mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 10:49:41 +01:00
a537492d9c
This commit removes the `NO_EDITOR` and `NO_CUSTOM_LEVELS` defines, which cleans up the code a lot, and they weren't really needed anyways. This commit also disables the editor on the Steam Deck, and adds a program argument to re-enable the editor, `-enable-editor`.
160 lines
4.3 KiB
YAML
160 lines
4.3 KiB
YAML
name: CI
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# Trigger this workflow on push or pull request
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on: [push, pull_request]
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env:
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SRC_DIR_PATH: desktop_version
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jobs:
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build-mac:
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name: Build (macos-latest)
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runs-on: macos-latest
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env:
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CXXFLAGS: -I/usr/local/include/SDL2
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LDFLAGS: -L/usr/local/lib
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steps:
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- uses: actions/checkout@v1
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with:
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submodules: true
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- name: Install dependencies
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run: brew install ninja sdl2
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- name: CMake configure (default version)
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run: |
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mkdir ${SRC_DIR_PATH}/build && cd ${SRC_DIR_PATH}/build
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cmake -GNinja ..
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- name: Build (default version)
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run: ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (official)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DOFFICIAL_BUILD=ON ..
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- name: Build (official)
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run: |
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ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (M&P)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..
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- name: Build (M&P)
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run: ninja -C ${SRC_DIR_PATH}/build
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build-lin:
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name: Build (CentOS 7)
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runs-on: ubuntu-latest
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container: ghcr.io/infoteddy/vvvvvv-build@sha256:50a2f769db3ca180286e9a76c1bf06b7016544a78e1fc7a9a0cc1144c675ced1
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env:
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CXXFLAGS: -I/usr/local/include/SDL2
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LDFLAGS: -L/usr/local/lib
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steps:
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- uses: actions/checkout@v1
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with:
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submodules: true
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- name: CMake configure (default version)
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run: |
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mkdir ${SRC_DIR_PATH}/build && cd ${SRC_DIR_PATH}/build
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cmake ..
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- name: Build (default version)
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run: make -j $(nproc) -C ${SRC_DIR_PATH}/build
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- name: CMake configure (official)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DOFFICIAL_BUILD=ON ..
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- name: Build (official)
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run: |
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make -j $(nproc) -C ${SRC_DIR_PATH}/build
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- name: CMake configure (M&P)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..
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- name: Build (M&P)
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run: make -j $(nproc) -C ${SRC_DIR_PATH}/build
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build-win:
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name: Build (windows-latest)
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runs-on: windows-latest
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env:
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SDL_VERSION: 2.24.0
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steps:
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- uses: actions/checkout@v1
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with:
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submodules: true
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- name: Cache SDL
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id: cache-windows-sdl
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uses: actions/cache@v3
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env:
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cache-name: cache-sdl
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with:
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path: C:\SDL2-*
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key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ env.SDL_VERSION }}
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- if: ${{ steps.cache-windows-sdl.outputs.cache-hit != 'true' }}
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name: Download SDL if not cached
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run: |
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Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$env:SDL_VERSION/SDL2-devel-$env:SDL_VERSION-VC.zip" -o C:\SDL.zip
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Expand-Archive C:\SDL.zip -DestinationPath C:\
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- name: Cache build folder for this CMakeLists.txt
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id: cache-windows-build-folder
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uses: actions/cache@v3
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env:
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cache-name: cache-windows-build-folder-VS2022
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with:
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path: |
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desktop_version/build
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desktop_version/CMakeLists.txt
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key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ hashFiles('desktop_version/CMakeLists.txt') }}-SDL${{ env.SDL_VERSION }}
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- if: ${{ steps.cache-windows-build-folder.outputs.cache-hit != 'true' }}
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name: CMake initial configure/generate
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run: |
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mkdir $env:SRC_DIR_PATH/build
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cd $env:SRC_DIR_PATH/build
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$env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL_VERSION\lib\x86 "
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cmake -G "Visual Studio 17 2022" -A Win32 `
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-DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL_VERSION\include" `
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-DSDL2_LIBRARIES="SDL2;SDL2main" ..
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- name: CMake configure (default version)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake ..
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- name: Build (default version)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake --build .
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- name: CMake configure (official)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake -DOFFICIAL_BUILD=ON ..
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- name: Build (official)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake --build .
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- name: CMake configure (M&P)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..
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- name: Build (M&P)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake --build .
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