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d152730510
This uses DDA (https://w.wiki/6RSQ) to draw a line between the previous frame's mouse position, and the current frame's mouse position. This means that there will no longer be gaps in lines of tiles if you move your mouse fast enough (which is actually rather slow, so it gets annoying quickly). The editor's timestep is no longer hardcoded to 24, as I assume that was only done so there would be less gaps in lines of tiles drawn. With interpolation, that is no longer an issue, so I've removed the editor's special case for the timestep. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).