{
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
|
|
tpoint.x = xp+32;
|
|
tpoint.y = yp - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
if (INBOUNDS_VEC(obj.entities[i].drawframe+1, spritesvec))
|
|
{
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
break;
|
|
case 11: //The fucking elephant
|
|
setcolreal(obj.entities[i].realcol);
|
|
drawimagecol(3, xp, yp - yoff);
|
|
break;
|
|
case 12: // Regular sprites that don't wrap
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
setcolreal(obj.entities[i].realcol);
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
if (INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
|
|
{
|
|
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
|
|
|
|
//if we're outside the screen, we need to draw indicators
|
|
|
|
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)
|
|
{
|
|
if (obj.entities[i].xp < -100)
|
|
{
|
|
tpoint.x = -5 + (int(( -xp) / 10));
|
|
}
|
|
else
|
|
{
|
|
tpoint.x = 5;
|
|
}
|
|
|
|
tpoint.y = tpoint.y+4;
|
|
|
|
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
if (INBOUNDS_VEC(1167, tiles))
|
|
{
|
|
BlitSurfaceColoured(tiles[1167],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
|
|
}
|
|
else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)
|
|
{
|
|
if (obj.entities[i].xp > 420)
|
|
{
|
|
tpoint.x = 320 - (int(( xp-320) / 10));
|
|
}
|
|
else
|
|
{
|
|
tpoint.x = 310;
|
|
}
|
|
|
|
tpoint.y = tpoint.y+4;
|
|
//
|
|
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
if (INBOUNDS_VEC(1166, tiles))
|
|
{
|
|
BlitSurfaceColoured(tiles[1166],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
}
|
|
break;
|
|
case 13:
|
|
{
|
|
//Special for epilogue: huge hero!
|
|
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
|
|
{
|
|
return;
|
|
}
|
|
|
|
tpoint.x = xp; tpoint.y = yp - yoff;
|
|
setcolreal(obj.entities[i].realcol);
|
|
setRect(drawRect, xp, yp - yoff, sprites_rect.x * 6, sprites_rect.y * 6);
|
|
SDL_Surface* TempSurface = ScaleSurface( spritesvec[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
|
|
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
|
|
SDL_FreeSurface(TempSurface);
|
|
|
|
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawbackground( int t )
|
|
{
|
|
int temp = 0;
|
|
|
|
switch(t)
|
|
{
|
|
case 1:
|
|
//Starfield
|
|
ClearSurface(backBuffer);
|
|
for (int i = 0; i < numstars; i++)
|
|
{
|
|
stars[i].w = 2;
|
|
stars[i].h = 2;
|
|
SDL_Rect star_rect = stars[i];
|
|
star_rect.x = lerp(star_rect.x + starsspeed[i], star_rect.x);
|
|
if (starsspeed[i] <= 6)
|
|
{
|
|
FillRect(backBuffer,star_rect, getRGB(0x22,0x22,0x22));
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer,star_rect, getRGB(0x55,0x55,0x55));
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
int bcol = 0, bcol2 = 0;
|
|
|
|
//Lab
|
|
switch(rcol)
|
|
{
|
|
//Akward ordering to match tileset
|
|
case 0:
|
|
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 0);
|
|
break; //Red
|
|
case 2:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
|
|
break; //Purple
|
|
case 3:
|
|
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
|
|
break; //Yellow
|
|
case 5:
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
|
|
break; //Green
|
|
case 6:
|
|
//crazy case
|
|
switch(spcol)
|
|
{
|
|
case 0:
|
|
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol2 = RGBflip(0, (spcoldel+1)*backboxint[0], 16*backboxint[0]);
|
|
break; //Cyan
|
|
case 2:
|
|
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
|
|
break; //Blue
|
|
case 3:
|
|
bcol2 = RGBflip((16-spcoldel)*backboxint[0], 0, 16*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
|
|
break; //Purple
|
|
case 5:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, (spcoldel+1)*backboxint[0]);
|
|
break; //Purple
|
|
case 6:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 0);
|
|
break; //Red
|
|
case 7:
|
|
bcol2 = RGBflip(16*backboxint[0], (16-spcoldel)*backboxint[0], 0);
|
|
break; //Red
|
|
case 8:
|
|
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
|
|
break; //Yellow
|
|
case 9:
|
|
bcol2 = RGBflip((spcoldel+1)*backboxint[0], 16*backboxint[0], 0);
