mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-15 23:49:42 +01:00
2cb90afbda
Previously there was an entclass::clear(), and initialization of an entclass was done by calling clear() in order to not duplicate code. But now there's no need for an entclass::clear(), and it is in fact unused (just call entityclass::removeentity() instead), so I'm removing this function.
583 lines
8.1 KiB
C++
583 lines
8.1 KiB
C++
#include "Ent.h"
|
|
|
|
entclass::entclass()
|
|
{
|
|
invis = false;
|
|
type = 0;
|
|
size = 0;
|
|
tile = 0;
|
|
rule = 0;
|
|
state = 0;
|
|
statedelay = 0;
|
|
life = 0;
|
|
colour = 0;
|
|
para = 0;
|
|
behave = 0;
|
|
animate = 0;
|
|
|
|
xp = 0;
|
|
yp = 0;
|
|
ax = 0;
|
|
ay = 0;
|
|
vx = 0;
|
|
vy = 0;
|
|
w = 16;
|
|
h = 16;
|
|
cx = 0;
|
|
cy = 0;
|
|
newxp = 0;
|
|
newyp = 0;
|
|
|
|
x1 = 0;
|
|
y1 = 0;
|
|
x2 = 320;
|
|
y2 = 240;
|
|
|
|
jumping = false;
|
|
gravity = false;
|
|
onground = 0;
|
|
onroof = 0;
|
|
jumpframe = 0;
|
|
|
|
onentity = 0;
|
|
harmful = false;
|
|
onwall = 0;
|
|
onxwall = 0;
|
|
onywall = 0;
|
|
isplatform = false;
|
|
|
|
framedelay = 0;
|
|
drawframe = 0;
|
|
walkingframe = 0;
|
|
dir = 0;
|
|
actionframe = 0;
|
|
}
|
|
|
|
bool entclass::outside()
|
|
{
|
|
// Returns true if any point of the entity is outside the map.
|
|
// Adjusts velocity for a clean collision.
|
|
if (xp < x1)
|
|
{
|
|
xp = x1;
|
|
return true;
|
|
}
|
|
if (yp < y1)
|
|
{
|
|
yp = y1;
|
|
return true;
|
|
}
|
|
if (xp + w > x2)
|
|
{
|
|
xp = x2 - w;
|
|
return true;
|
|
}
|
|
if (yp + h > y2)
|
|
{
|
|
yp = y2 - h;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void entclass::setenemy( int t )
|
|
{
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
//lies emitter
|
|
if( (para)==0)
|
|
{
|
|
tile = 60;
|
|
animate = 2;
|
|
colour = 6;
|
|
behave = 10;
|
|
w = 32;
|
|
h = 32;
|
|
x1 = -200;
|
|
}
|
|
else if ( (para) == 1)
|
|
{
|
|
yp += 10;
|
|
tile = 63;
|
|
animate = 100; //LIES
|
|
colour = 6;
|
|
behave = 11;
|
|
para = 9; //destroyed when outside
|
|
x1 = -200;
|
|
x2 = 400;
|
|
w = 26;
|
|
h = 10;
|
|
cx = 1;
|
|
cy = 1;
|
|
}
|
|
else if ( (para) == 2)
|
|
{
|
|
tile = 62;
|
|
animate = 100;
|
|
colour = 6;
|
|
behave = -1;
|
|
w = 32;
|
|
h = 32;
|
|
}
|
|
break;
|
|
case 1:
|
|
//FACTORY emitter
|
|
if( (para)==0)
|
|
{
|
|
tile = 72;
|
|
animate = 3;
|
|
size = 9;
|
|
colour = 6;
|
|
behave = 12;
|
|
w = 64;
|
|
h = 40;
|
|
cx = 0;
|
|
cy = 24;
|
|
}
|
|
else if ( (para) == 1)
|
|
{
|
|
xp += 4;
|
|
yp -= 4;
|
|
tile = 76;
|
|
animate = 100; // Clouds
|
|
colour = 6;
|
|
behave = 13;
|
|
para = -6; //destroyed when outside
|
|
x2 = 400;
|
|
w = 32;
|
|
h = 12;
|
|
cx = 0;
|
|
cy = 6;
|
|
}
|
|
else if ( (para) == 2)
|
|
{
|
|
tile = 77;
|
|
animate = 100;
|
|
colour = 6;
|
|
behave = -1;
|
|
w = 32;
|
|
h = 16;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void entclass::setenemyroom( int rx, int ry )
|
|
{
|
|
//Simple function to initilise simple enemies
|
|
rx -= 100;
|
|
ry -= 100;
|
|
switch(rn(rx, ry))
|
|
{
|
|
//Space Station 1
|
|
case rn(12, 3): //Security Drone
|
|
tile = 36;
|
|
colour = 8;
|
|
animate = 1;
|
|
break;
|
|
case rn(13, 3): //Wavelengths
|
|
tile = 32;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 32;
|
|
break;
|
|
case rn(15, 3): //Traffic
