1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-11-10 04:59:42 +01:00
VVVVVV/desktop_version/lang/fr/roomnames.xml
Dav999 3849ed7a24 Sync language files
This hasn't been done since before we got some deliveries for 2.4,
so there are a few languages which added apostrophes as ' instead of
' in the XML (which is not wrong, but it gives diff noise whenever
there's a sync since VVVVVV writes them back as '...)

Also, we never synced "[Press {button} to toggle gameplay]" across
language files (now two strings with unfreeze/freeze), but that was
also a pretty last-minute string as far as I remember. Arabic did have
it because that language was added after the string was added, so it
got copied from English. I don't think this one is that urgent to
translate into every language for 2.4.1 since it's pretty well hidden
for most people, and it's surrounded by things that have to be English,
so it's as if it's supposed to be like that. Let's just include these
with whatever the next batch of strings is.
2024-01-19 16:31:39 -08:00

193 lines
39 KiB
XML
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="UTF-8"?>
<!-- You can translate these in-game to get better context! See README.txt -->
<roomnames>
<roomname x="0" y="18" english="Single-slit Experiment" translation="Expérience à simple fente" explanation="(Many of the rooms in the Lab stage have science themed names.)"/>
<roomname x="0" y="19" english="Don&apos;t Flip Out" translation="C&apos;est renversant" explanation="Flip as in gravity flip, but also the expression in english, as in, keep your cool"/>
<roomname x="1" y="0" english="I&apos;m Sorry" translation="Je suis désolé" explanation="The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;."/>
<roomname x="1" y="1" english="Please Forgive Me!" translation="Pardonne-moi je t&apos;en prie !" explanation="The room above this one is I&apos;m Sorry"/>
<roomname x="1" y="17" english="Rascasse" translation="Rascasse" explanation="This is a type of fish with lots of thorny spikes on its back"/>
<roomname x="1" y="18" english="Keep Going" translation="Continuez" explanation="Literally just &apos;Keep Going&apos;, through the room"/>
<roomname x="1" y="19" english="Shuffled Hallway" translation="Couloir emmêlé" explanation="Just describes how the room looks. &apos;Shuffled&apos; as in offset."/>
<roomname x="2" y="0" english="Kids His Age Bounce" translation="À son âge on rebondit" explanation="An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case."/>
<roomname x="2" y="1" english="Playing Foosball" translation="Baby-foot" explanation="This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football"/>
<roomname x="2" y="4" english="Philadelphia Experiment" translation="L&apos;expérience de Philadelphie" explanation="There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation."/>
<roomname x="2" y="16" english="Get Ready To Bounce" translation="Ça va rebondir" explanation="The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up."/>
<roomname x="2" y="17" english="It&apos;s Perfectly Safe" translation="Sans aucun risque" explanation="The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe."/>
<roomname x="2" y="18" english="Young Man, It&apos;s Worth the Challenge" translation="Le jeu en vaut la chandelle" explanation="Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;."/>
<roomname x="2" y="19" english="Double-slit Experiment" translation="Expérience à double fente" explanation="(Many of the rooms in the Lab stage have science themed names.)"/>
<roomname x="3" y="0" english="Merge" translation="Jonction" explanation="A wide section connecting to a narrower section - merge as in traffic"/>
<roomname x="3" y="1" english="A Difficult Chord" translation="Un accord difficile" explanation="This room resembles a guitar chord"/>
<roomname x="3" y="4" english="Why So Blue?" translation="Un petit coup de blues ?" explanation="The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue."/>
<roomname x="3" y="16" english="Brought to you by the letter G" translation="Aujourd&apos;hui, le G" explanation="Reference to Seseme Street - also, this room resembles the letter G"/>
<roomname x="3" y="17" english="Thorny Exchange" translation="Lancé de pics" explanation="Two people having a polite argument could be described as having a Thorny Exchange of words."/>
<roomname x="3" y="18" english="Square Root" translation="Racine carrée" explanation="This room resembles a Square Root symbol."/>
<roomname x="3" y="19" english="They Call Him Flipper" translation="Renverser l&apos;ordre établi" explanation="This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM"/>
<roomname x="4" y="0" english="Vibrating String Problem" translation="Cordes et vibrations" explanation="Another science themed room name, this one has two gravity lines that you bounce between."/>
<roomname x="4" y="1" english="The Living Dead End" translation="La toute fin" explanation="&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac"/>
<roomname x="4" y="2" english="AAAAAA" translation="AAAAAA" explanation="The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title."/>
