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cfd5be1bc5
This removes all traces of Undefined Behavior from getting and placing tiles. This mimics the previous behavior (2.2 and below) as reasonably as possible. `vmult` was previously a vector, there was a bunch of unused space directly after the end of the usable space of the vector, which was all filled with zeroes. The same goes for `contents`, having previously been a vector, and so having a bunch of zeroes immediately following the end of the in-bounds space. That's why both are 0 if you index them out of bounds. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).