|
|
tile = 28;
|
|
colour = 6;
|
|
animate = 1;
|
|
w = 22;
|
|
h = 32;
|
|
break;
|
|
case rn(12, 5): //The Yes Men
|
|
tile = 40;
|
|
colour = 9;
|
|
animate = 1;
|
|
w = 20;
|
|
h = 20;
|
|
break;
|
|
case rn(13, 6): //Hunchbacked Guards
|
|
tile = 44;
|
|
colour = 8;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 20;
|
|
break;
|
|
case rn(13, 4): //Communication Station
|
|
harmful = false;
|
|
if (xp == 256)
|
|
{
|
|
//transmittor
|
|
tile = 104;
|
|
colour = 4;
|
|
animate = 7;
|
|
w = 16;
|
|
h = 16;
|
|
xp -= 24;
|
|
yp -= 16;
|
|
}
|
|
else
|
|
{
|
|
//radar dish
|
|
tile =124;
|
|
colour = 4;
|
|
animate = 6;
|
|
w = 32;
|
|
h = 32;
|
|
cx = 4;
|
|
size = 9;
|
|
xp -= 4;
|
|
yp -= 32;
|
|
}
|
|
|
|
break;
|
|
//The Lab
|
|
case rn(4, 0):
|
|
tile = 78;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(2, 0):
|
|
tile = 88;
|
|
colour = 11;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
//Space Station 2
|
|
case rn(14, 11):
|
|
colour = 17;
|
|
break; //Lies
|
|
case rn(16, 11):
|
|
colour = 8;
|
|
break; //Lies
|
|
case rn(13, 10):
|
|
colour = 11;
|
|
break; //Factory
|
|
case rn(13, 9):
|
|
colour = 9;
|
|
break; //Factory
|
|
case rn(13, 8):
|
|
colour = 8;
|
|
break; //Factory
|
|
case rn(11, 13): //Truth
|
|
tile = 64;
|
|
colour = 7;
|
|
animate = 100;
|
|
w = 44;
|
|
h = 10;
|
|
size = 10;
|
|
break;
|
|
case rn(17, 7): //Brass sent us under the top
|
|
tile =82;
|
|
colour = 8;
|
|
animate = 5;
|
|
w = 28;
|
|
h = 32;
|
|
cx = 4;
|
|
break;
|
|
case rn(10, 7): // (deception)
|
|
tile = 92;
|
|
colour = 6;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(14, 13): // (chose poorly)
|
|
tile = 56;
|
|
colour = 6;
|
|
animate = 1;
|
|
w = 15;
|
|
h = 24;
|
|
break;
|
|
case rn(13, 12): // (backsliders)
|
|
tile = 164;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(14, 8): // (wheel of fortune room)
|
|
tile = 116;
|
|
colour = 12;
|
|
animate = 1;
|
|
w = 32;
|
|
h = 32;
|
|
break;
|
|
case rn(16, 9): // (seeing dollar signs)
|
|
tile = 68;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(16, 7): // (tomb of mad carew)
|
|
tile = 106;
|
|
colour = 7;
|
|
animate = 2;
|
|
w = 24;
|
|
h = 25;
|
|
break;
|
|
//Warp Zone
|
|
case rn(15, 2): // (numbers)
|
|
tile = 100;
|
|
colour = 6;
|
|
animate = 1;
|
|
w = 32;
|
|
h = 14;
|
|
yp += 1;
|
|
break;
|
|
case rn(16, 2): // (Manequins)
|
|
tile = 52;
|
|
colour = 7;
|
|
animate = 5;
|
|
w = 16;
|
|
h = 25;
|
|
yp -= 4;
|
|
break;
|
|
case rn(18, 0): // (Obey)
|
|
tile = 51;
|
|
colour = 11;
|
|
animate = 100;
|
|
w = 30;
|
|
h = 14;
|
|
break;
|
|
case rn(19, 1): // Ascending and Descending
|
|
tile = 48;
|
|
colour = 9;
|
|
animate = 5;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(19, 2): // Shockwave Rider
|
|
tile = 176;
|
|
colour = 6;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(18, 3): // Mind the gap
|
|
tile = 168;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(17, 3): // Edge Games
|
|
if (yp ==96)
|
|
{
|
|
tile = 160;
|
|
colour = 8;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
}
|
|
else
|
|
{
|
|
tile = 156;
|
|
colour = 8;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
}
|
|
break;
|
|
case rn(16, 0): // I love you
|
|
tile = 112;
|
|
colour = 8;
|
|