|
|
break; //Yellow
|
|
case 10:
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
|
|
break; //Green
|
|
case 11:
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], (16-spcoldel)*backboxint[0]);
|
|
break; //Green
|
|
}
|
|
break;
|
|
}
|
|
FillRect(backBuffer,bcol2);
|
|
|
|
for (int i = 0; i < numbackboxes; i++)
|
|
{
|
|
switch(rcol)
|
|
{
|
|
//Akward ordering to match tileset
|
|
case 0:
|
|
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol = RGBflip(128*backboxint[0], 16, 16);
|
|
break; //Red
|
|
case 2:
|
|
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
|
|
break; //Purple
|
|
case 3:
|
|
bcol = RGBflip(16, 16, 128*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
|
|
break; //Yellow
|
|
case 5:
|
|
bcol = RGBflip(16, 128 * backboxint[0], 16);
|
|
break; //Green
|
|
case 6:
|
|
//crazy case
|
|
switch(spcol)
|
|
{
|
|
case 0:
|
|
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol = RGBflip(16, ((spcoldel+1)*8)*backboxint[0], 128*backboxint[0]);
|
|
break; //Cyan
|
|
case 2:
|
|
bcol = RGBflip(16, 16, 128*backboxint[0]);
|
|
break; //Blue
|
|
case 3:
|
|
bcol = RGBflip((128-(spcoldel*8))*backboxint[0], 16, 128*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
|
|
break; //Purple
|
|
case 5:
|
|
bcol = RGBflip(128*backboxint[0], 16, ((spcoldel+1)*8)*backboxint[0]);
|
|
break; //Purple
|
|
case 6:
|
|
bcol = RGBflip(128*backboxint[0], 16, 16);
|
|
break; //Red
|
|
case 7:
|
|
bcol = RGBflip(128*backboxint[0], (128-(spcoldel*8))*backboxint[0], 16);
|
|
break; //Red
|
|
case 8:
|
|
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
|
|
break; //Yellow
|
|
case 9:
|
|
bcol = RGBflip(((spcoldel+1)*8)*backboxint[0], 128*backboxint[0], 16);
|
|
break; //Yellow
|
|
case 10:
|
|
bcol = RGBflip(16, 128 * backboxint[0], 16);
|
|
break; //Green
|
|
case 11:
|
|
bcol = RGBflip(16, 128 * backboxint[0], (128-(spcoldel*8))*backboxint[0]);
|
|
break; //Green
|
|
}
|
|
break;
|
|
}
|
|
|
|
SDL_Rect backboxrect = backboxes[i];
|
|
backboxrect.x = lerp(backboxes[i].x - backboxvx[i], backboxes[i].x);
|
|
backboxrect.y = lerp(backboxes[i].y - backboxvy[i], backboxes[i].y);
|
|
|
|
FillRect(backBuffer, backboxrect, bcol);
|
|
backboxrect.x += 1;
|
|
backboxrect.y += 1;
|
|
backboxrect.w -= 2;
|
|
backboxrect.h -= 2;
|
|
FillRect(backBuffer,backboxrect, bcol2);
|
|
}
|
|
break;
|
|
}
|
|
case 3: //Warp zone (horizontal)
|
|
ClearSurface(backBuffer);
|
|
BlitSurfaceStandard(warpbuffer, NULL, warpbuffer_lerp, NULL);
|
|
ScrollSurface(warpbuffer_lerp, lerp(0, -3), 0);
|
|
BlitSurfaceStandard(warpbuffer_lerp, &towerbuffer_rect, backBuffer, NULL);
|
|
break;
|
|
case 4: //Warp zone (vertical)
|
|
ClearSurface(backBuffer);
|
|
SDL_BlitSurface(warpbuffer, NULL, warpbuffer_lerp, NULL);
|
|
ScrollSurface(warpbuffer_lerp, 0, lerp(0, -3));
|
|
SDL_BlitSurface(warpbuffer_lerp, &towerbuffer_rect, backBuffer, NULL);
|
|
break;
|
|
case 5:
|
|
//Warp zone, central
|
|
switch(rcol)
|
|
{
|
|
//Akward ordering to match tileset
|
|
case 0:
|
|
warpbcol = RGBflip(0x0A, 0x10, 0x0E);
|
|
warpfcol = RGBflip(0x10, 0x22, 0x21);
|
|
break; //Cyan
|
|
case 1:
|
|
warpbcol = RGBflip(0x11, 0x09, 0x0B);
|
|
warpfcol = RGBflip(0x22, 0x10, 0x11);
|
|
break; //Red
|
|
case 2:
|
|
warpbcol = RGBflip(0x0F, 0x0A, 0x10);
|
|
warpfcol = RGBflip(0x22,0x10,0x22);
|
|
break; //Purple
|
|
case 3:
|
|
warpbcol = RGBflip(0x0A, 0x0B, 0x10);
|
|
warpfcol = RGBflip(0x10, 0x10, 0x22);
|
|
break; //Blue
|
|
case 4:
|
|
warpbcol = RGBflip(0x10, 0x0D, 0x0A);
|
|
warpfcol = RGBflip(0x22, 0x1E, 0x10);
|
|
break; //Yellow
|
|
case 5:
|
|
warpbcol = RGBflip(0x0D, 0x10, 0x0A);
|
|
warpfcol = RGBflip(0x14, 0x22, 0x10);
|
|
break; //Green
|
|
case 6:
|
|
warpbcol = RGBflip(0x0A, 0x0A, 0x0A);
|
|
warpfcol = RGBflip(0x12, 0x12, 0x12);
|
|
break; //Gray
|
|
default:
|
|
warpbcol = RGBflip(0xFF, 0xFF, 0xFF);
|
|
warpfcol = RGBflip(0xFF, 0xFF, 0xFF);
|
|
}
|
|
|
|
for (int i = 10 ; i >= 0; i--)
|
|
{
|
|
temp = (i << 4) + backoffset;
|
|
setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
|
|
if (i % 2 == warpskip)
|
|
{
|
|
FillRect(backBuffer, warprect, warpbcol);
