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d9d0748ce3
I've converted every "else if"-chain in menu render/input code to be a case-switch, except for the levels list, the "game options" menu (because it has the MMMMMM menu option which isn't a compile-time constant), and the "play" menu (because it has the Secret Lab menu option which also isn't a compile-time option). I also did NOT convert some case-switches relating to unlocks in Input.cpp, mostly because they use a system where the "if we have this unlocked" conditional is a part of the "if this is the current menu option" conditional, and they use the 'else' branch to play a sad sound if that "if we have this unlocked" conditional fails. I've also converted the game.gameframerate and game.crewrescued() "else if"-chains to be case-switches instead. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).