<roomname x="4" y="3" english="Diode" translation="Diode" explanation="This room can only be passed through in one direction. It resembles the electrical component."/>
<roomname x="4" y="4" english="I Smell Ozone" translation="Ça sent l&apos;ozone" explanation="When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here."/>
<roomname x="4" y="16" english="Free Your Mind" translation="Libérez votre esprit" explanation="Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A"/>
<roomname x="4" y="17" english="I Changed My Mind, Thelma..." translation="J&apos;ai changé d&apos;avis, Thelma..." explanation="The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers"/>
<roomname x="4" y="18" english="Hitting the Apex" translation="Viser l&apos;apex" explanation="&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner"/>
<roomname x="4" y="19" english="Three&apos;s a Crowd" translation="Trois c&apos;est un de trop" explanation="From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three."/>
<roomname x="5" y="0" english="Spike Strip Deployed" translation="Herse à pointes déployée" explanation="This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car."/>
<roomname x="5" y="1" english="Anomaly" translation="Anomalie" explanation="As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage."/>
<roomname x="5" y="16" english="In a Single Bound" translation="D&apos;un seul bond" explanation="Superman is described as being able to leap tall buildings in a single bound."/>
<roomname x="5" y="17" english="Indirect Jump Vector" translation="Vecteur de saut indirect" explanation="If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!"/>
<roomname x="6" y="0" english="Topsy Turvyism" translation="Cul par-dessus tête" explanation="Topsy Turvy is Australian slang for upside down"/>
<roomname x="6" y="1" english="Purest Unobtainium" translation="Pur unobtainium" explanation="Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium"/>
<roomname x="6" y="16" english="Barani, Barani" translation="Barani, barani" explanation="A Barani is a technical term for doing a flip on a trampoline"/>
<roomname x="6" y="17" english="Safety Dance" translation="Danse contemporaine" explanation="Named after the 80s song by Men Without Hats."/>
<roomname x="7" y="0" english="Standing Wave" translation="Onde stationnaire" explanation="Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins."/>
<roomname x="7" y="15" english="Entanglement Generator" translation="Générateur d&apos;intrication" explanation="This room contains a teleporter. Entanglement is an idea from quantum mechanics."/>
<roomname x="7" y="16" english="Heady Heights" translation="Hauteur enivrante" explanation="Just below the highest point in the level."/>
<roomname x="7" y="17" english="Exhausted?" translation="Échappatoire ?" explanation="This room has an exit that sort of suggests an Exhaust Pipe in a car."/>
<roomname x="7" y="18" english="The Tantalizing Trinket" translation="Captivant bidule" explanation="You see this Trinket just out of reach as you fall through the room."/>
<roomname x="7" y="19" english="The Bernoulli Principle" translation="Le principe de Bernoulli" explanation="Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight."/>
<roomname x="8" y="9" english="Teleporter Divot" translation="Sillon de téléporteur" explanation="There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room"/>
<roomname x="9" y="9" english="The Tower" translation="La Tour" explanation="This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card."/>
<roomname x="10" y="4" english="Seeing Red" translation="On voit rouge" explanation="This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)"/>
<roomname x="10" y="5" english="Energize" translation="Énergie" explanation="There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters."/>
<roomname x="10" y="6" english="Down Under" translation="Par dessous" explanation="Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms"/>
<roomname x="10" y="7" english="A Deception" translation="Faux semblant" explanation="This room appears trivial at first, but is connected to a difficult trinket challenge"/>
<roomname x="11" y="4" english="Building Apport" translation="Bien sous tous apports" explanation="An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport)."/>
<roomname x="11" y="5" english="Frown Upside Down" translation="Retrouver le sourire" explanation="To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy"/>
<roomname x="11" y="6" english="Shenanigan" translation="Facétie" explanation="Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret"/>
<roomname x="11" y="7" english="Prize for the Reckless" translation="La récompense du téméraire" explanation="This room contains a trinket that can only be collected by doing something difficult"/>
<roomname x="11" y="11" english="Conveying a New Idea" translation="Ça roule !" explanation="This is the first room you encounter that has conveyor belts in it"/>
<roomname x="11" y="12" english="One Way Room" translation="Sens unique" explanation="Can only be travelled through in one direction"/>