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer,warprect, warpfcol);
|
|
}
|
|
}
|
|
break;
|
|
case 6:
|
|
//Final Starfield
|
|
ClearSurface(backBuffer);
|
|
for (int i = 0; i < numstars; i++)
|
|
{
|
|
stars[i].w = 2;
|
|
stars[i].h = 2;
|
|
SDL_Rect star_rect = stars[i];
|
|
star_rect.y = lerp(star_rect.y + starsspeed[i], star_rect.y);
|
|
if (starsspeed[i] <= 8)
|
|
{
|
|
FillRect(backBuffer, star_rect, getRGB(0x22, 0x22, 0x22));
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer, star_rect, getRGB(0x55, 0x55, 0x55));
|
|
}
|
|
}
|
|
break;
|
|
case 7:
|
|
//Static, unscrolling section of the tower
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 15);
|
|
}
|
|
}
|
|
break;
|
|
case 8:
|
|
//Static, unscrolling section of the tower
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 10);
|
|
}
|
|
}
|
|
break;
|
|
case 9:
|
|
//Static, unscrolling section of the tower
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 600), 0);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
ClearSurface(backBuffer);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::updatebackground(int t)
|
|
{
|
|
switch (t)
|
|
{
|
|
case 1:
|
|
//Starfield
|
|
for (int i = 0; i < numstars; i++)
|
|
{
|
|
stars[i].w = 2;
|
|
stars[i].h = 2;
|
|
stars[i].x -= starsspeed[i];
|
|
if (stars[i].x < -10)
|
|
{
|
|
stars[i].x += 340;
|
|
stars[i].y = int(fRandom() * 240);
|
|
stars[i].w = 2;
|
|
starsspeed[i] = 4+int(fRandom()*4);
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
//Lab
|
|
if (rcol == 6)
|
|
{
|
|
//crazy caze
|
|
spcoldel--;
|
|
if (spcoldel <= 0)
|
|
{
|
|
spcoldel = 15;
|
|
spcol++;
|
|
if (spcol >= 12) spcol = 0;
|
|
}
|
|
}
|
|
for (int i = 0; i < numbackboxes; i++)
|
|
{
|
|
backboxes[i].x += backboxvx[i];
|
|
backboxes[i].y += backboxvy[i];
|
|
if (backboxes[i].x < -40)
|
|
{
|
|
backboxes[i].x = 320;
|
|
backboxes[i].y = fRandom() * 240;
|
|
}
|
|
if (backboxes[i].x > 320)
|
|
{
|
|
backboxes[i].x = -32;
|
|
backboxes[i].y = fRandom() * 240;
|
|
}
|
|
if (backboxes[i].y < -40)
|
|
{
|
|
backboxes[i].y = 240;
|
|
backboxes[i].x = fRandom() * 320;
|
|
}
|
|
if (backboxes[i].y > 260)
|
|
{
|
|
backboxes[i].y = -32;
|
|
backboxes[i].x = fRandom() * 320;
|
|
}
|
|
}
|
|
break;
|
|
case 3: //Warp zone (horizontal)
|
|
{
|
|
int temp = 680 + (rcol * 3);
|
|
backoffset+=3;
|
|
if (backoffset >= 16) backoffset -= 16;
|
|
|
|
if (backgrounddrawn)
|
|
{
|
|
ScrollSurface(warpbuffer, -3, 0 );
|
|
for (int j = 0; j < 15; j++)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
drawtowertile(317 - backoffset + (i * 16), (j * 16), temp+40); //20*16 = 320
|
|
drawtowertile(317 - backoffset + (i * 16) + 8, (j * 16), temp + 41);
|
|
drawtowertile(317 - backoffset + (i * 16), (j * 16) + 8, temp + 80);
|
|
drawtowertile(317 - backoffset + (i * 16) + 8, (j * 16) + 8, temp + 81);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//draw the whole thing for the first time!
|
|
backoffset = 0;
|
|
ClearSurface(warpbuffer);
|
|
for (int j = 0; j < 15; j++)
|
|
{
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
drawtowertile((i * 16) - backoffset - 3, (j * 16), temp+40);
|
|
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16), temp + 41);
|
|
drawtowertile((i * 16) - backoffset - 3, (j * 16) + 8, temp + 80);
|
|
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16) + 8, temp + 81);
|
|
}
|
|
}
|
|
backgrounddrawn = true;
|
|
}
|
|
break;
|
|
}
|
|
case 4: //Warp zone (vertical)
|
|
{
|
|
int temp = 760 + (rcol * 3);
|
|
backoffset+=3;
|
|
if (backoffset >= 16) backoffset -= 16;
|
|
|
|
if (backgrounddrawn)
|
|
{
|
|
ScrollSurface(warpbuffer,0,-3);
|
|
for (int j = 0; j < 2; j++)
|
|
{
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
drawtowertile((i * 16), 237 - backoffset + (j * 16), temp + 40); //14*17=240 - 3
|
|
drawtowertile((i * 16) + 8, 237 - backoffset + (j * 16), temp + 41);
|
|
drawtowertile((i * 16), 237 - backoffset + (j * 16) + 8, temp + 80);
|
|
drawtowertile((i * 16) + 8, 237 - backoffset + (j * 16) + 8, temp + 81);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//draw the whole thing for the first time!
