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VVVVVV/desktop_version/CMakeLists.txt
2023-10-25 14:44:34 -07:00

453 lines
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CMake

# CMake File for VVVVVV
# Written by Ethan "flibitijibibo" Lee
cmake_minimum_required(VERSION 2.8.12)
# CMake Options
option(ENABLE_WARNINGS "Enable compilation warnings" ON)
option(ENABLE_WERROR "Treat compilation warnings as errors" OFF)
option(BUNDLE_DEPENDENCIES "Use bundled TinyXML-2, PhysicsFS, and FAudio (if disabled, TinyXML-2, PhysicsFS, and FAudio will be dynamically linked; LodePNG and C-HashMap will still be statically linked)" ON)
option(STEAM "Use the Steam API" OFF)
option(GOG "Use the GOG API" OFF)
option(OFFICIAL_BUILD "Compile an official build of the game" OFF)
option(MAKEANDPLAY "Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead" OFF)
if(OFFICIAL_BUILD AND NOT MAKEANDPLAY)
set(STEAM ON)
set(GOG ON)
endif()
option(REMOVE_ABSOLUTE_PATHS "If supported by the compiler, replace all absolute paths to source directories compiled into the binary (if any) with relative paths" ON)
# Architecture Flags
if(APPLE)
# Wow, Apple is a huge jerk these days huh?
set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
if(NOT CMAKE_OSX_SYSROOT)
if(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
set(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
else()
message(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.")
endif()
endif()
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
link_directories(/usr/local/lib)
add_compile_options(-Werror=partial-availability)
endif()
project(VVVVVV)
if(APPLE)
message(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
endif()
# RPATH
if(NOT WIN32)
if(APPLE)
set(BIN_LIBROOT "osx")
set(BIN_RPATH "@executable_path/osx")
elseif(CMAKE_SIZEOF_VOID_P MATCHES "8")
set(BIN_LIBROOT "lib64")
set(BIN_RPATH "\$ORIGIN/lib64")
else()
set(BIN_LIBROOT "lib")
set(BIN_RPATH "\$ORIGIN/lib")
endif()
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
endif()
# Source Lists
set(VVV_SRC
src/BinaryBlob.cpp
src/BlockV.cpp
src/ButtonGlyphs.cpp
src/CustomLevels.cpp
src/CWrappers.cpp
src/Editor.cpp
src/Ent.cpp
src/Entity.cpp
src/FileSystemUtils.cpp
src/Finalclass.cpp
src/Font.cpp
src/Game.cpp
src/Graphics.cpp
src/GraphicsResources.cpp
src/GraphicsUtil.cpp
src/Input.cpp
src/KeyPoll.cpp
src/Labclass.cpp
src/Localization.cpp
src/LocalizationMaint.cpp
src/LocalizationStorage.cpp
src/Logic.cpp
src/Map.cpp
src/Music.cpp
src/Otherlevel.cpp
src/preloader.cpp
src/Render.cpp
src/RenderFixed.cpp
src/RoomnameTranslator.cpp
src/Screen.cpp
src/Script.cpp
src/Scripts.cpp
src/Spacestation2.cpp
src/TerminalScripts.cpp
src/Textbox.cpp
src/Tower.cpp
src/UtilityClass.cpp
src/WarpClass.cpp
src/XMLUtils.cpp
src/main.cpp
src/DeferCallbacks.c
src/GlitchrunnerMode.c
src/Network.c
src/Textbook.c
src/ThirdPartyDeps.c
src/UTF8.c
src/VFormat.c
src/Vlogging.c
src/Xoshiro.c
../third_party/physfs/extras/physfsrwops.c
)
if(STEAM)
list(APPEND VVV_SRC src/SteamNetwork.c)
endif()
if(GOG)
list(APPEND VVV_SRC src/GOGNetwork.c)
endif()
# Executable information
if(WIN32)
add_executable(VVVVVV WIN32 ${VVV_SRC} icon.rc)
elseif(ANDROID)
add_library(VVVVVV SHARED ${VVV_SRC})
else()
add_executable(VVVVVV ${VVV_SRC})
endif()
# Include Directories
if(BUNDLE_DEPENDENCIES)
target_include_directories(
VVVVVV PRIVATE
src
../third_party
../third_party/tinyxml2
../third_party/physfs/src
../third_party/physfs/extras
../third_party/lodepng
../third_party/c-hashmap
../third_party/FAudio/include
../third_party/FAudio/src
)
else()
target_include_directories(
VVVVVV PRIVATE
src
../third_party
../third_party/lodepng
../third_party/physfs/extras
../third_party/c-hashmap
../third_party/FAudio/src
)
endif()
if(MAKEANDPLAY)
target_compile_definitions(VVVVVV PRIVATE -DMAKEANDPLAY)
endif()
if(STEAM)
target_compile_definitions(VVVVVV PRIVATE -DSTEAM_NETWORK)
endif()
if(GOG)
target_compile_definitions(VVVVVV PRIVATE -DGOG_NETWORK)
endif()
set(XML2_SRC
../third_party/tinyxml2/tinyxml2.cpp
)
set(FAUDIO_SRC
../third_party/FAudio/src/FAudio.c
../third_party/FAudio/src/FAudio_internal.c
../third_party/FAudio/src/FAudio_internal_simd.c
../third_party/FAudio/src/FAudio_operationset.c
../third_party/FAudio/src/FAudio_platform_sdl2.c
)
set(PFS_SRC
../third_party/physfs/src/physfs.c
../third_party/physfs/src/physfs_archiver_dir.c
../third_party/physfs/src/physfs_archiver_unpacked.c
../third_party/physfs/src/physfs_archiver_zip.c
../third_party/physfs/src/physfs_byteorder.c
../third_party/physfs/src/physfs_unicode.c
../third_party/physfs/src/physfs_platform_posix.c
../third_party/physfs/src/physfs_platform_unix.c
../third_party/physfs/src/physfs_platform_windows.c
../third_party/physfs/src/physfs_platform_haiku.cpp
../third_party/physfs/src/physfs_platform_android.c
)
if(APPLE)
