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ec3f937f93
This fixes a bug where levels in the levels list duplicate if there's an invalid file (such as a folder) in the levels directory. It looks like it happens because we don't free the memory if PHYSFS_readBytes() encounters an error, even though we should. Then we get into Undefined Behavior territory and end up reusing memory, and here it just happens that previously, parsing the entire XML document for each level file was enough to make the loaded file pointer point to garbage that would fail the metadata check, but if we optimize it so we don't parse the entire XML document, it starts reusing memory instead. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).