<roomname x="11" y="13" english="Boldly To Go" translation="Avancer vers l&apos;inconnu" explanation="Star Trek reference, this rooms is near the entrance to the space station level"/>
<roomname x="11" y="14" english="The Filter" translation="Le filtre" explanation="Like a filter from an air conditioning vent"/>
<roomname x="12" y="3" english="Security Sweep" translation="Ratissage de sécurité" explanation="Contains a single, fast moving enemy that moves up and down."/>
<roomname x="12" y="4" english="Gantry and Dolly" translation="Portique et chariot" explanation="Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms."/>
<roomname x="12" y="5" english="The Yes Men" translation="Les Yes Men" explanation="Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses"/>
<roomname x="12" y="6" english="Stop and Reflect" translation="Temps de réflexion" explanation="Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress."/>
<roomname x="12" y="7" english="V Stitch" translation="Point en V" explanation="A V Stitch is a type of crochet stitch."/>
<roomname x="12" y="11" english="Upstream Downstream" translation="Amont aval" explanation="As in swimming upstream or downstream, with or against a current in a river"/>
<roomname x="12" y="12" english="The High Road is Low" translation="Zénith au nadir" explanation="This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go."/>
<roomname x="12" y="13" english="Give Me A V" translation="Donnez-moi un V" explanation="Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!"/>
<roomname x="12" y="14" english="Outer Hull" translation="Extérieur de la coque" explanation="The entrance to the Space Station 2 level - the outer hull of a space station."/>
<roomname x="13" y="0" english="It&apos;s Not Easy Being Green" translation="J&apos;en ai assez d&apos;être vert" explanation="References a song by Kermit from the Muppets. This room is where you find the green crewmate."/>
<roomname x="13" y="3" english="Linear Collider" translation="Collisionneur linéaire" explanation="An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies."/>
<roomname x="13" y="4" english="Comms Relay" translation="Relais de communications" explanation="This room contains some communication equipment, like a radio."/>
<roomname x="13" y="5" english="Welcome Aboard" translation="Bienvenue à bord" explanation="The first room in the game"/>
<roomname x="13" y="6" english="Trench Warfare" translation="Guerre de tranchées" explanation="Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback."/>
<roomname x="13" y="7" english="B-B-B-Busted" translation="A-bus-é" explanation="Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;."/>
<roomname x="13" y="8" english="Level Complete!" translation="Niveau terminé !" explanation="This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage."/>
<roomname x="13" y="9" english="Lighter Than Air" translation="Plus léger que l&apos;air" explanation="This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air."/>
<roomname x="13" y="10" english="The Solution is Dilution" translation="La solution est dans la dilution" explanation="This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution."/>
<roomname x="13" y="11" english="The Cuckoo" translation="Le coucou" explanation="This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!"/>
<roomname x="13" y="12" english="Backsliders" translation="Contre-courant" explanation="A conveyor belt in this room pushes against you as you try to move, so you slide backwards."/>
<roomname x="13" y="13" english="Select Track" translation="Choix de piste" explanation="There are two paths you can pick between here"/>
<roomname x="14" y="0" english="Green Dudes Can&apos;t Flip" translation="Les verts ne savent pas renverser" explanation="You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;."/>
<roomname x="14" y="1" english="This is how it is" translation="C&apos;est comme ça" explanation="literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;"/>
<roomname x="14" y="2" english="That&apos;s Why I Have To Kill You" translation="Et c&apos;est pourquoi je dois te tuer" explanation="The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope."/>
<roomname x="14" y="3" english="Atmospheric Filtering Unit" translation="Unité de filtration atmosphérique" explanation="An early room, looks a bit like an air filter"/>
<roomname x="14" y="4" english="It&apos;s a Secret to Nobody" translation="Un secret pour personne" explanation="A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket."/>
<roomname x="14" y="5" english="Conundrum" translation="Problème épineux" explanation="Conundrum as in puzzle, riddle, problem to be solved"/>
<roomname x="14" y="6" english="Boo! Think Fast!" translation="Bouh ! Réflexe !" explanation="Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it."/>
<roomname x="14" y="7" english="The Sensible Room" translation="La salle raisonnable" explanation="Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious."/>
