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It's kind of a bummer that L/R don't actually do anything... we should add ZL/ZR support at some point. Also note that GameCube binds X to 'back' rather than B, this will be fixed by SDL_ActionSet for 2.5.
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2.3 KiB
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![](/mpo/VVVVVV/raw/commit/df5607959b3307600248c73df59a6d5418ab8c81/desktop_version/fonts/buttons_8x8.png)