mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
f7ff076074
Unlike, say, the scriptclass i/j/k stuff, these tempstrings are only purely visual, and there's no known glitches to manipulate them anyway. Thus I think it's safe to make this cleanup.
47 lines
859 B
C++
47 lines
859 B
C++
#ifndef UTILITYCLASS_H
|
|
#define UTILITYCLASS_H
|
|
|
|
#include <SDL.h>
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
int ss_toi(std::string _s);
|
|
|
|
std::vector<std::string> split(const std::string &s, char delim, std::vector<std::string> &elems);
|
|
|
|
std::vector<std::string> split(const std::string &s, char delim);
|
|
|
|
|
|
//helperClass
|
|
class UtilityClass
|
|
{
|
|
public:
|
|
UtilityClass();
|
|
|
|
static std::string String(int _v);
|
|
|
|
static std::string GCString(std::vector<SDL_GameControllerButton> buttons);
|
|
|
|
std::string twodigits(int t);
|
|
|
|
std::string timestring(int t);
|
|
|
|
std::string number(int _t);
|
|
|
|
|
|
static bool intersects( SDL_Rect A, SDL_Rect B );
|
|
|
|
void updateglow();
|
|
|
|
int glow;
|
|
int slowsine;
|
|
int glowdir;
|
|
int globaltemp;
|
|
int temp;
|
|
int temp2;
|
|
std::vector<int> splitseconds;
|
|
};
|
|
|
|
extern UtilityClass help;
|
|
|
|
#endif /* UTILITYCLASS_H */
|