<roomname x="14" y="8" english="The Hanged Man, Reversed" translation="Le pendu à l&apos;envers" explanation="Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality."/>
<roomname x="14" y="9" english="Green Grotto" translation="Grotte verte" explanation="A peaceful green room."/>
<roomname x="14" y="10" english="Manic Mine" translation="Manic Mine" explanation="A reference to the 8-bit game Manic Miner."/>
<roomname x="14" y="11" english="Clarion Call" translation="Appel au clairon" explanation="A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over."/>
<roomname x="14" y="12" english="Gordian Knot" translation="Noeud Gordien" explanation="As in the Gordian Knot from greek history. A complicated room that can be passed through twice."/>
<roomname x="14" y="13" english="You Chose... Poorly" translation="Vous avez choisi... bien mal" explanation="This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film."/>
<roomname x="15" y="0" english="Murdering Twinmaker" translation="Jumeleur meurtrier" explanation="Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work..."/>
<roomname x="15" y="1" english="A Bisected Spiral" translation="Spirale transversale" explanation="Room is a spiral, cut down the middle"/>
<roomname x="15" y="2" english="Take the Red Pill" translation="Prends la pilule rouge" explanation="This is a Matrix reference that hasn&apos;t aged well, lol"/>
<roomname x="15" y="3" english="Traffic Jam" translation="Embouteillage" explanation="The enemies in this room are Stop Signs"/>
<roomname x="15" y="4" english="Leap of Faith" translation="Saut de la foi" explanation="To take a leap of faith means to do something without knowing how it&apos;s going to turn out."/>
<roomname x="15" y="5" english="Solitude" translation="Solitude" explanation="As in being alone, or in this case, lost by yourself"/>
<roomname x="15" y="6" english="Driller" translation="Foreuse" explanation="Technically references the name of a C64 game, but that doesn&apos;t matter much"/>
<roomname x="15" y="7" english="Exhaust Chute" translation="Goulotte d&apos;éjection" explanation="Like a factory exhaust chute for disposing of rubbish"/>
<roomname x="15" y="8" english="Sorrow" translation="Chagrin" explanation="A difficult room that you might die in a lot"/>
<roomname x="15" y="9" english="doomS" translation="écarT" explanation="The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!"/>
<roomname x="15" y="10" english="Swoop" translation="Tracé" explanation="See the note for room (15,9), doomS."/>
<roomname x="15" y="11" english="Chinese Rooms" translation="Salles chinoises" explanation="This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room."/>
<roomname x="15" y="12" english="You Just Keep Coming Back" translation="Vous y revenez toujours" explanation="You can pass through this room up to three times, depending on which route you take through the level."/>
<roomname x="15" y="13" english="Hyperspace Bypass 5" translation="Voie express hyperspatiale 5" explanation="A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy."/>
<roomname x="16" y="0" english="I Love You" translation="Je t&apos;aime" explanation="The room contains a couple of heart shaped enemies"/>
<roomname x="16" y="1" english="As you like it" translation="Comme il vous plaira" explanation="This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play."/>
<roomname x="16" y="2" english="Short Circuit" translation="Court-circuit" explanation="Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards."/>
<roomname x="16" y="3" english="Twisty Little Passages" translation="Petits passages perfides" explanation="A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike"/>
<roomname x="16" y="6" english="Quicksand" translation="Sables mouvants" explanation="Contains lots of dissolving platforms."/>
<roomname x="16" y="7" english="The Tomb of Mad Carew" translation="Le tombeau de Mad Carew" explanation="A very obscure reference to the C64 game Dizzy"/>
<roomname x="16" y="8" english="Parabolica" translation="Parabole" explanation="This room contains a section of wall in the shape of a parabolic arch."/>
<roomname x="16" y="9" english="$eeing Dollar $ign$" translation="Harpagon" explanation="This is a green room that resembles a dollar sign shape"/>
<roomname x="16" y="10" english="What Lies Beneath?" translation="Que cela cache-t-il ?" explanation="The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room."/>
<roomname x="16" y="11" english="Spikes Do!" translation="Des pics !" explanation="This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!"/>
<roomname x="16" y="12" english="Ha Ha Ha Not Really" translation="Ha ha ha ! Ou pas" explanation="This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. "/>
<roomname x="16" y="13" english="Plain Sailing from Here On" translation="Après ça c&apos;est tranquille" explanation="This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie"/>
<roomname x="17" y="0" english="As we go up, we go down" translation="Monter, descendre ça glisse pareil" explanation="Named after the 1995 song by Guided by Voices"/>
