mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-27 03:59:43 +01:00
40 lines
4.1 KiB
Text
40 lines
4.1 KiB
Text
case rn(50,51):
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tmap = new Array();
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tmap.push("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
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tmap.push("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
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tmap.push("83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
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tmap.push("83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,165,163,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
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tmap.push("244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,165,49,50,163,164,165,163,164");
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tmap.push("83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,203,83,83,83,83,83,83,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83");
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tmap.push("244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,205,49,50,203,83,205,243,244");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,163,164,165,0,0,0,0,203,83,205,49,50,203,83,205,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,163,164,164,165,203,83,205,49,50,203,83,205,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,243,244,244,245,203,83,205,49,50,203,83,205,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0");
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tmap.push("164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,163,164");
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tmap.push("83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83");
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tmap.push("244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,0,0,0,0,0,0,243,244,245,0,0,0,0,243,244,245,49,50,243,244,245,243,244");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("164,164,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164");
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tmap.push("83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,245,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
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tmap.push("83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
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tmap.push("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
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obj.createentity(game, 152, 112, 9, 0, 0+coin); // (shiny trinket)
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obj.createentity(game, 24, 128, 10, 1, 51500); // (savepoint)
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obj.createentity(game, 56, 48, 1, 0, 8, -16, -16, 336, 256); // Enemy, bounded
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obj.createentity(game, 264, 48, 1, 0, 8, -16, -16, 336, 256); // Enemy, bounded
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obj.createentity(game, 152, 48, 1, 2, 4, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 152, 176, 1, 2, 4, -24, -16, 344, 256); // Enemy, bounded
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rcol=1;
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break;
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