mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-24 02:29:43 +01:00
42 lines
3.9 KiB
Text
42 lines
3.9 KiB
Text
case rn(49,52):
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tmap = new Array();
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,297,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,375,376,377,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8");
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tmap.push("295,295,295,295,295,336,376,376,376,376,376,376,337,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376");
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tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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fillcontent(tmap);
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obj.createentity(game, 192, 152, 2, behave, para);
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obj.createentity(game, 64, 192, 10, behave, para);
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obj.createentity(game, 184, 120, 8, behave, para);
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obj.createentity(game, 224, 120, 8, behave, para);
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obj.createentity(game, 176, 96, 8, behave, para);
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obj.createentity(game, 168, 72, 8, behave, para);
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obj.createentity(game, 232, 96, 8, behave, para);
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obj.createentity(game, 240, 72, 8, behave, para);
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break;
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