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VVVVVV/desktop_version/src/Spacestation2.h
Misa 8a573af273 Refactor Spacestation2.cpp to not use strings for tilemaps
They are now stored in const int arrays instead. Except for the Prize
for the Reckless room, which I made sure had its spikes removed in No
Death Mode and the Time Trial.
2020-05-17 22:03:29 -04:00

17 lines
261 B
C++

#ifndef SPACESTATION2_H
#define SPACESTATION2_H
#include "Game.h"
#include "Entity.h"
#include <string>
#include <vector>
class spacestation2class
{
public:
std::vector<int> loadlevel(int rx, int ry);
std::string roomname;
};
#endif /* SPACESTATION2_H */