animate = 5;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(14, 2): // That's why I have to kill you
|
|
tile = 114;
|
|
colour = 6;
|
|
animate = 5;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(18, 2): // Thinking with Portals
|
|
//depends on direction
|
|
if (xp ==88)
|
|
{
|
|
tile = 54+12;
|
|
colour = 12;
|
|
animate = 100;
|
|
w = 60;
|
|
h = 16;
|
|
size = 10;
|
|
}
|
|
else
|
|
{
|
|
tile = 54;
|
|
colour = 12;
|
|
animate = 100;
|
|
w = 60;
|
|
h = 16;
|
|
size = 10;
|
|
}
|
|
break;
|
|
//Final level
|
|
case rn(50-100, 53-100): //The Yes Men
|
|
tile = 40;
|
|
colour = 9;
|
|
animate = 1;
|
|
w = 20;
|
|
h = 20;
|
|
break;
|
|
case rn(48-100, 51-100): //Wavelengths
|
|
tile = 32;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 32;
|
|
break;
|
|
case rn(43-100,52-100): // Ascending and Descending
|
|
tile = 48;
|
|
colour = 9;
|
|
animate = 5;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(46-100,51-100): //kids his age
|
|
tile = 88;
|
|
colour = 11;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(43-100,51-100): // Mind the gap
|
|
tile = 168;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(44-100,51-100): // vertigo?
|
|
tile = 172;
|
|
colour = 7;
|
|
animate = 100;
|
|
w = 32;
|
|
h = 32;
|
|
break;
|
|
case rn(44-100,52-100): // (backsliders)
|
|
tile = 164;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(43-100, 56-100): //Intermission 1
|
|
tile = 88;
|
|
colour = 21;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(45-100, 56-100): //Intermission 1
|
|
tile = 88;
|
|
colour = 21;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
//The elephant
|
|
case rn(11, 9):
|
|
case rn(12, 9):
|
|
case rn(11, 8):
|
|
case rn(12, 8):
|
|
tile = 0;
|
|
colour = 102;
|
|
animate = 0;
|
|
w = 464;
|
|
h = 320;
|
|
size = 11;
|
|
harmful = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void entclass::settreadmillcolour( int rx, int ry )
|
|
{
|
|
rx -= 100;
|
|
ry -= 100;
|
|
rx += 50 - 12;
|
|
ry += 50 - 14; //Space Station
|
|
|
|
tile = 20; //default as blue
|
|
switch(rn(rx, ry))
|
|
{
|
|
case rn(52, 48):
|
|
tile = 791;
|
|
break; //Cyan
|
|
|
|
case rn(49, 47):
|
|
tile = 24;
|
|
break; //Yellow
|
|
case rn(56, 44):
|
|
tile = 24;
|
|
break; //Yellow
|
|
case rn(54, 49):
|
|
tile = 24;
|
|
break; //Yellow
|
|
|
|
case rn(49, 49):
|
|
tile = 36;
|
|
break; //Green
|
|
case rn(55, 44):
|
|
tile = 36;
|
|
break; //Green
|
|
case rn(54, 43):
|
|
tile = 36;
|
|
break; //Green
|
|
case rn(53, 49):
|
|
tile = 36;
|
|
break; //Green
|
|
case rn(54, 45):
|
|
tile = 711;
|
|
break; //Green (special)
|
|
case rn(51, 48):
|
|
tile = 711;
|
|
break; //Green (special)
|
|
|
|
case rn(50, 49):
|
|
tile = 28;
|
|
break; //Purple
|
|
case rn(54, 44):
|
|
tile = 28;
|
|
break; //Purple
|
|
case rn(49, 42):
|
|
tile = 28;
|
|
break; //Purple
|
|
case rn(55, 43):
|
|
tile = 28;
|
|
break; //Purple
|
|
case rn(54, 47):
|
|
tile = 28;
|
|
break; //Purple
|
|
case rn(53, 48):
|
|
tile = 28;
|
|
break; //Purple
|
|
|
|
case rn(51, 47):
|
|
tile = 32;
|
|
break; //Red
|
|
case rn(52, 49):
|
|
tile = 32;
|
|
break; //Red
|
|
case rn(48, 43):
|
|
tile = 32;
|
|
break; //Red
|
|
case rn(55, 47):
|
|
tile = 32;
|
|
break; //Red
|
|
case rn(54, 48):
|
|
tile = 32;
|
|
break; //Red
|
|
default:
|
|
return;
|
|
break;
|
|
}
|
|
}
|