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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-24 13:38:29 +02:00
VVVVVV/desktop_version/src/GraphicsUtil.cpp
Misa f35618999f Allocate to the size of source surface instead
Otherwise it will slow down since the destination surface is usually
pretty big.
2023-01-05 12:23:34 -08:00

526 lines
12 KiB
C++

#include <SDL.h>
#include <stddef.h>
#include <stdlib.h>
#include "Alloc.h"
#include "Graphics.h"
#include "Maths.h"
void setRect( SDL_Rect& _r, int x, int y, int w, int h )
{
_r.x = x;
_r.y = y;
_r.w = w;
_r.h = h;
}
static SDL_Surface* RecreateSurfaceWithDimensions(
SDL_Surface* surface,
const int width,
const int height
) {
SDL_Surface* retval;
SDL_BlendMode blend_mode;
if (surface == NULL)
{
return NULL;
}
retval = SDL_CreateRGBSurface(
surface->flags,
width,
height,
surface->format->BitsPerPixel,
surface->format->Rmask,
surface->format->Gmask,
surface->format->Bmask,
surface->format->Amask
);
if (retval == NULL)
{
return NULL;
}
SDL_GetSurfaceBlendMode(surface, &blend_mode);
SDL_SetSurfaceBlendMode(retval, blend_mode);
return retval;
}
static SDL_Surface* RecreateSurface(SDL_Surface* surface)
{
if (surface == NULL)
{
return NULL;
}
return RecreateSurfaceWithDimensions(
surface,
surface->w,
surface->h
);
}
SDL_Surface* GetSubSurface( SDL_Surface* metaSurface, int x, int y, int width, int height )
{
// Create an SDL_Rect with the area of the _surface
SDL_Rect area;
area.x = x;
area.y = y;
area.w = width;
area.h = height;
//Convert to the correct display format after nabbing the new _surface or we will slow things down.
SDL_Surface* preSurface = RecreateSurfaceWithDimensions(
metaSurface,
width,
height
);
// Lastly, apply the area from the meta _surface onto the whole of the sub _surface.
SDL_BlitSurface(metaSurface, &area, preSurface, 0);
// Return the new Bitmap _surface
return preSurface;
}
static void DrawPixel(SDL_Surface* surface, const int x, const int y, const SDL_Color color)
{
const SDL_PixelFormat* fmt = surface->format;
const int bpp = fmt->BytesPerPixel;
Uint32* pixel = (Uint32*) ((Uint8*) surface->pixels + y * surface->pitch + x * bpp);
switch (bpp)
{
case 1:
case 2:
case 3:
SDL_assert(0 && "Non-32-bit colors not supported!");
return;
case 4:
*pixel = SDL_MapRGBA(fmt, color.r, color.g, color.b, color.a);
}
}
SDL_Color ReadPixel(const SDL_Surface* surface, const int x, const int y)
{
const SDL_PixelFormat* fmt = surface->format;
const int bpp = surface->format->BytesPerPixel;
const Uint32* pixel = (Uint32*) ((Uint8*) surface->pixels + y * surface->pitch + x * bpp);
SDL_Color color = {0, 0, 0, 0};
switch (bpp)
{
case 1:
case 2:
case 3:
SDL_assert(0 && "Non-32-bit colors not supported!");
break;
case 4:
SDL_GetRGBA(*pixel, fmt, &color.r, &color.g, &color.b, &color.a);
}
return color;
}
SDL_Surface * ScaleSurface( SDL_Surface *_surface, int Width, int Height, SDL_Surface * Dest )
{
if(!_surface || !Width || !Height)
return 0;
SDL_Surface *_ret;
if(Dest == NULL)
{
_ret = RecreateSurfaceWithDimensions(_surface, Width, Height);
if(_ret == NULL)
{
return NULL;
}
}
else
{
_ret = Dest;
}
SDL_BlitScaled(_surface, NULL, _ret, NULL);
return _ret;
}
SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src)
{
SDL_Surface * ret = RecreateSurface(_src);
if(ret == NULL)
{
return NULL;
}
for(Sint32 y = 0; y < _src->h; y++)
{
for(Sint32 x = 0; x < _src->w; x++)
{
DrawPixel(ret, x ,(_src->h-1) - y ,ReadPixel(_src, x, y));
}
}
return ret;
}
void BlitSurfaceStandard( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect )
{
SDL_BlitSurface( _src, _srcRect, _dest, _destRect );
}
static void BlitSurfaceTransform(
