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Flag 67 seems to be a general-purpose Game Complete flag. It's used to replace the CREW option with the SHIP option on the pause screen. Unfortunately, it gets turned on too early during Game Complete. Right when Viridian starts to teleport, you can bring up the pause screen and select the SHIP option. It will teleport you to the ship coordinates, but still keep you in finalmode, and since the ship coordinates are at 102,111 (finalmode is only around 46,54), you'll still be stuck in Outside Dimension VVVVVV, and you've interrupted the Game Complete gamestate by switching to the teleporting gamestate. Oh, and your checkpoint is set, too, so you can't even press R. Oh and since there's no teleporter, and checkpoint setting doesn't check the sentinel value, this results in Undefined Behavior, too. So this results in an in-game softlock. The only option you can do is quit the game at this point. To fix this issue, just move turning on flag 67 before the savetele() in gamecompletelogic2(). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).