<roomname x="17" y="1" english="Maze With No Entrance" translation="Labyrinthe sans entrée" explanation="This room is a maze which has no entrance, due to the nature of the warping mechanic."/>
<roomname x="17" y="2" english="The Brown Gate" translation="La porte brune" explanation="I think this is an Ultima 7 reference? A literal translation is fine here"/>
<roomname x="17" y="3" english="Edge Games" translation="Lisière" explanation="Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made"/>
<roomname x="17" y="7" english="Brass Sent Us Under The Top" translation="Engagez-vous qu&apos;ils disaient" explanation="The enemies in this room look like little army guys"/>
<roomname x="17" y="8" english="The Warning" translation="L&apos;avertissement" explanation="This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead."/>
<roomname x="17" y="9" english="Just Pick Yourself Down" translation="Alors retombe" explanation="A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;."/>
<roomname x="17" y="10" english="If You Fall Up" translation="Si tu te lèves" explanation="A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;."/>
<roomname x="17" y="11" english="Chipper Cipher" translation="Charmante charade" explanation="Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;."/>
<roomname x="18" y="0" english="Time to get serious" translation="Passons aux choses sérieuses" explanation="Literal, this is the first room in the stage which is fairly difficult"/>
<roomname x="18" y="1" english="Wheeler&apos;s Wormhole" translation="Le trou de ver de Wheeler" explanation="Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it."/>
<roomname x="18" y="2" english="Sweeney&apos;s Maze" translation="Le labyrinthe de Sweeney" explanation="Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney"/>
<roomname x="18" y="3" english="Mind The Gap" translation="Gare au trou" explanation="Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform"/>
<roomname x="18" y="7" english="A Wrinkle in Time" translation="Un raccourci dans le temps" explanation="The name of a 60&apos;s science fiction book. There is a teleporter in this room."/>
<roomname x="18" y="8" english="Getting Here is Half the Fun" translation="Et c&apos;est pas fini" explanation="The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge."/>
<roomname x="18" y="9" english="Your Bitter Tears... Delicious" translation="Vos larmes sont un délice..." explanation="Part of the Veni Vidi Vici sequence. Taunting the player."/>
<roomname x="18" y="10" english="Easy Mode Unlocked" translation="Mode facile déverrouillé" explanation="Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death."/>
<roomname x="18" y="11" english="Vici!" translation="Vici !" explanation="The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game."/>
<roomname x="18" y="12" english="Vidi" translation="Vidi" explanation="The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game."/>
<roomname x="18" y="13" english="Veni" translation="Veni" explanation="The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game."/>
<roomname x="18" y="14" english="Doing Things The Hard Way" translation="Faire les choses à la dure" explanation="The starting room from the Veni, Vidi, Vici! challenge."/>
<roomname x="19" y="0" english="To The Batcave!" translation="À la Batcave !" explanation="The Batcave, as in Batman&apos;s hideout."/>
<roomname x="19" y="1" english="Ascending and Descending" translation="Monter, descendre" explanation="Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this."/>
<roomname x="19" y="2" english="Shockwave Rider" translation="Sur l&apos;onde de choc" explanation="Named after a 70&apos;s Science Fiction novel"/>
<roomname x="19" y="3" english="This will make you flip" translation="N&apos;en tombez pas à la renverse" explanation="Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper"/>
<roomname x="41" y="51" english="1950 Silverstone Grand V" translation="Grand V de Silverstone 1950" explanation="Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="41" y="52" english="DIY V Repair" translation="Réparation V maison" explanation="DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour"/>
<roomname x="41" y="56" english="Now Take My Lead" translation="Faites comme moi" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="42" y="52" english="Party Time!" translation="C&apos;est la fête !" explanation="The first room after the black and white section. Doesn&apos;t refer to any TV show."/>
<roomname x="42" y="56" english="What Are You Waiting For?" translation="Mais qu&apos;est-ce que vous attendez ?" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="43" y="51" english="The Voon Show" translation="Les Vadocks" explanation="Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="43" y="52" english="Upstairs, Downstairs" translation="En haut, en bas" explanation="Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)"/>
<roomname x="43" y="56" english="Don&apos;t Get Ahead of Yourself!" translation="N&apos;allez pas trop vite en besogne !" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="44" y="51" english="Vertigo" translation="Sueurs froides" explanation="Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="44" y="52" english="Timeslip" translation="Les chevaliers du ciel" explanation="Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)"/>