# Are you noticing a pattern with this Apple crap yet?
set(PFS_SRC ${PFS_SRC} ../third_party/physfs/src/physfs_platform_apple.m)
endif()
set(PNG_SRC src/lodepng_wrapper.c)
set(CHM_SRC ../third_party/c-hashmap/map.c)
if(NOT OFFICIAL_BUILD)
# Add interim commit hash and its date to the build
# find_package sets GIT_FOUND and GIT_EXECUTABLE
find_package(Git)
if(GIT_FOUND)
# These filenames have to be qualified, because when we run
# the CMake script, its work dir gets set to the build folder
set(VERSION_INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/InterimVersion.in.c)
set(VERSION_OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/InterimVersion.out.c)
add_custom_target(
GenerateVersion ALL
# This BYPRODUCTS line is required for this to be ran every time
BYPRODUCTS ${VERSION_OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND}
# These args have to be passed through, otherwise the script can't see them
# Also, these args have to come BEFORE `-P`! (Otherwise it fails with an unclear error)
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
-DINPUT_FILE=${VERSION_INPUT_FILE}
-DOUTPUT_FILE=${VERSION_OUTPUT_FILE}
-P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
)
add_dependencies(VVVVVV GenerateVersion)
target_compile_definitions(VVVVVV PRIVATE -DINTERIM_VERSION_EXISTS)
add_library(InterimVersion STATIC src/InterimVersion.out.c)
list(APPEND STATIC_LIBRARIES InterimVersion)
endif()
endif()
# Build options
if(ENABLE_WARNINGS)
# The weird syntax is due to CMake generator expressions.
# Saves quite a few lines and boilerplate at the price of readability.
target_compile_options(VVVVVV PRIVATE
$<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
-Wall -Wpedantic $<$<BOOL:${ENABLE_WERROR}>:-Werror>>
$<$<CXX_COMPILER_ID:MSVC>:
/W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7.0)
set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
else()
set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
endif()
else()
set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
endif()
if(SUPPORTS_IMPLICIT_FALLTHROUGH)
target_compile_options(VVVVVV PRIVATE -Werror=implicit-fallthrough)
endif()
if(MSVC)
# Disable MSVC warnings about implicit conversion
target_compile_options(VVVVVV PRIVATE /wd4244)
endif()
# Disable warnings about `long long` in C++03 (from including PhysFS)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(VVVVVV PRIVATE -Wno-long-long)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(VVVVVV PRIVATE -Wno-c++11-long-long)
endif()
if(MSVC)