|
|
backoffset = 0;
|
|
ClearSurface(warpbuffer);
|
|
for (int j = 0; j < 16; j++)
|
|
{
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
drawtowertile((i * 16), (j * 16)- backoffset - 3, temp+40);
|
|
drawtowertile((i * 16)+ 8, (j * 16)- backoffset - 3, temp + 41);
|
|
drawtowertile((i * 16), (j * 16)- backoffset + 8 - 3, temp + 80);
|
|
drawtowertile((i * 16)+ 8, (j * 16)- backoffset + 8 - 3, temp + 81);
|
|
}
|
|
}
|
|
backgrounddrawn = true;
|
|
}
|
|
break;
|
|
}
|
|
case 5:
|
|
//Warp zone, central
|
|
|
|
backoffset += 1;
|
|
if (backoffset >= 16)
|
|
{
|
|
backoffset -= 16;
|
|
warpskip = (warpskip + 1) % 2;
|
|
}
|
|
break;
|
|
case 6:
|
|
//Final Starfield
|
|
for (int i = 0; i < numstars; i++)
|
|
{
|
|
stars[i].w = 2;
|
|
stars[i].h = 2;
|
|
stars[i].y -= starsspeed[i];
|
|
if (stars[i].y < -10)
|
|
{
|
|
stars[i].y += 260;
|
|
stars[i].x = fRandom() * 320;
|
|
starsspeed[i] = 5+(fRandom()*5);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawmap(void)
|
|
{
|
|
if (!foregrounddrawn)
|
|
{
|
|
ClearSurface(foregroundBuffer);
|
|
if(map.tileset==0)
|
|
{
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);
|
|
}
|
|
}
|
|
}
|
|
else if (map.tileset == 1)
|
|
{
|
|
for (int jt = 0; jt < 30; jt++)
|
|
{
|
|
for (int it = 0; it < 40; it++)
|
|
{
|
|
if(map.contents[it + map.vmult[jt]]>0) drawforetile2(it * 8, jt * 8, map.contents[it + map.vmult[jt]]);
|
|
}
|
|
}
|
|
}
|
|
else if (map.tileset == 2)
|
|
{
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
if(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);
|
|
}
|
|
}
|
|
}
|
|
foregrounddrawn = true;
|
|
}
|
|
SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
|
|
|
|
}
|
|
|
|
void Graphics::drawfinalmap(void)
|
|
{
|
|
if (!foregrounddrawn) {
|
|
ClearSurface(foregroundBuffer);
|
|
if(map.tileset==0){
|
|
for (int j = 0; j < 30; j++) {
|
|
for (int i = 0; i < 40; i++) {
|
|
if((map.contents[i + map.vmult[j]])>0)
|
|
drawforetile(i * 8, j * 8, map.finalat(i,j));
|
|
}
|
|
}
|
|
}else if (map.tileset == 1) {
|
|
for (int j = 0; j < 30; j++) {
|
|
for (int i = 0; i < 40; i++) {
|
|
if((map.contents[i + map.vmult[j]])>0)
|
|
drawforetile2(i * 8, j * 8, map.finalat(i,j));
|
|
}
|
|
}
|
|
}
|
|
foregrounddrawn=true;
|
|
}
|
|
|
|
SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
|
|
}
|
|
|
|
void Graphics::drawtowermap(void)
|
|
{
|
|
int temp;
|
|
int yoff = lerp(map.oldypos, map.ypos);
|
|
for (int j = 0; j < 31; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.at(i, j, yoff);
|
|
if (temp > 0) drawtile3(i * 8, (j * 8) - (yoff % 8), temp, towerbg.colstate);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtowerspikes(void)
|
|
{
|
|
int spikeleveltop = lerp(map.oldspikeleveltop, map.spikeleveltop);
|
|
int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom);
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, -8+spikeleveltop, 9, towerbg.colstate);
|
|
drawtile3(i * 8, 230-spikelevelbottom, 8, towerbg.colstate, 8 - spikelevelbottom);
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtowerbackground(const TowerBG& bg_obj)
|
|
{
|
|
ClearSurface(backBuffer);
|
|
SDL_BlitSurface(bg_obj.buffer, NULL, bg_obj.buffer_lerp, NULL);
|
|
ScrollSurface(bg_obj.buffer_lerp, 0, lerp(0, -bg_obj.bscroll));
|
|
SDL_BlitSurface(bg_obj.buffer_lerp, &towerbuffer_rect, backBuffer, NULL);
|
|
}
|
|
|
|
void Graphics::updatetowerbackground(TowerBG& bg_obj)
|
|
{
|
|
int temp;
|
|
|
|
if (bg_obj.bypos < 0) bg_obj.bypos += 120 * 8;
|
|
|
|
if (bg_obj.tdrawback)
|
|
{
|
|
int off = bg_obj.scrolldir == 0 ? 0 : bg_obj.bscroll;
|
|
//Draw the whole thing; needed for every colour cycle!
