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e8a07f9c3d
Stringly-typed things are bad, because if you make a typo when typing out a string, it's not caught at compile-time. And in the case of this menu system, you'd have to do an excessive amount of testing to uncover any bugs caused by a typo. Why do that when you can just use an enum and catch compile-time errors instead? Also, you can't use switch-case statements on stringly-typed variables. So every menu name is now in the enum Menu::MenuName, but you can simply refer to a menu name by just prefixing it with Menu::. Unfortunately, I've had to change the "continue" menu name to be "continuemenu", because "continue" is a keyword in C and C++. Also, it looks like "timetrialcomplete4" is an unused menu name, even though it was referenced in Render.cpp. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).