<roomname x="44" y="56" english="Very Good" translation="C&apos;est très bien" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="45" y="52" english="Three&apos;s Company" translation="Trois c&apos;est mieux qu&apos;un" explanation="Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)"/>
<roomname x="45" y="56" english="Must I Do Everything For You?" translation="Faut-il donc tout faire à votre place ?" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="46" y="54" english="Temporary Fault..." translation="Défaillance temporaire..." explanation="Opening room of the final level."/>
<roomname x="46" y="56" english="Now Stay Close To Me..." translation="Ne vous éloignez pas..." explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="47" y="52" english="Cosmic Creepers" translation="Choléra Cosmique" explanation="Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!"/>
<roomname x="47" y="54" english="Do Not Adjust the V-hold" translation="N&apos;ajustez pas le balayage V" explanation="I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="47" y="56" english="...But Not Too Close" translation="...Mais pas trop près" explanation="In this room, if you go too quickly, your crewmate will walk into spikes."/>
<roomname x="48" y="52" english="The Villi People" translation="Tripaille People" explanation="Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People."/>
<roomname x="48" y="54" english="Regular Service Will Return Shortly" translation="Interruption momentanée" explanation="This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)"/>
<roomname x="48" y="56" english="Don&apos;t Be Afraid" translation="N&apos;ayez pas peur" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="49" y="52" english="Panic Room" translation="Vous pouvez paniquer" explanation="A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic."/>
<roomname x="49" y="54" english="Origami Room" translation="Salle origami" explanation="As in folded paper - this room is mirrored around the center point."/>
<roomname x="49" y="56" english="Do as I Say..." translation="Faites ce que je dis..." explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="50" y="51" english="The V Stooges" translation="Les V mousquetaires" explanation="Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="50" y="52" english="1954 World Cup Vinyl" translation="Coupe du monde du Vinyl 1954" explanation="Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="50" y="56" english="...Not as I Do" translation="...pas ce que je fais" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="51" y="53" english="The Final Challenge" translation="Le défi final" explanation="One of the last challenges in the game."/>
<roomname x="51" y="56" english="Mind Your Head" translation="Attention à la tête" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="52" y="53" english="The Last Straw" translation="La dernière goutte" explanation="One more little challenge, just after the room called The Final Challenge"/>
<roomname x="52" y="56" english="Do Try To Keep Up" translation="Essayez de suivre" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="53" y="48" english="Whee Sports" translation="Ouiii Sports" explanation="Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)"/>
<roomname x="53" y="49" english="Whizz Down The Shaft" translation="Direct au trou" explanation="Whizz is Australian slang for doing something quickly, I think"/>
<roomname x="53" y="50" english="The Gravitron" translation="Le Gravitron" explanation="A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular)."/>
<roomname x="53" y="51" english="Tunnel of Terror" translation="Tunnel de la terreur" explanation="Another name inspired by funfairs."/>
<roomname x="53" y="52" english="House of Mirrors" translation="Palais des glaces" explanation="Another name inspired by funfairs."/>
<roomname x="53" y="53" english="W" translation="W" explanation="This room has platforms in a W shape."/>
<roomname x="53" y="56" english="You&apos;re Falling Behind" translation="Ça traîne !" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="54" y="48" english="VVVVVV" translation="VVVVVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 6/6"/>
<roomname x="54" y="49" english="VVVVV" translation="VVVVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 5/6"/>
<roomname x="54" y="50" english="VVVV" translation="VVVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 4/6"/>
<roomname x="54" y="51" english="VVV" translation="VVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 3/6"/>
<roomname x="54" y="52" english="VV" translation="VV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 2/6"/>
<roomname x="54" y="53" english="V" translation="V" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 1/6"/>
<roomname x="54" y="56" english="Class Dismissed!" translation="La classe est terminée" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
</roomnames>