SDL_Surface* src,
const SDL_Rect* src_rect,
SDL_Surface* dest,
SDL_Rect* dest_rect,
SDL_Color (*transform)(SDL_Color pixel, SDL_Color color),
const SDL_Color color
) {
if (src == NULL || dest == NULL || transform == NULL)
{
return;
}
if (color.a == 0)
{
return;
}
SDL_Rect orig_rect;
if (src_rect == NULL)
{
setRect(orig_rect, 0, 0, src->w, src->h);
}
else
{
orig_rect = *src_rect;
}
int blit_x;
int blit_y;
if (dest_rect == NULL)
{
blit_x = 0;
blit_y = 0;
}
else
{
blit_x = dest_rect->x;
blit_y = dest_rect->y;
}
/* FIXME: Find a way to do this without allocating... */
SDL_Surface* tempsurface = RecreateSurfaceWithDimensions(src, orig_rect.w, orig_rect.h);
if (tempsurface == NULL)
{
return;
}
SDL_SetSurfaceBlendMode(tempsurface, SDL_BLENDMODE_BLEND);
for (int x = 0; x < orig_rect.w; x++)
{
for (int y = 0; y < orig_rect.h; y++)
{
if (blit_x + x < 0 || blit_y + y < 0 ||
blit_x + x >= dest->w || blit_y + y >= dest->h)
{
continue;
}
const SDL_Color pixel = ReadPixel(src, orig_rect.x + x, orig_rect.y + y);
if (pixel.a == 0)
{
continue;
}
const SDL_Color result = transform(pixel, color);
DrawPixel(tempsurface, x, y, result);
}
}
SDL_Rect final_rect = {blit_x, blit_y, 0, 0};
SDL_BlitSurface(tempsurface, NULL, dest, &final_rect);
VVV_freefunc(SDL_FreeSurface, tempsurface);
}
static SDL_Color transform_color(const SDL_Color pixel, const SDL_Color color)
{
const float div1 = pixel.a / 255.0f;
const float div2 = color.a / 255.0f;
const Uint8 alpha = (div1 * div2) * 255.0f;
const SDL_Color result = {color.r, color.g, color.b, alpha};
return result;
}
void BlitSurfaceColoured(
SDL_Surface* src,
const SDL_Rect* src_rect,
SDL_Surface* dest,
SDL_Rect* dest_rect,
const SDL_Color color
) {
return BlitSurfaceTransform(
src, src_rect, dest, dest_rect, transform_color, color
);
}
static SDL_Color transform_tint(const SDL_Color pixel, const SDL_Color color)
{
double red = pixel.r * 0.299;
double green = pixel.g * 0.587;
double blue = pixel.b * 0.114;
const double gray = SDL_floor(red + green + blue + 0.5);
red = gray * color.r / 255.0;
green = gray * color.g / 255.0;
blue = gray * color.b / 255.0;
red = SDL_clamp(red, 0, 255);
green = SDL_clamp(green, 0, 255);
blue = SDL_clamp(blue, 0, 255);
const float div1 = pixel.a / 255.0f;
const float div2 = color.a / 255.0f;
const Uint8 alpha = (div1 * div2) * 255.0f;
const SDL_Color result = {(Uint8) red, (Uint8) green, (Uint8) blue, alpha};
return result;
}
void BlitSurfaceTinted(
SDL_Surface* src,
const SDL_Rect* src_rect,
SDL_Surface* dest,
SDL_Rect* dest_rect,
const SDL_Color color
) {
return BlitSurfaceTransform(
src, src_rect, dest, dest_rect, transform_tint, color
);
}
static int oldscrollamount = 0;
static int scrollamount = 0;
static bool isscrolling = 0;
void UpdateFilter(void)
{
if (rand() % 4000 < 8)
{
isscrolling = true;
}
oldscrollamount = scrollamount;
if(isscrolling == true)
{
scrollamount += 20;
if(scrollamount > 240)
{
scrollamount = 0;
oldscrollamount = 0;
isscrolling = false;
}
}
}
SDL_Surface* ApplyFilter(SDL_Surface* src)
{
SDL_Surface* ret = RecreateSurface(src);
const int red_offset = rand() % 4;
for (int x = 0; x < ret->w; x++)
{
for (int y = 0; y < ret->h; y++)
{
const int sampley = (y + (int) graphics.lerp(oldscrollamount, scrollamount)) % 240;
const SDL_Color pixel = ReadPixel(src, x, sampley);
Uint8 green = pixel.g;
Uint8 blue = pixel.b;
const SDL_Color pixel_offset = ReadPixel(src, SDL_min(x + red_offset, 319), sampley);
Uint8 red = pixel_offset.r;
double mult;
int tmp; /* needed to avoid char overflow */
if (isscrolling && sampley > 220 && ((rand() % 10) < 4))
{
mult = 0.6;
}
else
{
mult = 0.2;
