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VVVVVV/mobile_version/application.xml
Terry Cavanagh 72d018ea04 Update mobile version to mobile v2.2.1
The android version just got a much needed update to fix some resolution issues on devices with cutouts.

It turns out the mobile source was actually pretty out of date, like 3 versions out of date! This commit brings it up to date.

All the changes have just been about keeping the game running on modern devices, though. The biggest change was adding the Starling library to the project, which made the game GPU powered and sped the whole thing up.
2022-12-02 18:19:58 +01:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<application xmlns="http://ns.adobe.com/air/application/50.0">
<id>com.distractionware.vvvvvvmobile</id>
<versionNumber>2.2.1</versionNumber>
<supportedProfiles>mobileDevice</supportedProfiles>
<filename>VVVVVV</filename>
<name>VVVVVV</name>
<description></description>
<copyright></copyright>
<android>
<manifestAdditions><![CDATA[
<manifest android:installLocation="auto">
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="31" />
<uses-permission android:name="android.permission.INTERNET"/>
<uses-configuration android:reqFiveWayNav="true"/>
<supports-screens android:normalScreens="true"/>
<uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
<application android:enabled="true">
<activity android:excludeFromRecents="false" android:hardwareAccelerated="true" android:resizeableActivity="true">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<meta-data android:name="android.max_aspect" android:value="2.1" />
</application>
</manifest>
]]></manifestAdditions>
<BuildLegacyAPK>true</BuildLegacyAPK>
</android>
<iPhone>
<InfoAdditions><![CDATA[
<key>UIStatusBarStyle</key>
<string>UIStatusBarStyleBlackOpaque</string>
<key>UIRequiresPersistentWiFi</key>
<string>NO</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIApplicationExitsOnSuspend</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<!-- iPhone support -->
<string>1</string>
<!-- iPad support -->
<!-- iPad support -->
<!--<string>2</string>-->
</array>
]]></InfoAdditions>
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>
<initialWindow>
<title>VVVVVV</title>
<content>vvvvvv.swf</content>
<visible>true</visible>
<fullScreen>true</fullScreen>
<systemChrome>standard</systemChrome>
<autoOrients>true</autoOrients>
<aspectRatio>landscape</aspectRatio>
<renderMode>direct</renderMode>
<!--<depthAndStencil>true</depthAndStencil>--> <!-- required for 3D -->
</initialWindow>
<icon>
<image48x48>icons/icon_48.png</image48x48>
<image57x57>icons/icon_57.png</image57x57>
<image72x72>icons/icon_72.png</image72x72>
<image76x76>icons/icon_76.png</image76x76>
<image96x96>icons/icon_96.png</image96x96>
<image114x114>icons/icon_114.png</image114x114>
<image120x120>icons/icon_120.png</image120x120>
<image144x144>icons/icon_144.png</image144x144>
<image152x152>icons/icon_152.png</image152x152>
<image512x512>icons/icon_512.png</image512x512>
<image1024x1024>icons/icon_1024.png</image1024x1024>
</icon>
<extensions>
<!--
<extensionID>com.mesmotronic.ane.fullscreen</extensionID>
-->
</extensions>
<!--
AIR options:
http://livedocs.adobe.com/flex/3/html/File_formats_1.html#1043413
AIR mobile options:
http://help.adobe.com/en_US/air/build/WSfffb011ac560372f-5d0f4f25128cc9cd0cb-7ffe.html
iOS icons guidelines:
http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html
Android manifest documentation:
http://developer.android.com/guide/topics/manifest/manifest-intro.html
-->
</application>