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da612de1f4
They're literally the exact same thing, except one is 4 and the other has an 8. No need to have all that copy-pasted code. Actually, the only other difference was that size-type 8 set the drawRect to sprites_rect instead of tiles_rect for some reason? Even though it doesn't matter, anyway, because SDL_BlitSurface() only cares about the X and Y you pass it, not the width and height, which is the only difference between tiles_rect and sprites_rect. To make sure that people wouldn't wonder where size-type 8 went if they saw a blank space between size-type 7 and size-type 9, I kept the size-type 8 conditional, but inside it is just a comment telling you to go to size-type 2. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).