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Ever since 2.0, the colors of some of the Time Trial trophies in the Secret Lab don't correspond to the crewmate of the given level. The trophy for the Tower uses Victoria's color, and the Lab trophy uses Vermilion's color. The Space Station 2 trophy uses Viridian's color, and the Final Level trophy uses Vitellary's color. This doesn't appear to be intentional, and it would be odd if it was, since this game matches the colors everywhere else (each zone on the map is colored with their respective crewmate in mind, for instance). Also, the Lab trophy has the sad expression, which is Victoria's trait - it would be weird if this was intended for Vermilion instead. But the biggest piece of evidence that this was unintentional is the corresponding comment for each color in Graphics::setcol(). It mislabels yellow as cyan, cyan as yellow, blue as red, and red as blue. To fix this, I simply have to set the correct color for each trophy in case 25 of entityclass::createentity(). I could fix it in Graphics::setcol() itself, but custom levels might depend on those certain colors being the way they are, so it's a safer bet to just fix it in the trophy creation case itself. The diff of this might look weird. Even though all I'm doing is changing some value assignments around, it looks like the "patience" algorithm thinks I'm moving a whole case of the trophy switch-case around. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).