|
|
for (int j = -1; j < 32; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.backat(i, j, bg_obj.bypos);
|
|
drawtowertile3(i * 8, (j * 8) - (bg_obj.bypos % 8) - off, temp, bg_obj);
|
|
}
|
|
}
|
|
|
|
bg_obj.tdrawback = false;
|
|
}
|
|
else
|
|
{
|
|
//just update the bottom
|
|
ScrollSurface(bg_obj.buffer, 0, -bg_obj.bscroll);
|
|
if (bg_obj.scrolldir == 0)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.backat(i, -1, bg_obj.bypos);
|
|
drawtowertile3(i * 8, -1*8 - (bg_obj.bypos % 8), temp, bg_obj);
|
|
temp = map.tower.backat(i, 0, bg_obj.bypos);
|
|
drawtowertile3(i * 8, -(bg_obj.bypos % 8), temp, bg_obj);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.backat(i, 29, bg_obj.bypos);
|
|
drawtowertile3(i * 8, 29*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
|
|
temp = map.tower.backat(i, 30, bg_obj.bypos);
|
|
drawtowertile3(i * 8, 30*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
|
|
temp = map.tower.backat(i, 31, bg_obj.bypos);
|
|
drawtowertile3(i * 8, 31*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
|
|
temp = map.tower.backat(i, 32, bg_obj.bypos);
|
|
drawtowertile3(i * 8, 32*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::setcol( int t )
|
|
{
|
|
int temp;
|
|
|
|
//Setup predefinied colours as per our zany palette
|
|
switch(t)
|
|
{
|
|
//Player Normal
|
|
case 0:
|
|
ct.colour = getRGB(160- help.glow/2 - (fRandom()*20), 200- help.glow/2, 220 - help.glow);
|
|
break;
|
|
//Player Hurt
|
|
case 1:
|
|
ct.colour = getRGB(196 - (fRandom() * 64), 10, 10);
|
|
break;
|
|
//Enemies and stuff
|
|
case 2:
|
|
ct.colour = getRGB(225-(help.glow/2), 75, 30);
|
|
break;
|
|
case 3: //Trinket
|
|
if (!trinketcolset)
|
|
{
|
|
trinketr = 200 - (fRandom() * 64);
|
|
trinketg = 200 - (fRandom() * 128);
|
|
trinketb = 164 + (fRandom() * 60);
|
|
trinketcolset = true;
|
|
}
|
|
ct.colour = getRGB(trinketr, trinketg, trinketb);
|
|
break;
|
|
case 4: //Inactive savepoint
|
|
temp = (help.glow/2) + (fRandom() * 8);
|
|
ct.colour = getRGB(80 + temp, 80 + temp, 80 + temp);
|
|
break;
|
|
case 5: //Active savepoint
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
break;
|
|
case 6: //Enemy : Red
|
|
ct.colour = getRGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
|
|
break;
|
|
case 7: //Enemy : Green
|
|
ct.colour = getRGB(100 - help.glow/2 - (fRandom()*30), 250 - help.glow/2, 100 - help.glow/2 - (fRandom()*30));
|
|
break;
|
|
case 8: //Enemy : Purple
|
|
ct.colour = getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (fRandom()*30));
|
|
break;
|
|
case 9: //Enemy : Yellow
|
|
ct.colour = getRGB(250 - help.glow/2, 250 - help.glow/2, 20);
|
|
break;
|
|
case 10: //Warp point (white)
|
|
ct.colour = getRGB(255 - (fRandom() * 64), 255 - (fRandom() * 64), 255 - (fRandom() * 64));
|
|
break;
|
|
case 11: //Enemy : Cyan
|
|
ct.colour = getRGB(20, 250 - help.glow/2, 250 - help.glow/2);
|
|
break;
|
|
case 12: //Enemy : Blue
|
|
ct.colour = getRGB(90- help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
|
|
break;
|
|
//Crew Members
|
|
//green
|
|
case 13:
|
|
ct.colour = getRGB(120- help.glow/4 - (fRandom()*20), 220 - help.glow/4, 120- help.glow/4);
|
|
break;
|
|
//Yellow
|
|
case 14:
|
|
ct.colour = getRGB(220- help.glow/4 - (fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
|
|
break;
|
|
//pink
|
|
case 15:
|
|
ct.colour = getRGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
break;
|
|
//Blue
|
|
case 16:
|
|
ct.colour = getRGB(75, 75, 255- help.glow/4 - (fRandom()*20));
|
|
break;
|
|
|
|
|
|
case 17: //Enemy : Orange
|
|
ct.colour = getRGB(250 - help.glow/2, 130 - help.glow/2, 20);
|
|
break;
|
|
case 18: //Enemy : Gray
|
|
ct.colour = getRGB(130- help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
|
|
break;
|
|
case 19: //Enemy : Dark gray
|
|
ct.colour = getRGB(60- help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
|
|
break;
|
|
//Purple
|
|
case 20:
|
|
ct.colour = getRGB(220 - help.glow / 4 - (fRandom() * 20), 120 - help.glow / 4, 210 - help.glow / 4);
|
|
break;
|
|
|
|
case 21: //Enemy : Light Gray
|
|
ct.colour = getRGB(180- help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
|
|
break;
|
|
case 22: //Enemy : Indicator Gray
|
|
ct.colour = getRGB(230- help.glow/2, 230- help.glow/2, 230- help.glow/2);
|
|
break;
|
|
case 23: //Enemy : Indicator Gray
|
|
ct.colour = getRGB(255- help.glow/2 - (fRandom() * 40) , 255- help.glow/2 - (fRandom() * 40), 255- help.glow/2 - (fRandom() * 40));
|
|
break;
|
|
|
|
//Trophies
|
|
//Yellow
|
|
case 30:
|
|
ct.colour = RGBf(160, 200, 220);
|
|
break;
|
|
//Purple
|
|
case 31:
|
|
ct.colour = RGBf(220, 120, 210);
|
|
break;
|
|
//cyan
|
|
case 32:
|
|
ct.colour = RGBf(220, 210, 120);
|
|
break;
|
|
//Blue
|
|
case 33:
|
|
ct.colour = RGBf(255, 70, 70);
|
|
break;
|
|
//green
|
|
case 34:
|
|
ct.colour = RGBf(120, 220, 120);
|
|
break;
|
|
//red
|
|
case 35:
|
|
ct.colour = RGBf(75, 75, 255);
|
|
break;
|
|
//Gold
|
|
case 36:
|
|
ct.colour = getRGB(180, 120, 20);
|
|
break;
|
|
case 37: //Trinket
|
|
if (!trinketcolset)
|
|
{
|
|
trinketr = 200 - (fRandom() * 64);
|
|
trinketg = 200 - (fRandom() * 128);
|
|
trinketb = 164 + (fRandom() * 60);
|
|
trinketcolset = true;
|
|
}
|
|
ct.colour = RGBf(trinketr, trinketg, trinketb);
|
|
break;
|
|
//Silver
|
|
case 38:
|
|
ct.colour = RGBf(196, 196, 196);
|
|
break;
|
|
//Bronze
|
|
case 39:
|
|
ct.colour = RGBf(128, 64, 10);
|
|
break;
|
|
//Awesome
|
|
case 40: //Teleporter in action!
