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The code quality has been improved in several ways: - Variables are `const`-qualified where possible. - Storing pointers to the objects referenced so `entities` doesn't need to keep being indexed, and the objects can then be referred to with better, longer names like `person` and `line`. - Early returns are used so the most important code doesn't keep being pushed to the right. - The comment from `entityclass::collisioncheck` is moved here, because it should be in this function and not at the callsite of the function. The existing comment in the function is made redundant with the more descriptive variable names, and is removed. - The comment has also been improved to be more concise and clear. |
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README.md |
This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!
The source code for the desktop version is in this folder.
VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.
Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code
channel.
Credits
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Additional coding by Misa Kai
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
- Localisations by our localisation teams
- With additional contributions by many others here on github <3