# MSVC doesn't have /std:c99 or /std:c++98 switches!
# Disable exceptions
string(REGEX REPLACE "/EH[a-z]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
# Disable RTTI
string(REPLACE "/GR" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /GR-")
else()
string(REGEX REPLACE "-std=[a-z0-9]+" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
string(REGEX REPLACE "-std=[a-z0-9+]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++98")
# Disable exceptions
string(REPLACE "-fexceptions" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
# Disable RTTI
string(REPLACE "-frtti" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti")
endif()
# Unfortunately, it doesn't seem like distros package LodePNG
add_library(lodepng-static STATIC ${PNG_SRC})
target_compile_definitions(lodepng-static PRIVATE
-DLODEPNG_NO_COMPILE_ALLOCATORS
-DLODEPNG_NO_COMPILE_DISK
-DLODEPNG_NO_COMPILE_ENCODER
)
add_library(c-hashmap-static STATIC ${CHM_SRC})
if(BUNDLE_DEPENDENCIES)
list(APPEND STATIC_LIBRARIES physfs-static tinyxml2-static lodepng-static c-hashmap-static faudio-static)
else()
list(APPEND STATIC_LIBRARIES lodepng-static c-hashmap-static)
endif()
if(BUNDLE_DEPENDENCIES)
add_library(tinyxml2-static STATIC ${XML2_SRC})
add_library(physfs-static STATIC ${PFS_SRC})
target_compile_definitions(physfs-static PRIVATE
-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1
)
add_library(faudio-static STATIC ${FAUDIO_SRC})
target_include_directories(
faudio-static PRIVATE
../third_party/FAudio/include
)
# Disable FAudio debug stuff in release mode. This needs a generator expression for CMake reasons(TM)
target_compile_definitions(faudio-static PRIVATE $<$<CONFIG:Release>:FAUDIO_DISABLE_DEBUGCONFIGURATION>)
target_link_libraries(VVVVVV ${STATIC_LIBRARIES})
else()
target_link_libraries(VVVVVV ${STATIC_LIBRARIES} physfs tinyxml2 FAudio)
endif()
if(MSVC)
# Statically link Microsoft's runtime library so end users don't have to install it (/MT)
# Also, build with multiple processors (/MP)
list(APPEND GLOBAL_COMPILE_FLAGS /MT /MP)
endif()
if(REMOVE_ABSOLUTE_PATHS)
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.8)
set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)
else()
set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 10.0)
set(SUPPORTS_FILE_PREFIX_MAP TRUE)
else()
set(SUPPORTS_FILE_PREFIX_MAP FALSE)
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 8.0)
set(SUPPORTS_FILE_PREFIX_MAP TRUE)
else()
set(SUPPORTS_FILE_PREFIX_MAP FALSE)
endif()
else()
set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)
set(SUPPORTS_FILE_PREFIX_MAP FALSE)
endif()
get_filename_component(REPO_DIR ../ ABSOLUTE)
# Remove absolute source paths from compiled binary
if(SUPPORTS_FILE_PREFIX_MAP)
list(APPEND GLOBAL_COMPILE_FLAGS -ffile-prefix-map=${REPO_DIR}=.)
elseif(SUPPORTS_DEBUG_PREFIX_MAP)
list(APPEND GLOBAL_COMPILE_FLAGS -fdebug-prefix-map=${REPO_DIR}=.)
endif()
endif()
target_compile_options(VVVVVV PRIVATE ${GLOBAL_COMPILE_FLAGS})
foreach(static_library IN LISTS STATIC_LIBRARIES)
target_compile_options(${static_library} PRIVATE ${GLOBAL_COMPILE_FLAGS})
endforeach(static_library)
# SDL2 Dependency (Detection pulled from FAudio)
if(DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
if(BUNDLE_DEPENDENCIES)
target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(faudio-static ${SDL2_LIBRARIES})
endif()
elseif (EMSCRIPTEN)
message(STATUS "Using Emscripten SDL2")
target_compile_options(VVVVVV PUBLIC -sUSE_SDL=2)
target_link_libraries(VVVVVV -sUSE_SDL=2)
if(BUNDLE_DEPENDENCIES)
target_compile_options(faudio-static PUBLIC -sUSE_SDL=2)
target_link_libraries(faudio-static -sUSE_SDL=2)
endif()
elseif (ANDROID)
message(STATUS "Using Android SDL2")
target_link_libraries(VVVVVV SDL2 SDL2main)
if(BUNDLE_DEPENDENCIES)
target_link_libraries(faudio-static SDL2)
endif()
else()
# Only try to autodetect if both SDL2 variables aren't explicitly set
find_package(SDL2 CONFIG)
if(TARGET SDL2::SDL2)
message(STATUS "Using TARGET SDL2::SDL2")
target_link_libraries(VVVVVV SDL2::SDL2)
if(BUNDLE_DEPENDENCIES)
target_link_libraries(faudio-static SDL2::SDL2)
endif()
elseif(TARGET SDL2)
message(STATUS "Using TARGET SDL2")
target_link_libraries(VVVVVV SDL2)
if(BUNDLE_DEPENDENCIES)
target_link_libraries(faudio-static SDL2)
endif()
else()
message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
if(BUNDLE_DEPENDENCIES)
target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(faudio-static ${SDL2_LIBRARIES})
endif()
endif()
endif()
# Yes, more Apple Crap
if(APPLE)
find_library(FOUNDATION NAMES Foundation)
find_library(IOKIT NAMES IOKit)
target_link_libraries(VVVVVV objc ${IOKIT} ${FOUNDATION})
endif()
# But hey, also some Haiku crap
if(HAIKU)
find_library(BE_LIBRARY be)
find_library(ROOT_LIBRARY root)
target_link_libraries(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY})
endif()
if(EMSCRIPTEN)
# 256MB is enough for everybody
target_link_libraries(VVVVVV -sFORCE_FILESYSTEM=1 -sTOTAL_MEMORY=256MB)
endif()