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VVVVVV/tools/editors/Space Station 2 Editor/maps/spacestation2/x56y44.txt

40 lines
4.3 KiB
Text

case rn(56,44):
tmap = new Array();
tmap.push("298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("459,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,298,298,298,298,299,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,9,9,9,9,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,299,459,460,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,9,9,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("379,379,379,379,379,380,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,420,9,9,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,378,379,379,379,340,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,458,459,459,459,300,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,339,379,379,379,380,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298");
tmap.push("299,459,459,459,459,459,459,459,459,460,0,0,418,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298");
tmap.push("420,0,0,0,0,0,0,0,0,0,0,0,418,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,458,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298");
tmap.push("420,49,0,0,0,0,50,378,379,379,379,380,9,9,0,0,0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,9,9,418,298,298,298");
tmap.push("420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,378,379,379,379,379,380,49,0,0,0,0,0,0,0,0,418,298,298,298");
tmap.push("420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,418,298,298,298");
tmap.push("420,49,0,0,0,0,50,418,298,299,459,460,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,458,459,300,298");
tmap.push("420,49,0,0,0,0,50,418,298,420,9,9,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,9,9,418,298");
tmap.push("420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298");
tmap.push("420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298");
obj.createentity(game, 176, 80, 3); //Disappearing Platform
obj.createentity(game, 0, 56, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 16, 56, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 72, 72, 10, 1, 444560); // (savepoint)
obj.createentity(game, 8, 144, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 48, 144, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 0, 16, 2, 10, 4); //Big Threadmill, >>>>>>
break;