}
tmp = red + fRandom() * mult * 254;
red = SDL_min(tmp, 255);
tmp = green + fRandom() * mult * 254;
green = SDL_min(tmp, 255);
tmp = blue + fRandom() * mult * 254;
blue = SDL_min(tmp, 255);
if (y % 2 == 0)
{
red = (Uint8) (red / 1.2f);
green = (Uint8) (green / 1.2f);
blue = (Uint8) (blue / 1.2f);
}
int distX = (int) ((SDL_abs(160.0f - x) / 160.0f) * 16);
int distY = (int) ((SDL_abs(120.0f - y) / 120.0f) * 32);
red = SDL_max(red - (distX + distY), 0);
green = SDL_max(green - (distX + distY), 0);
blue = SDL_max(blue - (distX + distY), 0);
const SDL_Color color = {red, green, blue, pixel.a};
DrawPixel(ret, x, y, color);
}
}
return ret;
}
void FillRect( SDL_Surface* _surface, const int _x, const int _y, const int _w, const int _h, const int r, int g, int b )
{
SDL_Rect rect = {_x, _y, _w, _h};
Uint32 color = SDL_MapRGB(_surface->format, r, g, b);
SDL_FillRect(_surface, &rect, color);
}
void FillRect( SDL_Surface* _surface, const int r, int g, int b )
{
Uint32 color = SDL_MapRGB(_surface->format, r, g, b);
SDL_FillRect(_surface, NULL, color);
}
void FillRect( SDL_Surface* _surface, SDL_Rect& _rect, const int r, int g, int b )
{
Uint32 color = SDL_MapRGB(_surface->format, r, g, b);
SDL_FillRect(_surface, &_rect, color);
}
void FillRect(SDL_Surface* surface, const SDL_Rect rect, const SDL_Color color)
{
const Uint32 mapped = SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
SDL_FillRect(surface, &rect, mapped);
}
void FillRect(SDL_Surface* surface, const SDL_Color color)
{
const Uint32 mapped = SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
SDL_FillRect(surface, NULL, mapped);
}
void FillRect(SDL_Surface* surface, const int x, const int y, const int w, const int h, const SDL_Color color)
{
const SDL_Rect rect = {x, y, w, h};
const Uint32 mapped = SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
SDL_FillRect(surface, &rect, mapped);
}
void FillRect(SDL_Surface* surface, const int r, const int g, const int b, const int a)
{
const Uint32 mapped = SDL_MapRGBA(surface->format, r, g, b, a);
SDL_FillRect(surface, NULL, mapped);
}
void ClearSurface(SDL_Surface* surface)
{
SDL_FillRect(surface, NULL, 0x00000000);
}
void ScrollSurface( SDL_Surface* _src, int _pX, int _pY )
{
SDL_Surface* part1 = NULL;
SDL_Rect rect1;
SDL_Rect rect2;
//scrolling up;
if(_pY < 0)
{
setRect(rect2, 0, 0, _src->w, _src->h - _pY);
part1 = GetSubSurface(_src, rect2.x, rect2.y, rect2.w, rect2.h);
SDL_Rect destrect1;
SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE);
setRect(destrect1, 0, _pY, _pX, _src->h);
SDL_BlitSurface (part1, NULL, _src, &destrect1);
}
else if(_pY > 0)
{
setRect(rect1, 0, 0, _src->w, _src->h - _pY);
part1 = GetSubSurface(_src, rect1.x, rect1.y, rect1.w, rect1.h);
SDL_Rect destrect1;
SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE);
setRect(destrect1, _pX, _pY, _src->w, _src->h - _pY);
SDL_BlitSurface (part1, NULL, _src, &destrect1);
}
//Right
else if(_pX <= 0)
{
setRect(rect2, 0, 0, _src->w - _pX, _src->h );
part1 = GetSubSurface(_src, rect2.x, rect2.y, rect2.w, rect2.h);
SDL_Rect destrect1;
SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE);
setRect(destrect1, _pX, 0, _src->w - _pX, _src->h);
SDL_BlitSurface (part1, NULL, _src, &destrect1);
}
else if(_pX > 0)
{
setRect(rect1, _pX, 0, _src->w - _pX, _src->h );
part1 = GetSubSurface(_src, rect1.x, rect1.y, rect1.w, rect1.h);
SDL_Rect destrect1;
SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE);
setRect(destrect1, 0, 0, _src->w - _pX, _src->h);
SDL_BlitSurface (part1, NULL, _src, &destrect1);
}
//Cleanup temp surface
if (part1)
{
VVV_freefunc(SDL_FreeSurface, part1);
}
}