|
|
temp = fRandom() * 150;
|
|
if(temp<33)
|
|
{
|
|
ct.colour = RGBf(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 66)
|
|
{
|
|
ct.colour = RGBf(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 100)
|
|
{
|
|
ct.colour = RGBf(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
|
|
}
|
|
else
|
|
{
|
|
ct.colour = RGBf(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
}
|
|
break;
|
|
|
|
case 100: //Inactive Teleporter
|
|
temp = (help.glow/2) + (fRandom() * 8);
|
|
ct.colour = getRGB(42 + temp, 42 + temp, 42 + temp);
|
|
break;
|
|
case 101: //Active Teleporter
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
break;
|
|
case 102: //Teleporter in action!
|
|
temp = fRandom() * 150;
|
|
if(temp<33)
|
|
{
|
|
ct.colour = getRGB(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 66)
|
|
{
|
|
ct.colour = getRGB(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 100)
|
|
{
|
|
ct.colour = getRGB(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
|
|
}
|
|
else
|
|
{
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ct.colour = getRGB(255, 255, 255);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::menuoffrender(void)
|
|
{
|
|
const int usethisoffset = lerp(oldmenuoffset, menuoffset);
|
|
SDL_Rect offsetRect = {0, usethisoffset, backBuffer->w, backBuffer->h};
|
|
|
|
BlitSurfaceStandard(backBuffer, NULL, menubuffer, NULL);
|
|
BlitSurfaceStandard(tempBuffer, NULL, backBuffer, NULL);
|
|
BlitSurfaceStandard(menubuffer, NULL, backBuffer, &offsetRect);
|
|
|
|
screenbuffer->UpdateScreen(backBuffer, NULL);
|
|
ClearSurface(backBuffer);
|
|
}
|
|
|
|
void Graphics::drawhuetile( int x, int y, int t )
|
|
{
|
|
if (!INBOUNDS_VEC(t, tiles))
|
|
{
|
|
return;
|
|
}
|
|
point tpoint;
|
|
tpoint.x = x;
|
|
tpoint.y = y;
|
|
|
|
|
|
SDL_Rect rect;
|
|
setRect(rect,tpoint.x,tpoint.y,tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceColoured(tiles[t],NULL,backBuffer, &rect, ct);
|
|
}
|
|
|
|
void Graphics::huetilesetcol(int t)
|
|
{
|
|
switch (t)
|
|
{
|
|
case 0:
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
break;
|
|
case 1:
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
break;
|
|
default:
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
break;
|
|
}
|
|
}
|
|
|
|
Uint32 Graphics::bigchunkygetcol(int t)
|
|
{
|
|
//A seperate index of colours, for simplicity
|
|
switch (t)
|
|
{
|
|
case 1:
|
|
return getBGR((fRandom() * 64), 10, 10);
|
|
case 2:
|
|
return getBGR(int(160- help.glow/2 - (fRandom()*20)), 200- help.glow/2, 220 - help.glow);
|
|
}
|
|
return 0x00000000;
|
|
}
|
|
|
|
void Graphics::setwarprect( int a, int b, int c, int d )
|
|
{
|
|
warprect.x = a;
|
|
warprect.y = b;
|
|
warprect.w = c;
|
|
warprect.h = d;
|
|
}
|
|
|
|
void Graphics::textboxcenterx(void)
|
|
{
|
|
if (!INBOUNDS_VEC(m, textbox))
|
|
{
|
|
vlog_error("textboxcenterx() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
textbox[m].centerx();
|
|
}
|
|
|
|
int Graphics::textboxwidth(void)
|
|
{
|
|
if (!INBOUNDS_VEC(m, textbox))
|
|
{
|
|
vlog_error("textboxwidth() out-of-bounds!");
|
|
return 0;
|
|
}
|
|
|
|
return textbox[m].w;
|
|
}
|
|
|
|
void Graphics::textboxmoveto(int xo)
|
|
{
|
|
if (!INBOUNDS_VEC(m, textbox))
|
|
{
|
|
vlog_error("textboxmoveto() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
textbox[m].xp = xo;
|
|
}
|
|
|
|
void Graphics::textboxcentery(void)
|
|
{
|
|
if (!INBOUNDS_VEC(m, textbox))
|
|
{
|
|
vlog_error("textboxcentery() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
textbox[m].centery();
|
|
}
|
|
|
|
int Graphics::crewcolour(const int t)
|
|
{
|
|
//given crewmate t, return colour in setcol
|
|
if (t == 0) return CYAN;
|
|
if (t == 1) return PURPLE;
|
|
if (t == 2) return YELLOW;
