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VVVVVV/desktop_version/src/Music.h
Misa 52f7a587fe Separate includes into sections and alphabetize them
Okay, so basically here's the include layout that this game now
consistently uses:

[The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)]
[blank line]
[All system includes, such as tinyxml2/physfs/utfcpp/SDL]
[blank line]
[All project includes, such as Game.h/Entity.h/etc.]

And if applicable, another blank line, and then some special-case
include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp,
for example, they have ifdefs and defines with their includes).
2020-07-19 21:37:40 -04:00

64 lines
1.1 KiB
C++

#ifndef MUSIC_H
#define MUSIC_H
#include <vector>
#include "BinaryBlob.h"
#include "SoundSystem.h"
#define musicroom(rx, ry) ((rx) + ((ry) * 20))
class musicclass
{
public:
void init();
void play(int t, const double position_sec = 0.0, const int fadein_ms = 3000);
void resume(const int fadein_ms = 0);
void haltdasmusik();
void silencedasmusik();
void fadeMusicVolumeIn(int ms);
void fadeout();
void fadein();
void processmusicfadein();
void processmusic();
void niceplay(int t);
void changemusicarea(int x, int y);
int currentsong;
int resumesong;
void playef(int t);
std::vector<SoundTrack> soundTracks;
std::vector<MusicTrack> musicTracks;
SoundSystem soundSystem;
bool safeToProcessMusic;
int nicechange;
int nicefade;
bool m_doFadeInVol;
int FadeVolAmountPerFrame;
int musicVolume;
int fadeoutqueuesong; // -1 if no song queued
bool dontquickfade;
// MMMMMM mod settings
bool mmmmmm;
bool usingmmmmmm;
binaryBlob musicReadBlob;
int num_pppppp_tracks;
int num_mmmmmm_tracks;
Uint64 songStart;
Uint64 songEnd;
};
extern musicclass music;
#endif /* MUSIC_H */