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f22691c32a
When Ethan added PhysFS to the game, he put in a hardcoded check (marked with a FIXME) that explicitly removed all filenames that were "data" returned by PHYSFS_enumerateFiles(). Apparently this was due to a weird bug with the function putting in "data" strings in its output in PhysFS 2.0.3; however, the game now uses PhysFS 3.0.2, and I could not reproduce this bug on my system. (I also tested, and this also straight-up ignores legitimate level filenames that just happen to be "data" (without the .vvvvvv extension).) After talking with Ethan in Discord DMs, I asked if we could remove this check, and he said that we could. So I'm doing it now. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).