|
|
if (t == 3) return RED;
|
|
if (t == 4) return GREEN;
|
|
if (t == 5) return BLUE;
|
|
return 0;
|
|
}
|
|
|
|
void Graphics::flashlight(void)
|
|
{
|
|
FillRect(backBuffer, 0xBBBBBBBB);
|
|
}
|
|
|
|
void Graphics::screenshake(void)
|
|
{
|
|
SDL_Rect shakeRect = {screenshake_x, screenshake_y, backBuffer->w, backBuffer->h};
|
|
screenbuffer->UpdateScreen(backBuffer, &shakeRect);
|
|
|
|
ClearSurface(backBuffer);
|
|
}
|
|
|
|
void Graphics::updatescreenshake(void)
|
|
{
|
|
screenshake_x = static_cast<Sint32>((fRandom() * 7) - 4);
|
|
screenshake_y = static_cast<Sint32>((fRandom() * 7) - 4);
|
|
}
|
|
|
|
void Graphics::render(void)
|
|
{
|
|
if (screenbuffer == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
screenbuffer->UpdateScreen(backBuffer, NULL);
|
|
}
|
|
|
|
void Graphics::renderwithscreeneffects(void)
|
|
{
|
|
if (game.flashlight > 0 && !game.noflashingmode)
|
|
{
|
|
flashlight();
|
|
}
|
|
|
|
if (game.screenshake > 0 && !game.noflashingmode)
|
|
{
|
|
screenshake();
|
|
}
|
|
else
|
|
{
|
|
render();
|
|
}
|
|
}
|
|
|
|
void Graphics::renderfixedpre(void)
|
|
{
|
|
if (game.screenshake > 0)
|
|
{
|
|
updatescreenshake();
|
|
}
|
|
|
|
if (screenbuffer != NULL && screenbuffer->badSignalEffect)
|
|
{
|
|
UpdateFilter();
|
|
}
|
|
}
|
|
|
|
void Graphics::renderfixedpost(void)
|
|
{
|
|
/* Screen effects timers */
|
|
if (game.flashlight > 0)
|
|
{
|
|
--game.flashlight;
|
|
}
|
|
if (game.screenshake > 0)
|
|
{
|
|
--game.screenshake;
|
|
}
|
|
}
|
|
|
|
void Graphics::bigrprint(int x, int y, const std::string& t, int r, int g, int b, bool cen, float sc)
|
|
{
|
|
x = x / (sc);
|
|
|
|
x -= (len(t));
|
|
|
|
if (cen)
|
|
{
|
|
x = VVV_max(160 - (int((len(t)/ 2.0)*sc)), 0 );
|
|
}
|
|
else
|
|
{
|
|
x *= (sc);
|
|
}
|
|
|
|
return do_print(x, y, t, r, g, b, 255, sc);
|
|
}
|
|
|
|
void Graphics::bigbrprint(int x, int y, const std::string& s, int r, int g, int b, bool cen, float sc)
|
|
{
|
|
if (!notextoutline)
|
|
{
|
|
int x_o = x / sc - len(s);
|
|
bigrprint(x, y - sc, s, 0, 0, 0, cen, sc);
|
|
if (cen)
|
|
{
|
|
x_o = VVV_max(160 - (len(s) / 2) * sc, 0);
|
|
bigprint(x_o - sc, y, s, 0, 0, 0, false, sc);
|
|
bigprint(x_o + sc, y, s, 0, 0, 0, false, sc);
|
|
}
|
|
else
|
|
{
|
|
x_o *= sc;
|
|
bigprint(x_o - sc, y, s, 0, 0, 0, false, sc);
|
|
bigprint(x_o + sc, y, s, 0, 0, 0, false, sc);
|
|
}
|
|
bigrprint(x, y + sc, s, 0, 0, 0, cen, sc);
|
|
}
|
|
|
|
bigrprint(x, y, s, r, g, b, cen, sc);
|
|
}
|
|
|
|
void Graphics::drawtele(int x, int y, int t, Uint32 c)
|
|
{
|
|
setcolreal(getRGB(16,16,16));
|
|
|
|
SDL_Rect telerect;
|
|
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
|
|
if (INBOUNDS_VEC(0, tele))
|
|
{
|
|
BlitSurfaceColoured(tele[0], NULL, backBuffer, &telerect, ct);
|
|
}
|
|
|
|
setcolreal(c);
|
|
if (t > 9) t = 8;
|
|
if (t < 1) t = 1;
|
|
|
|
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
|
|
if (INBOUNDS_VEC(t, tele))
|
|
{
|
|
BlitSurfaceColoured(tele[t], NULL, backBuffer, &telerect, ct);
|
|
}
|
|
}
|
|
|
|
Uint32 Graphics::getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
return SDL_MapRGBA(backBuffer->format, r, g, b, a);
|
|
}
|
|
|
|
Uint32 Graphics::getRGB(Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
}
|
|
|
|
Uint32 Graphics::getBGR(Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
}
|
|
|
|
Uint32 Graphics::getRGB(Uint32 _col)
|
|
{
|
|
return ( _col);
|
|
}
|
|
|
|
Uint32 Graphics::RGBflip(Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
}
|
|
|
|
Uint32 Graphics::RGBf(int r, int g, int b)
|
|
{
|
|
r = (r+128) / 3;
|
|
g = (g+128) / 3;
|
|
b = (b+128) / 3;
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
}
|
|
|
|
void Graphics::setcolreal(Uint32 t)
|
|
{
|
|
ct.colour = t;
|
|
}
|
|
|
|
void Graphics::drawforetile(int x, int y, int t)
|
|
{
|
|
if (!INBOUNDS_VEC(t, tiles))
|
|
{
|
|
WHINE_ONCE("drawforetile() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
SDL_Rect rect;
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
if (shouldrecoloroneway(t, tiles1_mounted))
|
|
{
|
|
colourTransform thect = {cl.getonewaycol()};
|
|
BlitSurfaceTinted(tiles[t], NULL, foregroundBuffer, &rect, thect);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
BlitSurfaceStandard(tiles[t],NULL, foregroundBuffer, &rect );
|
|
}
|
|
}
|
|
|
|
void Graphics::drawforetile2(int x, int y, int t)
|
|
{
|
|
if (!INBOUNDS_VEC(t, tiles2))
|
|
{
|
|
WHINE_ONCE("drawforetile2() out-of-bounds!");
|
|
return;
|
|
}
|
|
|
|
SDL_Rect rect;
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
if (shouldrecoloroneway(t, tiles2_mounted))
|
|
{
|
|
colourTransform thect = {cl.getonewaycol()};
|
|
BlitSurfaceTinted(tiles2[t], NULL, foregroundBuffer, &rect, thect);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
BlitSurfaceStandard(tiles2[t],NULL, foregroundBuffer, &rect );
|
|
}
|
|
}
|
|
|
|
void Graphics::drawforetile3(int x, int y, int t, int off)
|
|
{
|
|
t += off * 30;
|
|
if (!INBOUNDS_VEC(t, tiles3))
|
|
{
|
|
WHINE_ONCE("drawforetile3() out-of-bounds!");
|
|
return;
|
|
}
|
|
SDL_Rect rect;
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceStandard(tiles3[t],NULL, foregroundBuffer, &rect );
|
|
}
|
|
|
|
void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b)
|
|
{
|
|
SDL_Rect madrect;
|
|
//Draw the retangle indicated by that object
|
|
madrect.x = x;
|
|
madrect.y = y;
|
|
madrect.w = w;
|
|
madrect.h = 1;
|
|
FillRect(backBuffer, madrect, getRGB(r, g, b));
|
|
|
|
madrect.w = 1;
|
|
madrect.h = h;
|
|
FillRect(backBuffer, madrect, getRGB(r, g, b));
|
|
|
|
madrect.x = x + w - 1;
|
|
madrect.w = 1;
|
|
madrect.h = h;
|
|
FillRect(backBuffer, madrect, getRGB(r, g, b));
|
|
madrect.x = x;
|
|
madrect.y = y + h - 1;
|
|
madrect.w = w;
|
|
madrect.h = 1;
|
|
FillRect(backBuffer, madrect, getRGB(r, g, b));
|
|
}
|
|
|
|
bool Graphics::onscreen(int t)
|
|
{
|
|
return (t >= -40 && t <= 280);
|
|
}
|
|
|
|
bool Graphics::reloadresources(void)
|
|
{
|
|
grphx.destroy();
|
|
grphx.init();
|
|
|
|
destroy();
|
|
|
|
MAYBE_FAIL(MakeTileArray());
|
|
MAYBE_FAIL(MakeSpriteArray());
|
|
MAYBE_FAIL(maketelearray());
|
|
MAYBE_FAIL(Makebfont());
|
|
|
|
images.clear();
|
|
|
|
images.push_back(grphx.im_image0);
|
|
images.push_back(grphx.im_image1);
|
|
images.push_back(grphx.im_image2);
|
|
images.push_back(grphx.im_image3);
|
|
images.push_back(grphx.im_image4);
|
|
images.push_back(grphx.im_image5);
|
|
images.push_back(grphx.im_image6);
|
|
|
|
images.push_back(grphx.im_image7);
|
|
images.push_back(grphx.im_image8);
|
|
images.push_back(grphx.im_image9);
|
|
images.push_back(grphx.im_image10);
|
|
images.push_back(grphx.im_image11);
|
|
images.push_back(grphx.im_image12);
|
|
|
|
if (screenbuffer != NULL)
|
|
{
|
|
screenbuffer->LoadIcon();
|
|
}
|
|
|
|
music.destroy();
|
|
music.init();
|
|
|
|
#ifndef NO_CUSTOM_LEVELS
|
|
tiles1_mounted = FILESYSTEM_isAssetMounted("graphics/tiles.png");
|
|
tiles2_mounted = FILESYSTEM_isAssetMounted("graphics/tiles2.png");
|
|
minimap_mounted = FILESYSTEM_isAssetMounted("graphics/minimap.png");
|
|
#endif
|
|
|
|
return true;
|
|
|
|
fail:
|
|
return false;
|
|
}
|
|
|
|
Uint32 Graphics::crewcolourreal(int t)
|
|
{
|
|
switch (t)
|
|
{
|
|
case 0:
|
|
return col_crewcyan;
|
|
case 1:
|
|
return col_crewpurple;
|
|
case 2:
|
|
return col_crewyellow;
|
|
case 3:
|
|
return col_crewred;
|
|
case 4:
|
|
return col_crewgreen;
|
|
case 5:
|
|
return col_crewblue;
|
|
}
|
|
return col_crewcyan;
|
|
}
|